Fire Dragon

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Dawn of War logo.jpg This article is part of the Dawn of War Player's Guide.
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Dawn of War Squad
Fire Dragon
Eldarfiredragon.jpg
Race Eldar
Version Dark Crusade v1.2
Soulstorm v1.2
Build Info
Eldar icon fire dragons.jpg
Hotkey G
Build Cost Resource requisition.gif 165 Resource power.gif 30  Resource cap infantry.gif 2
Build Time 21 s
Built From Aspect Portal
Squad Size 3/5
Requires local Fire Dragon Aspect Stone
Limit None
Unit Stats
Hitpoints 500/1
Armour Infantry Heavy High
Morale 800/10/150
Death Penalty -20
Unit Mass 90
Move Speed 16
Sight Radius 25 (cannot detect)
Reinforcement
Reinforce Cost Resource requisition.gif 55 Resource power.gif 10 
Reinforce Time 11 s
Weapons
Ranged Fusion Gun
Melee Knife



Contents

Fire Dragon

"I am the song of fury, here to serve."

The Fire Dragons are Eldar who've chosen a blazing and uncontrollable path of destruction. The Fire Dragon is a powerful and important aspect in the Eldar way of war, their Fusion Guns capable of inflicting critical damage to armor.

The Fire Dragon is equipped with grav stabilizers that keep them perfectly balanced. It is nearly impossible to send them flying or even knock them over.

Fire Dragons require two slots in Falcon Grav Tanks or Webway Gates.

Tactics

Fire Dragons are created solely for the purpose of destroying enemy vehicles and buildings, and they fulfill this function admirably. However, Fire Dragons are almost completely ineffective against infantry, dealing just over 2 DPS from range when fully upgraded. Because of this it is important not to focus too heavily on Fire Dragons until the enemy begins producing vehicles or unless you have the intention to use them to target the opponent's economic structures. When facing other ranged infantry Fire Dragons are actually better in melee combat, doing more damage while reducing the amount the enemy does. Against melee infantry Fire Dragons should simply retreat with Fleet of Foot. Also of note is the fact that the Fusion Gun has a rather short range, so be prepared to dance Fire Dragons to avoid enemy walkers and watch out for flamers that can quickly break the squad.

Squad Leaders

Maximum Squad Leaders Allowed: 1

Fire Dragon Exarch

Note: In Dark Crusade, the Fire Dragon Exarch also increases the squad cap by 1.

Fire Dragon Exarch Hotkey: L
Eldar icon fire dragons.jpg Cost Resource requisition.gif 70 Resource power.gif 25  Build Time 15 s
Requirements Nothing
Effects Increases the squad's weapon damage by 15%.

Abilities

Fleet of Foot

Fleet of Foot Hotkey: F
Fleet of foot icon off.jpg Requires Fleet of Foot Research
Target Types Self
Range 0
Area of effect Entire squad Cooldown time Toggled ability
Effects When activated, the squad moves 50% faster but loses 50% accuracy with all weaponry.

Weapons

Fusion Gun

Fusion Gun
RangedStance icon bw.jpg Damage Per Second Values
Infantry Vehicles Buildings Daemons Morale Base Damage
Low Med High H.Med H.Hi Cmdr Low Med High Air Low Med High Med High DPS Base Min Max Min.D
Initial DPS: 1.4 1.4 1.4 1.4 1.4 1.4 29.8 27.6 13.8 29.8 18.9 10.5 6.6 1.4 4.1 1.3 2 75 95 0.5
With Exarch: 1.5 1.5 1.5 1.5 1.5 1.5 31.6 29.3 14.7 31.6 19.9 11.2 7.0 1.5 4.4 1.3 2 86.3 109.3 0.5
With Improved Optics: 1.6 1.6 1.6 1.6 1.6 1.6 34.4 31.9 16.0 34.4 21.6 12.1 7.6 1.6 4.8 1.3 2 93.8 118.8 0.5
With Improved Optics + Exarch: 1.8 1.8 1.8 1.8 1.8 1.8 39.6 36.7 18.4 39.6 24.8 13.9 8.7 1.8 5.5 1.3 2 107.9 136.6 0.5
With Superior Optics: 2.0 2.0 2.0 2.0 2.0 2.0 43.0 39.9 20.0 43.0 27.0 15.1 9.5 2.0 6.0 1.3 2 117.3 148.5 0.5
With Superior Optics + Exarch: 2.3 2.3 2.3 2.3 2.3 2.3 49.5 45.9 23.0 49.5 31.1 17.4 10.9 2.3 6.9 1.3 2 134.9 170.8 0.5

Cost Default Weapon Range 20 Setup Time 0 s
Build Time Default Weapon Accuracy 65% (95% w/ Guide which increases the DPS by 46.2%) Refire Rate 1 s
Area of Effect 0 Requires Nothing

Knife

Knife
MeleeStance icon bw.jpg Damage Per Second Values
Infantry Vehicles Buildings Daemons Morale Base Damage
Low Med High H.Med H.Hi Cmdr Low Med High Air Low Med High Med High DPS Base Min Max Min.D
Initial DPS: 7.0 6.6 3.9 4.7 1.9 2.3 1.9 1.9 1.9 1.9 1.9 1.9 1.9 6.6 1.9 1.1 2 8 19 1.75
With Exarch: 8.1 7.6 4.5 5.4 1.9 2.7 1.9 1.9 1.9 1.9 1.9 1.9 1.9 5.2 1.9 1.1 2 9.2 21.9 1.75

Cost Default Weapon Range Melee Setup Time 0 s
Build Time Default Weapon Accuracy 65% (95% w/ Guide which increases the DPS by 46.2%) Refire Rate 0.6 s
Area of Effect 0 Requires Nothing

Researchable Upgrades

Fleet of Foot Research

Fleet of Foot Research Hotkey: F
Fleetoffoot research icon.jpg Cost Resource requisition.gif 50 Resource power.gif 50  Research Time 60 s
Researched From Webway Assembly
Requires Nothing
Effects Activates the Fleet of Foot ability for Guardian Squads, Ranger Squads, Howling Banshee Squads, Dark Reaper Squads, Fire Dragon Squads, Farseer, and the Seer Council.

Wargear: Improved Optics

Wargear: Improved Optics Hotkey: G
Infantryaccuracy1 icon.jpg Cost Resource requisition.gif 100 Resource power.gif 50  Research Time 60 s
Researched From Soul Shrine
Requires Nothing
Effects

Wargear: Superior Optics

Wargear: Superior Optics Hotkey: G
Infantryaccuracy2 icon.jpg Cost Resource requisition.gif 150 Resource power.gif 100  Research Time 60 s
Researched From Soul Shrine
Requires Wargear: Improved Optics, Moblize to War
Effects

Wargear: Reinforced Armour

Wargear: Reinforced Armour Hotkey: A
Infantryhealth1 icon.jpg Cost Resource requisition.gif 100 Resource power.gif 50  Research Time 60 s
Researched From Soul Shrine
Requires Nothing
Effects

Wargear: Enhanced Reinforced Armour

Wargear: Enhanced Reinforced Armour Hotkey: A
Infantryhealth2 icon.jpg Cost Resource requisition.gif 150 Resource power.gif 100  Research Time 60 s
Researched From Soul Shrine
Requires Wargear: Reinforced Armour, Moblize to War
Effects
  • Increases the maximum HP of Guardians by a further 25% to 329.
  • Increases the maximum HP of Rangers by a further 15% to 370.
  • Increases the maximum HP of Howling Banshees by a further 200 and the Howling Banshee Exarch by a further 205 to 675 and 875 respectively (870 and 1230 respectively with Call of War).
  • The mass of Howling Banshees is increased by a further 10 (20 total), making them even less vulnerable to knockback attacks.
  • Upgrades the armor type of the Howling Banshees from 'Infantry High' to 'Infantry Heavy Medium,' providing further protection from attacks.
  • Increases the maximum HP of Dark Reapers by a further 15% and the Dark Reaper Exarch by a further 25% to 597 and 1008 respectively.
  • Increases the maximum HP of Fire Dragons and the Fire Dragon Exarch by a further 25% to 782 and 1055 respectively.
  • Increases the maximum HP of Warp Spiders and the Warp Spider Exarch by a further 25% to 884 and 1244 respectively.
  • Increases the maximum Morale of Warp Spiders by a further 100 to 800.


The Dawn of War Player's Guide

The Dawn of War Player's Guide - Thought of the day: Knowledge is power, guard it well.
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