Attack Scarabs (Dark Crusade)

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Dawn of War logo.jpg This article is part of the Dawn of War Player's Guide.
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Dawn of War Vehicle
Attack Scarabs
Nec scarabswarm icon.jpg
Race Necrons
Version Dark Crusade v1.2
Build Info
Necron attack scarab icon.jpg
Hotkey S
Build Cost Resource power.gif 125  Resource cap vehicle.gif 1
Build Time 0 s
Built From Tomb Spyder
Squad Size 5/15
Requires Dormant Monolith or Restored Monolith
Limit 4
Unit Stats
Hitpoints 40/0
Armour Vehicle Low
Unit Mass 10
Move Speed 20
Sight Radius 25 (cannot detect)
Reinforcement
Reinforce Cost Resource power.gif 25 
Reinforce Time 4 s
Weapons
Ranged None
Melee Scarab Melee Attack



Contents

Attack Scarabs

These small beetle-like constructs zip around the battlefield in huge numbers. Although not powerful individually, a whole swarm can easily destroy an unsupported tank.

Tactics

With a large squad size and fast reinforce time, scarab swarms are incredibly effective at destroying vehicles which lack an area attack or rely on a powerful, slow firing weapon and are thus unable to eliminate the threat they pose before they can reinforce inflicted casualties. However, relying on these tiny machines can quickly drain the Necron economy. Maintaining the base reinforcement rate of just one squad requires an power income rate of 63, and that's before the reinforcement time reduction from Obelisks is factored in.

Be careful when using Scarab Swarms to attack Power Generators. A single generator's death explosion can bring an entire squad down half health or less. Equal care should be taken when attacking armies fielding area effect weaponry as these units can quickly wipe out entire squads of Scarabs.

Although effective vs vehicles and buildings, the ground scarabs in Dark Crusade make very effective CC units due to their large squad size, incredible movement speed, and high armor. A full squad will overwhelm and tie up a ranged squad and allow your advancing necron warriors to stand in place and shoot with no fear of losing health. They also make effective spotters for semi-late game Flayed Ones deployment.


Weapons

Scarab Melee Attack

Scarab Melee Attack
MeleeStance icon bw.jpg Damage Per Second Values
Infantry Vehicles Buildings Daemons Morale Base Damage
Low Med High H.Med H.Hi Cmdr Low Med High Air Low Med High Med High DPS Base Min Max Min.D
Initial DPS: 9.0 9.0 6.0 4.5 3.0 2.0 30.0 30.0 12.0 NA 15.0 7.5 7.5 4.5 3.0 1 1 12 18 1

Cost Default Weapon Range Melee Setup Time 0 s
Build Time Default Weapon Accuracy 100% Refire Rate 0.5 s
Area of Effect 0 Requires Nothing




The Dawn of War Player's Guide

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