Commissar

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Dawn of War logo.jpg This article is part of the Dawn of War Player's Guide.
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The Dark Crusade version is now archived.


Dawn of War Commander Unit
Commissar
IGCommissar.jpg
Race Imperial Guard
Version Soulstorm v1.2
Build Info
IG Commissar icon.jpg
Hotkey C
Build Cost Resource requisition.gif 80 Resource power.gif 40  Resource cap infantry.gif 0
Build Time 20 s
Built From Field Command
Unit Size 1
Requires Infantry Command
Limit 3
Unit Stats
Hitpoints 375/1
Armour Commander
Morale 400/15/20
Death Penalty -150
Unit Mass 16
Move Speed 16
Sight Radius 25 (cannot detect)
Attachable Yes
Weapons
Ranged Laspistol
Melee Power Sword



Contents

Commissar

"Fear ensures loyalty! Where do you need me?"

Commissars are recruited in childhood from the many war orphans produced by the violence so prevalent in the 41st millennium. They are not actually a part of the command structure of the Imperial Guard proper, but they carry the authority to supercede the orders of even planetary governers if the needs of the Imperium dictate such dire action. Educated to revere the Imperial Creed, these special, trigger-happy officers are posted to ensure that ordinary troopers and officers alike remain loyal to the Imperium and its laws. Heresy, crimes, stepping out of line, and cowardice are punished by summary execution, either during proper firing squad proceedings or from the muzzles of their laspistols right in the heat of battle. In the mind of many a guardsman, the myriad horrors that the galaxy produces pale in comparison to the fear and respect that a Commissar inspires.

Tactics

The Commissar is the first commander unit available to lead Guardsmen. He provides a large morale boost and a bonus to health regeneration that will keep Guardsmen fighting. After the Field Command is upgraded to a Battle Command, the Commissar gains the Execute ability, which restores morale and increases the fighting ability of nearby squads.

The Commissar's Execute ability is a must for Guardsmen Squads to compete in Tier 2 onwards. Without the damage boost from Execute, Guardsmen will lose most gun battles horribly. Make sure to always have at least two Commissars to ensure you can maintain the Execute aura throughout the fight even if a Commissar is targeted by enemy troops.

The Commissar is also a powerful melee fighter with strong armour and relatively high hit points. A squad with an attached Commissar can be used to tie up enemy ranged infantry while other squads keep shooting. Unfortunately, a number of Guardsmen will most likely die while the Commissar fights on.

Abilities

Your Aim Will Be True

Your Aim Will Be True
PassiveAbility icon.jpg Requires Nothing
Target Types Self
Range 0
Area of effect Entire squad Cooldown time Passive ability
Effects Provides a passive 200 point bonus to morale and a 3 point bonus to health regen.

Execute

Execute Hotkey: E
IG execute icon.jpg Requires Battle Command
Target Types Friendly infantry and heavy infantry
Range 0
Area of effect 30 Cooldown time 1 s
Effects The Commissar executes one member of the squad he is attached to. Units with no weapon upgrades are executed first, and if none are available the Commissar targets units upgraded with a heavy weapon. Squad leaders are never executed. All friendly infantry squads within the area of effect have their morale restored and are immune to morale for 10 seconds. Also, the maximum damage of Guardsmen Lasguns and Kasrkin Hellguns within the area of effect is multiplied by 2.5 for 10 seconds (slightly less than doubling the DPS).

Weapons

Laspistol

Laspistol
RangedStance icon bw.jpg Damage Per Second Values
Infantry Vehicles Buildings Daemons Morale Base Damage
Low Med High H.Med H.Hi Cmdr Low Med High Air Low Med High Med High DPS Base Min Max Min.D
Initial DPS: 13.1 12.1 10.9 10.0 8.9 7.7 6.8 4.1 2.5 6.8 7.6 3.4 2.5 9.8 4.5 1.0 4.0 31.0 56.0 5.0

Cost Default Weapon Range 25 Setup Time 0 s
Build Time Default Weapon Accuracy 50% Refire Rate 1 s
Area of Effect 0 Requires Nothing

Power Sword

Power Sword
MeleeStance icon bw.jpg Damage Per Second Values
Infantry Vehicles Buildings Daemons Morale Base Damage
Low Med High H.Med H.Hi Cmdr Low Med High Air Low Med High Med High DPS Base Min Max Min.D
Initial DPS: 50.7 46.7 43.0 38.0 33.9 21.1 29.6 12.7 16.9 10.0 27.9 17.0 10.0 38.2 16.9 5.0 10.0 72.0 97.0 10.0

Cost Default Weapon Range Melee Setup Time 0 s
Build Time Default Weapon Accuracy 100% Refire Rate 1 s
Area of Effect 0 Requires Nothing




The Dawn of War Player's Guide

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