Harlequin (Dark Crusade)

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Dawn of War logo.jpg This article is part of the Dawn of War Player's Guide.
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Dawn of War Commander Unit
Harlequin
Eldarharlequin.jpg
Race Eldar
Version Dark Crusade v1.2
Build Info
Harlequin icon.jpg
Hotkey H
Build Cost Resource requisition.gif 125 Resource power.gif 125  Resource cap infantry.gif 1
Build Time 30 s
Built From Webway Assembly
Unit Size 1
Requires Soul Shrine
Limit 3
Unit Stats
Hitpoints 625/1
Armour Commander
Unit Mass 10
Move Speed 24
Sight Radius 35 (detection 35)
Attachable No
Weapons
Ranged Shrieker Cannon
Melee Riveblade



Contents

Harlequin

"Let your enemies fear, for a Harlequin of the Laughing God dances at your side."

Harlequins are the servants of the Laughing God: Cegorach, the only Eldarin God that did not perish at the hands of Slaanesh. They travel between Craftworlds and other Eldar settlements reenacting great battles of the Eldar Past and Myth.

Tactics

Harlequins are specialized melee units, great for disruption, and commander hunting in packs.

Their special abilities are Dance of Death and Harlequin's Kiss. Dance of Death allows the Harlequin to jump from one infantry unit to another, sending them flying through the air and scattering the effectiveness of the squad. The Harlequin's Kiss does a huge amount of damage to any non-Commander infantry unit, dealing 4,000 damage the unit it targets and dealing 200 damage to all others in proximity. This is enough damage to outright kill most units that are targeted. Unfortunately, the Kiss cannot discriminate between members of a squad, which means that there is a chance of hitting a unit that is about to die anyway. However, the Kiss works against Daemon armor as well (save Daemon_High), and excels against Broadsides, Crisis Suits, and Heavy Weapons Teams can easily killed by the kiss. Note, there is a rare bug that lets the Harlequin target a commander that is attached to an infantry squad with the Kiss.

Currently the Harlequin ranged weapon is bugged, but it has a minimal effect on the Harlequin with its penchant for hand-to-hand combat and high speed. Harlequins do exceptional damage against commanders despite the Harlequin's Kiss being ineffective against them.

When facing Harlequins, it is preferred send in a more expendable melee unit and pelt it with massed firepower at long range. Do not engage a Harlequin with a commander; should you win, your commander will likely have taken heavy damage. It should be a high priority due to its ability to scatter your shooting units far and wide.

Abilities

Dance of Death

Dance of Death Hotkey: D
Eldar dance of death icon.jpg Requires Nothing
Target Types Any enemy infantry
Range 5
Area of effect Surrounding enemy units Cooldown time 60 s
Effects Harlequin leaps from unit to unit for 20 seconds, knocking them back in an acrobatic display. Each knockback does 75 damage and 50-55 throw force to the affected target.

Harlequin's Kiss

Harlequin's Kiss Hotkey: K
Eldar liquefy icon.jpg Requires Nothing
Target Types Infantry, Infantry Heavy, Daemon Medium
Range 5
Area of effect 15 Cooldown time 60 s
Effects Does 4,000 damage to targeted unit and 200 damage to every surrounding unit in the area of effect. Affects friendly units.

Weapons

Shrieker Cannon

Shrieker Cannon
RangedStance icon bw.jpg Damage Per Second Values
Infantry Vehicles Buildings Daemons Morale Base Damage
Low Med High H.Med H.Hi Cmdr Low Med High Air Low Med High Med High DPS Base Min Max Min.D
0 0 0 0 0 0 0 0 0 NA 0 0 0 0 0 0 0 10 15 0

Cost Default Weapon Range 25 Setup Time 0 s
Build Time Default Weapon Accuracy 80% Refire Rate 1 s
Area of Effect 0 Requires Nothing
Notes This weapon appears to be bugged as the armour piercing value for all armour classes is set to 0, thus making it do no damage.

Riveblade

Riveblade
MeleeStance icon bw.jpg Damage Per Second Values
Infantry Vehicles Buildings Daemons Morale Base Damage
Low Med High H.Med H.Hi Cmdr Low Med High Air Low Med High Med High DPS Base Min Max Min.D
Initial DPS: 36.0 36.0 36.0 36.0 36.0 90.0 18.0 9.0 4.5 NA 9.0 9.0 9.0 36.0 0 0 0 40 50 0

Cost Default Weapon Range Melee Setup Time 0 s
Build Time Default Weapon Accuracy 100% Refire Rate 0.5 s
Area of Effect 0 Requires Nothing

Researchable Upgrades

Farseer Veteran Upgrade

Farseer Veteran Upgrade Hotkey: H
Farseerhealth1 icon.jpg Cost Resource requisition.gif 100 Resource power.gif 25  Research Time 45 s
Researched From Soul Shrine
Requires Nothing
Effects </b>

Farseer Hero Upgrade

Farseer Hero Upgrade Hotkey: H
Farseerhealth2 icon.jpg Cost Resource requisition.gif 125 Resource power.gif 50  Research Time 60 s
Researched From Soul Shrine
Requires Farseer Veteran Upgrade
Effects </b>
  • Increases Farseer health by a further 300.
  • Increases Farseer health regeneration rate by a further 0.5 HP/sec.
  • Decreases Farseer ability recharge time by a further 10% (19% total).
  • Increase Farseer Witchblade damage by a further 20% (38% total).
  • Increases Warlock health by a further 150 to 550.
  • Increases Harlequin health by a further 150 to 925.


The Dawn of War Player's Guide

The Dawn of War Player's Guide - Thought of the day: Knowledge is power, guard it well.
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