Dormant Monolith

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Dawn of War Building
Dormant Monolith
Monolith dormant.jpg
Race Necrons
Version Soulstorm v1.2
Build Info
Necron monolith icon.jpg
Hotkey M
Build Cost Resource power.gif 225 
Additional Cost Resource power.gif 450  for 2nd
Resource power.gif 900  for 3rd
Return Value Resource power.gif 45 
Additional Return Resource power.gif 90  for 2nd
Resource power.gif 180  for 3rd
Build Time 100 s
Built By Builder Scarabs
Requires Nothing
Limit 3
Unit Stats
Hitpoints 5000/1
Armour Building High
Resource Bonus Resource power.gif +10 
Control Radius 20
Sight Radius 35 (cannot detect)



Contents

Dormant Monolith

The Dormant Monolith barely pokes above the ground when it first emerges, but like an iceberg the majority of its mass is hidden from view. As the Necrons expand their presence, the Monolith rises out of the ground, producing ever-greater tools of destruction to use on the living.

Tactics

As the monolith is the only unit production building for the Necron force, it can be rather difficult to quickly churn out a large fighting force, especially at the start of a game when workers need to be produced from the same building. It is often desirable to construct a second Monolith as it essentially doubles your production capability. However, doing so can delay your advancement to higher tiers due to the cost of producing a second Monolith.

Another issue is that unlike the main base of nearly every other race, the Monolith has a zone of control roughly equal to that of a Listening Post/Obelisk, much smaller than normal. This will force you to spread your base out more, including your valuable power generators, more than normal. You won't be able to wall your important buildings in behind a line of turrets as easily as most other races, which is why the teleport ability of the Necron Warriors and Flayed Ones is so important to take advantage of. You will most likely need to eventually build a second Monolith inside one of the control zone "gaps" in your main base in order to keep most of your valuable power generators away from the front lines.

Abilities

Deep Strike

Deepstrike Hotkey: E
Deepstrike.jpg Requires Nothing
Target Types Visible Terrain
Range Unlimited
Area of effect None Cooldown time Passive ability
Effects When built the Flayed Ones don't automatically enter the battlefield but instead remain in the Monolith waiting to Deep Strike out. The Dormant Monolith has capacity to store 5 squads of Flayed Ones. This allows the squad to enter the battlefield at any visible location. If desired the Flayed Ones can subsequently be loaded back into the Monolith to Deep Strike back out after a 10 s delay.

Buildable Units

Infantry

Builder Scarabs

Builder Scarabs Hotkey: S
Necron builder scarab icon.jpg Cost Resource power.gifResource cap infantry.gif 0 Build Time 18 s
Squad Size 1/3 Limit 5  
Requires Nothing

Necron Warriors

Necron Warriors Hotkey: N
Necron warrior icon.jpg Cost Resource power.gifResource cap infantry.gif 3 Build Time 30 s
Build time increases with the number of Necron Warriors on the field
Squad Size 3/8 Limit None  
Requires Nothing

Wraith

Wraith Hotkey: W
Necron wraith icon.jpg Cost Resource power.gif 60  Resource cap infantry.gif 2 Build Time 45 s
Unit Size 1 Limit None  
Requires Summoning Core

Necron Lord

Necron Lord Hotkey: L
SSnecron lord icon.jpg Cost Resource power.gif 175  Resource cap infantry.gif 0 Build Time 60 s
Unit Size 1 Limit 1  
Requires Nothing

Immortals

Immortals Hotkey: I
Necron immortal icon.jpg Cost Resource power.gif 135  Resource cap infantry.gif 2 Build Time 36 s
Squad Size 3/5 Limit None  
Requires Awakened Monolith

Flayed Ones

Flayed Ones Hotkey: F
Necron flayed one icon.jpg Cost Resource power.gif 120  Resource cap infantry.gif 3 Build Time 36 s
Squad Size 4/8 Limit None  
Deep Strike Yes
Requires Summoning Core

Pariahs

Pariahs Hotkey: P
Necron pariah icon.jpg Cost Resource power.gif 200  Resource cap infantry.gif 4 Build Time 10 s
Squad Size 4/8 Limit 1  
Requires Engaged Monolith

Vehicles

Tomb Spyder

Tomb Spyder Hotkey: T
Necron tomb spyder icon.jpg Cost Resource power.gif 250  Resource cap vehicle.gif 2 Build Time 60 s
Unit Size 1 Limit 3  
Requires Greater Summoning Core

Destroyer

Destroyer Hotkey: D
Necron destroyer icon.jpg Cost Resource power.gif 250  Resource cap vehicle.gif 3 Build Time 30 s
Unit Size 1 Limit None  
Requires Greater Summoning Core

Heavy Destroyer

Heavy Destroyer Hotkey: H
Necron heavy destroyer icon.jpg Cost Resource power.gif 300  Resource cap vehicle.gif 3 Build Time 30 s
Unit Size 1 Limit None  
Requires Engaged Monolith

Lord Destroyer

Lord Destroyer Hotkey: O
Necron lord destroyer icon.jpg Cost Resource power.gif 350  Resource cap vehicle.gif 3 Build Time 30 s
Unit Size 1 Limit 2  
Requires Energy Core

Add-ons

Awakened Monolith

Awakened Monolith Hotkey: M
Necron hq 1 icon.jpg Cost Resource power.gif 340  Build Time 70 s
Requires Summoning Core
Effects Moves the Necrons into Tier 2 with the following effects:</b>

Engaged Monolith

Engaged Monolith Hotkey: M
Necron hq 2 icon.jpg Cost Resource power.gif 400  Build Time 70 s
Requires Awakened Monolith, Greater Summoning Core
Effects Moves the Necrons into Tier 3 with the following effects:</b>

Restored Monolith

Restored Monolith Hotkey: M
Necron restored monolith icon.jpg Cost Resource power.gif 1000  Build Time 60 s
Requires Engaged Monolith with at least 50% health, Energy Core, Captured Relic
Effects The Monolith becomes fully restored and free to move around and attack as a vehicle. The Monolith's building footprint remains behind. See Restored Monolith.




The Dawn of War Player's Guide

The Dawn of War Player's Guide - Thought of the day: Knowledge is power, guard it well.
Space Marines Chaos Eldar Orks Imperial Guard Tau Necrons Dark Eldar Sisters of Battle

Infantry

Servitor

Scout Marine Squad

Space Marine Squad

Assault Marine Squad

Grey Knights

Terminator Squad

Assault Terminator Squad

Skull Probe

Apothecary

Force Commander

Librarian

Chaplain

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Cultist Squad

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Nobz Squad

Flash Gitz

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Heavy Weapons Team

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Ogryns

Command Squad

Commissar

Psyker

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Ethereal

Shas'Ui Bodyguard

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Builder Scarabs

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Flayed Ones

Immortals

Pariahs

Necron Lord

Essence of the Nightbringer

Essence of the Deceiver

Infantry

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Warrior Squad

Hellion Squad

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Warp Beast Pack

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Haemonculus

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Ecclesiarchal Servitor

Missionary

Battle Sister Squad

Seraphim Squad

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Sister Repentia Squad

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Avenging Angel

Confessor

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Space Marines Chaos Eldar Orks Imperial Guard Tau Necrons Dark Eldar Sisters of Battle

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Rhino

Land Speeder

Dreadnought

Hellfire Dreadnought

Land Speeder Tempest

Predator

Whirlwind

Land Raider

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Defiler

Chaos Predator

Hell Talon

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Wraithlord

Nightwing

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Brightlance Grav Platform

Fire Prism

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Killa Kan

Fighta-Bomma

Looted Tank

Squiggoth

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Chimera

Sentinel

Hellhound

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Marauder Bomber

Leman Russ

Baneblade

Vehicles

Devilfish Troop Carrier

Skyray Missile Gunship

Drone Squad

Drone Harbinger

Barracuda

Hammerhead Gunship

Krootox

Greater Knarloc

Vehicles

Tomb Spyder

Attack Scarabs

Destroyer

Heavy Destroyer

Lord Destroyer

Restored Monolith

Vehicles

Reaver Jetbike

Raider

Talos

Raven

Ravager

Dais of Destruction

Vehicles

Rhino Transport

Immolator

Lightning Fighter

Exorcist

Penitent Engine

Space Marines Chaos Eldar Orks Imperial Guard Tau Necrons Dark Eldar Sisters of Battle

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Plasma Generator

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Heavy Bolter Turret

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Listening Shrine

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Aspect Portal

Soul Shrine

Support Portal

Support Platform

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Bigga Generator

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Da Boyz Hut

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Da Mek Shop

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Heavy Bolter Turret

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Listening Post

Plasma Generator

Thermo Plasma Generator

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Vehicle Beacon

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Buildings

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Obelisk

Plasma Generator

Thermo Plasma Generator

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Forbidden Archive

Greater Summoning Core

Energy Core

Gauss Turret

Buildings

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Tower of Loathing

Plasma Generator

Thermo Plasma Generator

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Hall of Blood

Haemonculus' Laboratory

Dark Foundry

Wych-Cult Arena

Soul Cage

Buildings

Ecclesiarchal Chapel

Listening Post

Plasma Generator

Thermo Plasma Generator

Adepta Sororitas Convent

Pristine Sanctuary

Manufactorum

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Shrine of the Living Saint

Inferno Turret

Purgatus Mine Field