Dawn of War: Morale

From RelicWiki

Dawn of War logo.jpg This article is part of the Dawn of War Player's Guide.
From RelicWiki

Contents

Morale Overview

Warhammer 40,000: Dawn of War is very distinct from other strategy games due to the fact that its infantry units must account for morale level in addition to their own health levels.

A unit's morale level is displayed in blue, as compared to the green color of their health. Visual indicators of the squad's morale are displayed underneath the squad leader when moused over, as well as in blue numbers underneath the squad's health when selected individually.

When any member of a squad receives damage, the entire squad's morale level drops. If the unit's morale level drops to zero, the squad "breaks" and its combat efficiency drops tremendously until it rallies and unbreaks.

Taking Morale Damage

Most weapons do moderately low morale damage per hit, while weapons designed to break morale, such as a Flamer, tend to do high morale damage per hit as well as have an Area of Effect.

Since Area of Effect weapons such as Flamers or artillery can hit multiple units with each attack, their morale damage is multiplied that many times over since each squad member's damage contributes to the whole squad's morale damage taken.

When a squad member dies, the squad takes a large hit to its overall morale. Several squad members dying in quick succession will greatly speed up the process of breaking the squad.

These properties mean that smaller squads such as Tankbustas or Scouts are much harder to break than large squads such as full Chaos Space Marine squads or Imperial Guardsmen squads who have more members taking morale damage simultaneously.

When checking to see how much morale damage weapons do keep in mind that squads have morale armor. This is almost universally set to 50%, except Terminator Squads and Assault Terminator Squads who only take 25% morale damage, Scout Marine Squads, Pathfinder Teams, XV15 Stealth Teams, and Missionaries who take 70% morale damage, and Ecclesiarchal Servitors who take 100% morale damage. This armor protects from all sources of morale damage including weaponry, squad member death, and caster self-damage (such as the Psyker). Weapon morale dps values and squad morale death penalties already factor in morale armor, including the non-standard morale armor for Terminators and Scouts. The squad morale death penalties for commanders are adjusted for the commander's morale armor, so attaching the commander to a squad with a higher or lower morale armor will likewise reduce or increase the death penalty inflicted.

Effects of Being Broken

When a squad is broken, the following effects are typically associated.

1) The accuracy of all the weapons in the squad drop to 20% of their original value.
2) The maximum speed of the squad increases by 20%.
3) A pulsing red cursor appears underneath each member of the squad to serve as a visual cue.

These effects last until the squad rallies.

There is one exception to that rule in the form of Chaos Horrors. When Horrors are broken, they do not receive the speed bonus nor the accuracy penalty, but rather, they take 50% more damage from all weapons.

Warp Beast Packs, in addition to the effects listed above, will turn against themselves, attacking their own squad or other nearby Dark Eldar units until their morale restores.

Also note that artillery-type weaponry cannot miss, which includes if the squad's morale is broken. More information can be found in the DPS article.

Broken Imperial Guard squads can man bunker and Chimera guns without any penalty. Bunkering them while their morale restores, assuming you have no Commissars around who can use Execute to instantly restore their morale, is a good way to continue to get some use out of them until their morale restores.

Each squad must spend a certain minimum amount of time broken, specific to each squad. After that minimum time broken has passed and the squad has regenerated enough morale to reach the minimum threshold for unbreaking, the squad rallies. The minimum threshold to restore morale is likewise dependent on the squad and is the third value listed for the morale for squads in the wiki.

Recovering Morale and Mitigating Morale Damage

Units recover morale naturally as time passes. The amount of morale regenerated per second varies from squad to squad, and can be found on the individual unit's data page.

Attaching squad leaders or Commanders to squads can either boost the squad's overall morale level, boost the squad's morale regeneration rate, or add special abilities which impact morale. The Chaos Lord in particular possesses an ability to greatly increase morale regeneration rate of a squad when attached.

Certain abilities are present to either rally troops or lower morale damage taken. Space Marine Sergeants and Commissars can either Rally or Execute troops respectively to unbreak their squads. Chaos Aspiring Champions can trigger the Berserk Fury ability to increase both physical damage given and physical damage taken while reducing the amount of morale damage taken. The Orks, in great numbers, achieve bonus from their Waagh! ability which either boost morale regeneration rate or even grant morale immunity when a large enough bonus is achieved. Sisters of Battle Seraphim Squads can use Angelic Visage to restore nearby units' morale and make them temporarily immune to morale damage. Sisters can also use Laud Hailers from buildings and Rhino Transports to boost allied morale. The Eldar Avatar, on the other hand, grants immunity to morale damage to all units in its vicinity.

Units in cover also receive bonuses to morale regeneration. In general, Heavy Cover grants a 100% boost to morale generation (to a total of 2x original value), while Light Cover only grants a 50% boost to morale regeneration.

Also, units in melee receive extra protection from morale damage. When a squad is in melee, its members only receive 10% of the listed morale damage from ranged attacks. Morale damage from melee weapons and from squad members dying is unaffected.



The Dawn of War Player's Guide

The Dawn of War Player's Guide - Thought of the day: Knowledge is power, guard it well.
Space Marines Chaos Eldar Orks Imperial Guard Tau Necrons Dark Eldar Sisters of Battle

Infantry

Servitor

Scout Marine Squad

Space Marine Squad

Assault Marine Squad

Grey Knights

Terminator Squad

Assault Terminator Squad

Skull Probe

Apothecary

Force Commander

Librarian

Chaplain

Infantry

Heretic

Cultist Squad

Chaos Space Marine Squad

Raptor Squad

Khorne Berzerker Squad

Horror Squad

Possessed Squad

Obliterators

Chaos Lord

Chaos Sorcerer

Daemon Prince

Bloodthirster

Infantry

Bonesinger

Guardian Squad

Ranger Squad

Howling Banshee Squad

Dark Reaper Squad

Fire Dragon Squad

Warp Spider Squad

Harlequin

Farseer

Seer Council

Avatar of Khaine

Infantry

Gretchin

Slugga Boy Squad

Shoota Boy Squad

Stormboyz

Tankbustaz

Nobz Squad

Flash Gitz

Mega Armoured Nobz

Mad Dok

Big Mek

Warboss

Infantry

Techpriest Enginseer

Guardsmen Squad

Heavy Weapons Team

Kasrkin

Ogryns

Command Squad

Commissar

Psyker

Priest

Vindicare Assassin

Infantry

Earth Caste Builder

XV15 Stealth Team

Vespid Stingwing Strain

Fire Warrior Team

Kroot Carnivores

Kroot Shaper

Pathfinder Team

XV88 Broadside Battlesuit

XV8 Crisis Battlesuit

Kroot Hound Pack

Tau Commander

Ethereal

Shas'Ui Bodyguard

Infantry

Builder Scarabs

Necron Warriors

Wraith

Flayed Ones

Immortals

Pariahs

Necron Lord

Essence of the Nightbringer

Essence of the Deceiver

Infantry

Tortured Slave

Mandrake Squad

Warrior Squad

Hellion Squad

Scourge Squad

Wych Squad

Warp Beast Pack

Archon

Haemonculus

Infantry

Ecclesiarchal Servitor

Missionary

Battle Sister Squad

Seraphim Squad

Celestian Squad

Death-Cult Assassin

Sister Repentia Squad

Canoness

Avenging Angel

Confessor

Living Saint

Space Marines Chaos Eldar Orks Imperial Guard Tau Necrons Dark Eldar Sisters of Battle

Vehicles

Rhino

Land Speeder

Dreadnought

Hellfire Dreadnought

Land Speeder Tempest

Predator

Whirlwind

Land Raider

Vehicles

Chaos Rhino

Defiler

Chaos Predator

Hell Talon

Vehicles

Falcon Grav Tank

Vyper

Wraithlord

Nightwing

Shuriken Grav Platform

Brightlance Grav Platform

Fire Prism

Vehicles

Wartrukk

Wartrak

Killa Kan

Fighta-Bomma

Looted Tank

Squiggoth

Vehicles

Chimera

Sentinel

Hellhound

Basilisk

Marauder Bomber

Leman Russ

Baneblade

Vehicles

Devilfish Troop Carrier

Skyray Missile Gunship

Drone Squad

Drone Harbinger

Barracuda

Hammerhead Gunship

Krootox

Greater Knarloc

Vehicles

Tomb Spyder

Attack Scarabs

Destroyer

Heavy Destroyer

Lord Destroyer

Restored Monolith

Vehicles

Reaver Jetbike

Raider

Talos

Raven

Ravager

Dais of Destruction

Vehicles

Rhino Transport

Immolator

Lightning Fighter

Exorcist

Penitent Engine

Space Marines Chaos Eldar Orks Imperial Guard Tau Necrons Dark Eldar Sisters of Battle

Buildings

Stronghold

Listening Post

Plasma Generator

Thermo Plasma Generator

Chapel-Barracks

Armoury

Machine Cult

Sacred Artifact

Orbital Relay

Heavy Bolter Turret

Mine Field

Buildings

Desecrated Stronghold

Listening Post

Plasma Generator

Thermo Plasma Generator

Chaos Temple

Chaos Armoury

Sacrificial Circle

Machine Pit

Daemon Pit

Heavy Bolter Turret

Mine Field

Buildings

Webway Assembly

Listening Shrine

Plasma Generator

Thermo Plasma Generator

Webway Gate

Aspect Portal

Soul Shrine

Support Portal

Support Platform

Mine Field

Buildings

Settlement

Da Listenin' Post

Generator

Bigga Generator

Waaagh! Banner

Da Boyz Hut

Pile O Gunz!

Da Mek Shop

Mine Field

Buildings

Field Command

Listening Post

Plasma Generator

Thermo Plasma Generator

Infantry Command

Tactica Control

Mechanized Command

Mars Pattern Command

Heavy Bolter Turret

Mine Field

Buildings

Cadre Headquarters

Listening Post

Plasma Generator

Thermo Plasma Generator

Tau Barracks

Path to Enlightenment

Kroot Shaping Center

Vehicle Beacon

Kauyon Command Post

Mont'ka Command Post

Coalition Center

Buildings

Dormant Monolith

Obelisk

Plasma Generator

Thermo Plasma Generator

Summoning Core

Forbidden Archive

Greater Summoning Core

Energy Core

Gauss Turret

Buildings

Kabal Fortress

Tower of Loathing

Plasma Generator

Thermo Plasma Generator

Slave Chamber

Hall of Blood

Haemonculus' Laboratory

Dark Foundry

Wych-Cult Arena

Soul Cage

Buildings

Ecclesiarchal Chapel

Listening Post

Plasma Generator

Thermo Plasma Generator

Adepta Sororitas Convent

Pristine Sanctuary

Manufactorum

Holy Reliquary

Shrine of the Living Saint

Inferno Turret

Purgatus Mine Field