Fire Warrior Team

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Dawn of War Squad
Fire Warrior Team
Fire Warrior 2.jpg
Race Tau
Version Soulstorm v1.2
Build Info
Tau fire warrior icon.jpg
Hotkey F
Build Cost Resource requisition.gif 210 Resource power.gifResource cap infantry.gif 2
Build Time 24 s
Built From Tau Barracks
Squad Size 3/6
Requires Nothing
Limit None
Unit Stats
Hitpoints 340/1
Armour Infantry Heavy Medium
Morale 300/10/150
Death Penalty -20
Unit Mass 16
Move Speed 16
Sight Radius 15 (cannot detect)
Reinforcement
Reinforce Cost Resource requisition.gif 70 Resource power.gif
Reinforce Time 9 s
Weapons
Ranged Pulse Rifle
Melee Pulse Rifle (melee)



Contents

Fire Warrior Team

"Keep firing! Keep firing!"

The backbone of a Tau army, these units stride to battle ready to beat back those who oppose the Greater Good. Though weak in close combat, they carry powerful Pulse Rifles, the strongest weapon of any standard troops in the game.

Tactics

The Fire Warrior Pulse Rifle has a spectacular firing range, but the Fire Warriors have a comparatively short sight range. For this reason, they are best used in conjunction with a spotter unit of some kind. XV15 Stealth Teams advancing ahead of the Fire Warrior Team can perform this function, as can a squad of Kroot Carnivores. Matching them with a Tau Commander is useful too, as the Tau Commander's Snare Trap can trap melee specialists, and his Target Acquired ability can drastically lower enemy's commander's health.

After the Path to Enlightenment has been built and Pathfinder Teams become available, they are what you should try and use for spotters. Not only do they have a superior sight range, they can also increase the damage done by the Fire Warriors with their Mark Target ability as well as detect infiltrated units. The two make for a deadly combination.

Fire Warriors have access to two Squad Leaders, the Shas'Ui, and the Shield Drone. Each grants a different ability and up to two in any combination can be built. Building two of the same type will allow for two uses of the same ability in quick succession, allowing the squad to better handle large groups of infantry, weather ranged attacks, or strike a balance between the two. The Shas'Ui activates the Photon Grenade, which deals moderate damage to enemies in a small range, and the Shield Drone activates the Energy Shield, which absorbs ranged damage during shootouts against ranged specialists such as the Imperial Guard.

Fire Warriors have pitiful melee attacks. Therefore, it is advised either to retreat against charging units, use the Tau Commander's Snare Traps to slow enemies, or to station any Kroot with Feral Leap just behind them to surprise enemies at the last second.

Squad Leaders

Maximum Squad Leaders Allowed: 2

Shas'Ui

Shas'Ui Hotkey: L
Tau fire warrior shasui ico.jpg Cost Resource requisition.gif 70 Resource power.gif 20  Build Time 20 s
Requirements Cadre Headquarters, Path to Enlightenment
Effects Gives access to the Photon Grenade ability.

Shield Drone

Shield Drone Hotkey: D
Tau shield drone icon.jpg Cost Resource requisition.gif 40 Resource power.gif 40  Build Time 20 s
Requirements Cadre Headquarters, Path to Enlightenment
Effects Gives access to the Energy Shield ability.

Weapons

Pulse Rifle

Fire Warrior Team Pulse Rifle
RangedStance icon bw.jpg Damage Per Second Values
Infantry Vehicles Buildings Daemons Morale Base Damage
Low Med High H.Med H.Hi Cmdr Low Med High Air Low Med High Med High DPS Base Min Max Min.D
Initial DPS: 9.5 16.4 16.4 15.6 11.0 5.7 2.5 2.5 1.6 2.5 4.7 3.2 1.6 11.0 1.4 0.5 2 63 72 3
With Advanced Pulse Rifles: 12.3 21.3 21.3 20.4 14.3 7.4 3.2 3.2 2.0 3.2 6.1 4.0 2.0 14.3 1.8 0.5 2 81.9 93.6 3

Cost Default Weapon Range 35 Setup Time 1 s
Build Time Default Weapon Accuracy 70% Refire Rate 1.5 s
Area of Effect 0 Requires Nothing
Notes With Advanced Pulse Rifles range is increased by 5 to 40, and with Targeting Optics range is increased by another 10 for a total of 50.

Pulse Rifle (melee)

Fire Warrior Team Pulse Rifle (melee)
MeleeStance icon bw.jpg Damage Per Second Values
Infantry Vehicles Buildings Daemons Morale Base Damage
Low Med High H.Med H.Hi Cmdr Low Med High Air Low Med High Med High DPS Base Min Max Min.D
Initial DPS: 3.0 6.0 5.0 4.0 3.0 1.0 1.5 1.0 1.0 1.0 1.5 1.0 1.0 2.0 1.0 1 2 10 10 1

Cost Default Weapon Range Melee Setup Time 0 s
Build Time Default Weapon Accuracy 100% Refire Rate 1 s
Area of Effect None Requires Nothing

Researchable Upgrades

Advanced Pulse Rifles

Advanced Pulse Rifles Hotkey: A
Tau advanced pulse rifle ic.jpg Cost Resource requisition.gif 50 Resource power.gif 100  Research Time 25 s
Researched From Path to Enlightenment
Requires Nothing
Effects

Improved Metallurgy

Improved Metallurgy Hotkey: I
Tau advanced metallurgy ico.jpg Cost Resource requisition.gif 150 Resource power.gif 150  Research Time 25 s
Researched From Path to Enlightenment
Requires Kauyon Command Post
Effects

Targeting Optics

Targeting Optics Hotkey: O
Tau targeting optics icon.jpg Cost Resource requisition.gif 100 Resource power.gif 100  Research Time 25 s
Researched From Path to Enlightenment
Requires Kauyon Command Post
Effects


The Dawn of War Player's Guide

The Dawn of War Player's Guide - Thought of the day: Knowledge is power, guard it well.
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