Chaplain

From RelicWiki

Dawn of War logo.jpg This article is part of the Dawn of War Player's Guide.
From RelicWiki
Dark crusade appicon.png This article has been updated for Soulstorm.
The Dark Crusade version is now archived.
Dawn of War Commander Unit
Chaplain
SMChaplian.jpg
Race Space Marines
Version Soulstorm v1.2
Build Info
Chaplain icon.jpg
Hotkey C
Build Cost Resource requisition.gif 260 Resource power.gif 50 
Build Time 57 s
Built From Stronghold
Unit Size 1
Requires Monastery
Limit 1
Unit Stats
Hitpoints 1200/2
Armour Commander
Morale 700/12/50
Morale Bonus +200/+2
Death Penalty -150
Unit Mass 25
Move Speed 16
Sight Radius 30 (cannot detect)
Attachable Yes
Weapons
Ranged Bolt Pistol
Melee Crozius Arcanum



Contents

Chaplain

"Faith is purest when it is unquestioning."

The Chaplain is the spiritual leader of the Companies within the Chapter. Chanting catechisms of hate and spurring brother marines to victory, the Chaplain is an inspirational leader. He is armed with the Crozius Arcanum, along with the Emperor's Holy Bolt Pistol, and more importantly, his faith and duty.

The Chaplain is a fanatic like all his brothers, but to an extreme. Brother marines around him will be inspired to fight harder and ignore grievious injuries. Seeing glorious battle as the highest devotion to the Emperor and their Primarch, the Chaplain fights battles without doubt or hesitation.

The Chaplain is a good tanker, though he has less health than the Librarian and the Force Commander. The Demoralizing Shout ability breaks the enemy's resolve, as none could stand against the Wrath of the Emperor. His mighty Crozius Arcanum annhilates squads and he is a very good fighter against daemons.

Chaplain Varnus is the leader of the small group of Space Marines from the Ultramarine chapter in Winter Assault.

"Acknowledge death as it approaches, but do not succumb to its touch, for your purpose is great..."

Chaplain Hanius, Blood Angels Chapter

Tactics

The Chaplain is a Commander unit with a powerful healing aura, with a radius much wider than that of the apothecary's. He is best used as a support hero, keeping your squads alive with his healing aura.

The Chaplain is devastating at melee if used correctly. He easily decimates squads of Tier 1 and 2 infantry, but he is not durable enough to go toe-to-toe with dedicated melee troops, such as Khorne Berzerker Squads or Howling Banshee Squads with Call of War. Fortunately, like all commanders, he has a disruption attack which gives him a chance to escape. He can also do huge amounts of damage against vehicles and should be used against targets with this kind of armor in order to take them down fast.

The Chaplain's Crozius Arcanum has a useful ability: it can disable enemy abilities, which is effective when "duelling" with commanders possessing powerful abilities which can be used to kill your own commanders, (e.g. Psyker's Strip Soul, Tau Commander's Target Accquired, Farseer's Mind War, Vindicare Assassin's Damage Doubling Assassination Scope etc.) as well as those who can quickly teleport away, e.g. Necron Lord, and so on. With the Chaplain, enemy Commanders' abilities are disabled, which can deny them the upper hand.

Also, when fighting high damage squads, the Chaplain's Demoralizing Shout ability will instantly break them most of the time, and will slow them down (even infantry without morale). Squads will move sluggishly if they attempt to run away. Or, if the Chaplain is caught near some high melee damage units, this ability can be used to slow them down, allowing the Chaplain to escape from death. If this ability is used offensively, the Chaplain will normally easily defeat the opposing squad, as its morale has been broken. However, care must be taken in choosing a target for this ability, as it recharges very slowly.

In addition to the aforementioned abilities, the Chaplain provides fast health regeneration through his Healing Aura ability. Because it has a large radius, the Chaplain can quickly heal himself and other members to full health.

He can also weather moderate amounts of enemy fire with his commander armor and strong health regeneration, but his hitpoints are still lower than a Librarian so he should generally be kept attached to squads for safety.

Abilities

Demoralizing Shout

Demoralizing Shout Hotkey: D
Demoralize shout.jpg Requires Nothing
Target Types any enemy Infantry, Heavy Infantry, Commanders, and Daemon Medium
Range 30
Area of effect 25 Cooldown time 180 s
Effects Deals 500 morale damage and reduces the target's speed by 80% and disables its auras for 15 seconds.

Healing Aura

Healing Aura
Healingaura icon.jpg Requires Nothing
Target Types friendly Infantry, Heavy Infantry, and partially Commanders
Range 0
Area of effect 25 and 10 Cooldown time Passive ability
Effects Quadruples the health regeneration for all infantry within the larger area of effect and multiplies the health regeneration by 1.5 for all infantry within the smaller area of effect. The larger aura also triples morale regeneration for all nearby infantry. These auras stack for 6 times the normal healing rate for infantry close enough. The large aura affects the entire squad of whatever units are within its radius, so only a single member of a squad must be within range for the entire squad to benefit (it does not stack with itself if multiple squad member are in range however). The large aura can also stack with the Apothecary's small 1.5x healing aura, but not with his squad aura. Commanders are not effected by the larger and stronger aura.

Weapons

Bolt Pistol

Bolt Pistol
RangedStance icon bw.jpg Damage Per Second Values
Infantry Vehicles Buildings Daemons Morale Base Damage
Low Med High H.Med H.Hi Cmdr Low Med High Air Low Med High Med High DPS Base Min Max Min.D
Initial DPS: 38.9 54.0 37.8 58.4 38.1 28.1 21.8 11.1 2.7 21.8 43.8 8.2 2.7 56.7 13.9 2.1 4 60.6 80.2 2.5

Cost Default Weapon Range 25 Setup Time None
Build Time Default Weapon Accuracy 85% Refire Rate 0.8 s
Area of Effect None Requires Nothing

Crozius Arcanum

Crozius Arcanum
MeleeStance icon bw.jpg Damage Per Second Values
Infantry Vehicles Buildings Daemons Morale Base Damage
Low Med High H.Med H.Hi Cmdr Low Med High Air Low Med High Med High DPS Base Min Max Min.D
Initial DPS: 44.6 89.2 89.2 89.2 89.2 59.4 115.5 89.2 52.0 16.6 37.1 22.3 16.6 104.0 104.0 13.3 40 195.0 251.0 25.0
With Commander Veteran Upgrade: 51.3 102.6 102.6 102.6 102.6 68.4 128.2 102.6 59.8 19.1 42.7 25.6 17.1 120.0 120.0 13.3 40 224.6 288.7 25.0
With Commander Hero Upgrade: 59.0 118.0 118.0 118.0 118.0 78.6 147.5 118.0 68.8 21.9 49.2 29.5 19.7 137.6 137.6 13.3 40 257.9 331.9 25.0
With Wargear: Power Fist: 53.2 107.0 107.0 107.0 107.0 71.2 133.8 107.0 62.4 19.9 44.5 26.7 19.9 124.8 124.8 13.3 40 234.0 301.2 25.0
With Wargear: Power Fist + Commander Veteran Upgrade: 61.5 123.0 123.0 123.0 123.0 81.9 153.8 123.0 71.7 22.9 51.1 30.7 22.9 143.5 143.5 13.3 40 269.1 346.4 25.0
With Wargear: Power Fist + Commander Hero Upgrade: 70.7 141.5 141.5 141.5 141.5 94.1 176.8 141.5 82.4 26.3 58.7 35.3 26.3 165.0 165.0 13.3 40 309.5 398.3 25.0

Cost Default Weapon Range Melee Setup Time None
Build Time Default Weapon Accuracy 70% Refire Rate 1.5 s
Area of Effect None Requires Nothing
Notes When struck, the following effects may be triggered on the target
  • 25% chance to disable abilities for 3 s.
  • 50% chance to disable movement for 2 s.
  • 50% chance to disable combat abilities for 4 s.

Weapon Upgrades

Plasma Pistol

Plasma Pistol
Commander Plasma Pistol.jpg Damage Per Second Values
Infantry Vehicles Buildings Daemons Morale Base Damage
Low Med High H.Med H.Hi Cmdr Low Med High Air Low Med High Med High DPS Base Min Max Min.D
Initial DPS: 64.0 55.4 62.2 61.6 62.8 37.5 35.9 19.2 4.0 35.9 36.9 12.8 4.0 62.6 22.8 4.0 10 140.0 168.0 5.0

Cost See Wargear: Plasma Pistols Range 25 Setup Time None
Build Time See Wargear: Plasma Pistols Accuracy 80% Refire Rate 1 s
Area of Effect None Requires Wargear: Plasma Pistols
Notes The Plasma Pistol permanently replaces the Bolt Pistol when researched.

Researchable Upgrades

Commander Veteran Upgrade

Commander Veteran Upgrade Hotkey: P
SMComm Vet icon.jpg Cost Resource requisition.gif 100 Resource power.gif 25  Research Time 40 s
Researched From Sacred Artifact
Requires Monastery
Effects </b>
  • Increases Hitpoints of the Force Commander by 400
  • Increases Hitpoints of the Librarian by 300
  • Increases Hitpoints of the Chaplain by 250
  • Health regeneration of all commanders increased by 1
  • Ability recharge time of all commanders reduced by 10%
  • Increases Damage of the Daemonhammer, Force Weapon and Crozius Arcanum by 15%

Commander Hero Upgrade

Commander Hero Upgrade Hotkey: P
SMComm Hero icon.jpg Cost Resource requisition.gif 125 Resource power.gif 50  Research Time 40 s
Researched From Sacred Artifact
Requires Fortress Monastery, Commander Veteran Upgrade
Effects </b>
  • Increases Hitpoints of the Force Commander by 400
  • Increases Hitpoints of the Librarian by 300
  • Increases Hitpoints of the Chaplain by 250
  • Health regeneration of all commanders increased again by 1
  • Ability recharge time of all commanders reduced 10% (a total of a 19% reduction)
  • Increases Damage of Daemonhammer by 20% (38% total)
  • Increases minimum Damage of Force Weapon by 15% (32% total) and maximum damage by 20% (38% total)
  • Increases Damage of Crozius Arcanum by 15% (32% total)

Wargear: Plasma Pistols

Wargear: Plasma Pistols Hotkey: L
Commander Plasma Pistol.jpg Cost Resource requisition.gif 50 Resource power.gif 20  Research Time 30 s
Researched From Armoury
Requires Nothing
Effects Replaces the Bolt Pistol of the Force Commander, Librarian, Chaplain, Sergeant and Assault Sergeant with a Plasma Pistol

Wargear: Power Fist

Wargear: Power Fist Hotkey: P
Commander Power Fist.jpg Cost Resource requisition.gif 50 Resource power.gif 20  Research Time 30 s
Researched From Armoury
Requires Wargear: Power Weapons, Monastery
Effects


The Dawn of War Player's Guide

The Dawn of War Player's Guide - Thought of the day: Knowledge is power, guard it well.
Space Marines Chaos Eldar Orks Imperial Guard Tau Necrons Dark Eldar Sisters of Battle

Infantry

Servitor

Scout Marine Squad

Space Marine Squad

Assault Marine Squad

Grey Knights

Terminator Squad

Assault Terminator Squad

Skull Probe

Apothecary

Force Commander

Librarian

Chaplain

Infantry

Heretic

Cultist Squad

Chaos Space Marine Squad

Raptor Squad

Khorne Berzerker Squad

Horror Squad

Possessed Squad

Obliterators

Chaos Lord

Chaos Sorcerer

Daemon Prince

Bloodthirster

Infantry

Bonesinger

Guardian Squad

Ranger Squad

Howling Banshee Squad

Dark Reaper Squad

Fire Dragon Squad

Warp Spider Squad

Harlequin

Farseer

Seer Council

Avatar of Khaine

Infantry

Gretchin

Slugga Boy Squad

Shoota Boy Squad

Stormboyz

Tankbustaz

Nobz Squad

Flash Gitz

Mega Armoured Nobz

Mad Dok

Big Mek

Warboss

Infantry

Techpriest Enginseer

Guardsmen Squad

Heavy Weapons Team

Kasrkin

Ogryns

Command Squad

Commissar

Psyker

Priest

Vindicare Assassin

Infantry

Earth Caste Builder

XV15 Stealth Team

Vespid Stingwing Strain

Fire Warrior Team

Kroot Carnivores

Kroot Shaper

Pathfinder Team

XV88 Broadside Battlesuit

XV8 Crisis Battlesuit

Kroot Hound Pack

Tau Commander

Ethereal

Shas'Ui Bodyguard

Infantry

Builder Scarabs

Necron Warriors

Wraith

Flayed Ones

Immortals

Pariahs

Necron Lord

Essence of the Nightbringer

Essence of the Deceiver

Infantry

Tortured Slave

Mandrake Squad

Warrior Squad

Hellion Squad

Scourge Squad

Wych Squad

Warp Beast Pack

Archon

Haemonculus

Infantry

Ecclesiarchal Servitor

Missionary

Battle Sister Squad

Seraphim Squad

Celestian Squad

Death-Cult Assassin

Sister Repentia Squad

Canoness

Avenging Angel

Confessor

Living Saint

Space Marines Chaos Eldar Orks Imperial Guard Tau Necrons Dark Eldar Sisters of Battle

Vehicles

Rhino

Land Speeder

Dreadnought

Hellfire Dreadnought

Land Speeder Tempest

Predator

Whirlwind

Land Raider

Vehicles

Chaos Rhino

Defiler

Chaos Predator

Hell Talon

Vehicles

Falcon Grav Tank

Vyper

Wraithlord

Nightwing

Shuriken Grav Platform

Brightlance Grav Platform

Fire Prism

Vehicles

Wartrukk

Wartrak

Killa Kan

Fighta-Bomma

Looted Tank

Squiggoth

Vehicles

Chimera

Sentinel

Hellhound

Basilisk

Marauder Bomber

Leman Russ

Baneblade

Vehicles

Devilfish Troop Carrier

Skyray Missile Gunship

Drone Squad

Drone Harbinger

Barracuda

Hammerhead Gunship

Krootox

Greater Knarloc

Vehicles

Tomb Spyder

Attack Scarabs

Destroyer

Heavy Destroyer

Lord Destroyer

Restored Monolith

Vehicles

Reaver Jetbike

Raider

Talos

Raven

Ravager

Dais of Destruction

Vehicles

Rhino Transport

Immolator

Lightning Fighter

Exorcist

Penitent Engine

Space Marines Chaos Eldar Orks Imperial Guard Tau Necrons Dark Eldar Sisters of Battle

Buildings

Stronghold

Listening Post

Plasma Generator

Thermo Plasma Generator

Chapel-Barracks

Armoury

Machine Cult

Sacred Artifact

Orbital Relay

Heavy Bolter Turret

Mine Field

Buildings

Desecrated Stronghold

Listening Post

Plasma Generator

Thermo Plasma Generator

Chaos Temple

Chaos Armoury

Sacrificial Circle

Machine Pit

Daemon Pit

Heavy Bolter Turret

Mine Field

Buildings

Webway Assembly

Listening Shrine

Plasma Generator

Thermo Plasma Generator

Webway Gate

Aspect Portal

Soul Shrine

Support Portal

Support Platform

Mine Field

Buildings

Settlement

Da Listenin' Post

Generator

Bigga Generator

Waaagh! Banner

Da Boyz Hut

Pile O Gunz!

Da Mek Shop

Mine Field

Buildings

Field Command

Listening Post

Plasma Generator

Thermo Plasma Generator

Infantry Command

Tactica Control

Mechanized Command

Mars Pattern Command

Heavy Bolter Turret

Mine Field

Buildings

Cadre Headquarters

Listening Post

Plasma Generator

Thermo Plasma Generator

Tau Barracks

Path to Enlightenment

Kroot Shaping Center

Vehicle Beacon

Kauyon Command Post

Mont'ka Command Post

Coalition Center

Buildings

Dormant Monolith

Obelisk

Plasma Generator

Thermo Plasma Generator

Summoning Core

Forbidden Archive

Greater Summoning Core

Energy Core

Gauss Turret

Buildings

Kabal Fortress

Tower of Loathing

Plasma Generator

Thermo Plasma Generator

Slave Chamber

Hall of Blood

Haemonculus' Laboratory

Dark Foundry

Wych-Cult Arena

Soul Cage

Buildings

Ecclesiarchal Chapel

Listening Post

Plasma Generator

Thermo Plasma Generator

Adepta Sororitas Convent

Pristine Sanctuary

Manufactorum

Holy Reliquary

Shrine of the Living Saint

Inferno Turret

Purgatus Mine Field