Essence of the Nightbringer

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Dawn of War logo.jpg This article is part of the Dawn of War Player's Guide.
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Dark crusade appicon.png This article has been updated for Soulstorm.
The Dark Crusade version is now archived.


Dawn of War Commander Unit
Essence of the Nightbringer
Nightbringer 1.jpg
Race Necrons
Version Soulstorm v1.2
Build Info
Necron nightbringer icon.jpg
Hotkey S
Build Cost See Essence of the C'tan Gods
Build Time See Essence of the C'tan Gods
Built From Necron Lord
Unit Size 1
Requires Essence of the C'tan Gods
Limit 1
Unit Stats
Hitpoints Invulnerable to damage (7500/0)
Armour Commander
Unit Mass 90
Move Speed 20
Sight Radius 25 (cannot detect)
Attachable No
Weapons
Ranged Nightbringer Scythe (ranged)
Melee Nightbringer Scythe



Contents

Essence of the Nightbringer

The manifestation of a C'tan God, the Nightbringer glides into battle to wreak havoc on the enemy.

When the Nightbringer is summoned, his health has the same percentage as the Necron Lord. When the Nightbringer deals damage, 40% of the damage is transferred to his health. Upon returning to the Necron Lord, the Necron Lord's health is the same percentage as the Nightbringer including any health gained by his attacks.

Note: The Nightbringer is only active for 60 seconds, after which it turns back into the Necron Lord.

Tactics

Although the Nightbringer is invulnerable to all damage, he can still be affected by spell and weapon modifiers.

Nothing whatsoever can kill the Nightbringer except waiting out his time. However, there are ways to slow down his rampage or stop him entirely:

It's usually better to use the Essence of the Deceiver then the Nightbringer in most instances; however the DPS charts at the bottom show he does high damage to both Daemon High and Vehicle High armor. Every single Relic unit has one of these two armor types, making the Nightbringer a Relic-unit-crushing monstrosity. If the Nightbringer is summoned right next to a Relic unit and immediately attacks it in melee, the Relic unit doesn't run away and no stunning abilities are used on the Nightbringer, there isn't a single Relic unit in existence that will survive the encounter until the Nightbringer's time runs out.


Weapons

Nightbringer Scythe (ranged)

Nightbringer Scythe (ranged)
RangedStance icon bw.jpg Damage Per Second Values
Infantry Vehicles Buildings Daemons Morale Base Damage
Low Med High H.Med H.Hi Cmdr Low Med High Air Low Med High Med High DPS Base Min Max Min.D
Initial DPS: 25.1 49.0 40.8 36.8 28.6 20.4 16.3 11.7 11.7 16.3 20.4 11.7 11.7 28.6 11.7 0.7 3 150 200 25

Cost Default Weapon Range 25 Setup Time 0 s
Build Time Default Weapon Accuracy 70% Refire Rate 1.5 s
Area of Effect 0 Requires Nothing
Notes 40% of the damage dealt by this weapon is added to the health of the Nightbringer.


Nightbringer Scythe

Nightbringer Scythe
MeleeStance icon bw.jpg Damage Per Second Values
Infantry Vehicles Buildings Daemons Morale Base Damage
Low Med High H.Med H.Hi Cmdr Low Med High Air Low Med High Med High DPS Base Min Max Min.D
Initial DPS: 112.5 281.3 281.3 281.3 281.3 56.3 112.5 93.8 375.0 93.8 131.3 93.8 41.7 112.5 375.0 20.8 50 400 500 50

Cost Default Weapon Range Melee Setup Time 0 s
Build Time Default Weapon Accuracy 100% Refire Rate 1.2 s
Area of Effect 0 Requires Nothing
Notes 40% of the damage dealt by this weapon is added to the health of the Nightbringer.




The Dawn of War Player's Guide

The Dawn of War Player's Guide - Thought of the day: Knowledge is power, guard it well.
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