Basilisk

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Dawn of War logo.jpg This article is part of the Dawn of War Player's Guide.
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Dark crusade appicon.png This article has been updated for Soulstorm.
The Dark Crusade version is now archived.


Dawn of War Vehicle
Basilisk
IG Basilisk.jpg
Race Imperial Guard
Version Soulstorm v1.2
Build Info
IG basilisk icon.jpg
Hotkey B
Build Cost Resource requisition.gif 150 Resource power.gif 250  Resource cap vehicle.gif 3
Build Time 30 s
Built From Mechanized Command
Unit Size 1
Requires local Basilisk Depot
Limit 3
Unit Stats
Hitpoints 1150
Armour Vehicle Medium
Unit Mass 80
Move Speed 15
Sight Radius 60 (cannot detect)
Weapons
Ranged Heavy Bolter
Earthshaker Cannon
Melee None



Contents

Basilisk

"SHATTER THEIR SKY!!"

A massive artillery piece mounted on a Chimera chassis, the Basilisk is a common sight anywhere the Imperial Guard is deployed in strength. Whether blasting enemy infantry in the open, bombarding trenches, or reducing fortresses, the Basilisk's reach is long.

Tactics

The Basilisk has the longest range of any unit in Dawn of War. On many smaller maps it can fire on targets anywhere on the map when positioned carefully. Just be sure to keep it safe. It is most effective when dealing with a ranged infantry army. Against the Tau or Imperial Guard the Basilisk can rip apart enemy lines with brutal efficiency. It is also very useful against massed Necron Warriors. The Basilisk does little damage to vehicles because it has such a hard time hitting them. Basilisks can also be brutal when you have large numbers of enemy troops passing through a valley. Just one Basilisk could decimate your opponents army before it could get out of the valley and find out what was shooting at it.

The Basilisk's shells will damage friendly troops just as well as enemies. Therefore, always exercise caution when using Ogryns or charging the Command Squad into melee if you have Basilisks anywhere nearby. Similarly, it may do great damage to your own troops if they are engaged by a strong melee army and your Basilisks happen to be nearby. Basilisks are best being far from the fight and in a position where melee units attacking your troops aren't the main target for them to shoot at.

Combining Basilisks with the Long Range Scanner provides an excellent way to rain fire upon your enemies from well outside their range. When combined with the Earthshaker Round the Basilisk can instantly destroy entire squads before the enemy even knows he's been targeted. Basilisks can also act as spotters themselves for nearby Heavy Weapons Teams with their sight range of 60.

In the late game when resources are more plentiful and Squad Caps are reaching their limits, it is often possible to use Earthshaker Rounds to destroy enemy production buildings, dealing a heavy hit to infrastructure, from relative safety. Tau especially are vulnerable to this tactic as their tech tree is based on completed buildings rather than researches. For example, destroying the Path to Enlightenment will prevent Pathfinder Teams and XV88 Broadside Battlesuits from being produced.

Abilities

Earthshaker Round

Earthshaker Round Hotkey: E
IG Basilisk Earthshaker icon.jpg Requires Regimental Command
Target Types All
Range 120
Area of effect 8 Cooldown time 20 s
Cost Resource requisition.gif 200 Resource power.gif 200 
Effects The Basilisk fires a single, massively powerful round at a ground target. Requires 10 seconds to set up and fire. Any surviving units will be thrown from the blast (50-60 force).
Damage Values
Infantry Vehicles Buildings Daemons Base Damage
Low Med High H.Med H.Hi Cmdr Low Med High Air Low Med High Med High Morale Min Max Min.D
1000-1400 1000-1400 1000-1400 700-980 500-700 400-560 1000-1400 1000-1400 1000-1400 200 1000-1400 1000-1400 1000-1400 700-980 600-840 200 2000 2800 200

Weapons

Heavy Bolter

Heavy Bolter
RangedStance icon bw.jpg Damage Per Second Values
Infantry Vehicles Buildings Daemons Morale Base Damage
Low Med High H.Med H.Hi Cmdr Low Med High Air Low Med High Med High DPS Base Min Max Min.D
Initial DPS: 36.0 33.4 30.2 27.0 24.2 8.7 23.0 10.9 0.3 23.0 50.0 16.7 8.3 26.3 0.3 2.5 10.05 108.0 132.0 0.5

Cost Default Weapon Range 15 Setup Time 0 s
Build Time Default Weapon Accuracy 50% Refire Rate 1 s
Area of Effect 0 Requires Nothing

Earthshaker Cannon

Earthshaker Cannon
RangedStance icon bw.jpg Damage Per Second Values
Infantry Vehicles Buildings Daemons Morale Base Damage
Low Med High H.Med H.Hi Cmdr Low Med High Air Low Med High Med High DPS Base Min Max Min.D
Initial DPS: 15.3 17.9 20.7 25.4 30.7 5.6 13.0 5.6 5.6 13.0 10.3 8.0 5.6 20.1 7.9 5.6 100.05 290.0 625.0 50.5

Cost Default Weapon Range 120 (min 10) Setup Time 1.5 s
Build Time Default Weapon Accuracy 100%, offset 6, blind offset 10 Refire Rate 9 s
Area of Effect 5 Requires Nothing
Notes The Earthshaker Cannon does friendly fire and strong knockback (35-55 force). It cannot target air units but can still damage them indirectly.


The Dawn of War Player's Guide

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