Howling Banshee Squad

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Dawn of War logo.jpg This article is part of the Dawn of War Player's Guide.
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Dark crusade appicon.png This article has been updated for Soulstorm.
The Dark Crusade version is now archived.


Dawn of War Squad
Howling Banshee Squad
Eldarbanshee.jpg
Race Eldar
Version Soulstorm v1.2
Build Info
Howling banshee icon.jpg
Hotkey H
Build Cost Resource requisition.gif 200 Resource power.gifResource cap infantry.gif 2
Build Time 28 s
Built From Aspect Portal
Squad Size 4/9
Requires local Howling Banshees Aspect Stone
Limit None
Unit Stats
Hitpoints 385/1
Armour Infantry High
Morale 400/15/150
Death Penalty -10
Unit Mass 10
Move Speed 16
Sight Radius 25 (cannot detect)
Reinforcement
Reinforce Cost Resource requisition.gif 50 Resource power.gif
Reinforce Time 10 s
Weapons
Ranged Shuriken Pistol
Melee Power Sword



Contents

Howling Banshee Squad

"We are the harbingers of death."

An aspect chosen mostly by female Eldar, Howling Banshees focus on close-quarters combat, their power swords being their weapon of choice. They charge into battle chanting death calls, their distorted masks meant to shock and break the enemy before the Howling Banshees close the range and bring down their blades.

Tactics

Howling Banshees are the melee specialists for the Eldar. Alone and unupgraded, they are outmatched by other races, but when upgraded sufficiently and used in conjunction with other Aspect Warriors, Banshees can outmatch and outpace other melee specialists.

Howling Banshees are extremely agile: when thrown about or disrupted, they only require half a second to recover and resume their attack. Though extremely light initially and very vulnerable to being spread out by area of effect disruption, the armour upgrades reduce the distance that they fly when knocked about.

Call of War is a critical upgrade in order for Howling Banshees to be used at their fullest. The extreme boost to damage, HP, and Exarch staying power immediately transform Banshees into incredibly powerful forces. Because of this, it is recommended as the first upgrade to get once the Soul Shrine is up if you have any Howling Banshees out already (The DPS tables below reflect this by not giving any values for optics upgrades without Call of War).

The Call of War upgrade also boosts the running speed of Howling Banshees by a full 33% and enables charge bonuses. This means that Banshees using the Fleet of Foot ability will move as quickly as a Predator or Rhino, while within close range of the enemy they will move even faster to close into melee. This can be used to your advantage against troops with a setup time or against ranged specialists to negate their firepower.

The Howling Banshee Exarch is a large source of the squad's effectiveness. In addition to the sheer power of her Executioner when upgraded with Call of War, the Exarch's 15% addition to damage to the rest of the squad means that her presence can easily tip the favor of a skirmish in the favor of the Banshees.

Their vehicle and building damage is relatively low compared to their infantry damage, so it is best to leave those targets to be handled by Fire Dragon Aspect Warriors or Wraithlords. Howling Banshees with an Exarch are, however, Eldar's most cost-efficient anti-building units in Tier 1, so should you choose the Banshee Aspect at the beginning of the game you can harass Listening Posts and Generators far more efficiently than with either Guardians or Dark Reapers.

A weakness to Banshees on the charge is that they can be taken down by massed ranged firepower from units such as Heavy Bolter-armed Space Marines or Tau Fire Warriors behind a Snare Trap. Usage of a Falcon Grav Tank's transport capabilities can circumvent this, jumping in two Banshee squads in the middle of those set up weapons with minimal damage taken.

Squad Leaders

Maximum Squad Leaders Allowed: 1

Howling Banshee Exarch

Howling Banshee Exarch Hotkey: L
Upgrade exarch banshee.jpg Cost Resource requisition.gif 80 Resource power.gif 25  Build Time 15 s
Requirements Nothing
Effects
  • Increases the squad's weapon damage by 15%.
  • Provides the War Shout ability after Call of War is researched.

Abilities

Fleet of Foot

Fleet of Foot Hotkey: F
Fleet of foot icon off.jpg Requires Fleet of Foot Research
Target Types Self
Range 0
Area of effect Entire squad Cooldown time Toggled ability
Effects When activated, the squad moves 50% faster but loses 50% accuracy with all weaponry.

Weapons

Shuriken Pistol

Shuriken Pistol
RangedStance icon bw.jpg Damage Per Second Values
Infantry Vehicles Buildings Daemons Morale Base Damage
Low Med High H.Med H.Hi Cmdr Low Med High Air Low Med High Med High DPS Base Min Max Min.D
Initial DPS: 3.6 4.4 2.0 2.4 0.7 1.1 0.7 0.7 0.7 0.7 0.7 0.7 0.7 2.3 0.7 0.4 1 6 11 1
With Exarch: 4.1 5.1 2.3 2.8 0.7 1.3 0.7 0.7 0.7 0.7 0.7 0.7 0.7 2.7 0.7 0.4 1 6.9 12.7 1

Cost Default Weapon Range 25 Setup Time 0 s
Build Time Default Weapon Accuracy 70% (100% w/ Guide which increases the DPS by 42.9%) Refire Rate 1 s
Area of Effect 0 Requires Nothing

Power Sword

Power Sword
MeleeStance icon bw.jpg Damage Per Second Values
Infantry Vehicles Buildings Daemons Morale Base Damage
Low Med High H.Med H.Hi Cmdr Low Med High Air Low Med High Med High DPS Base Min Max Min.D
Initial DPS: 19.8 19.7 18.3 18.3 16.8 4.4 10.7 6.1 1.6 3.0 6.1 4.6 1.6 12.9 2.7 4.5 11 31 44 2
With Exarch: 22.8 22.7 21.0 21.0 19.3 5.1 12.3 7.0 1.6 3.5 7.0 5.3 1.6 14.8 3.1 4.5 11 35.7 50.6 2
With Improved Optics: 22.2 22.1 20.5 20.5 18.8 5.0 12.0 6.8 1.6 3.4 6.8 5.1 1.6 14.4 3.1 4.5 11 35.7 48.4 2
With Improved Optics and Exarch: 25.5 25.4 23.6 23.6 21.6 5.7 13.7 7.9 1.6 3.9 7.9 5.9 1.6 16.6 3.5 4.5 11 41.0 55.7 2
With Call of War: 26.3 26.2 24.3 24.3 22.3 5.9 14.2 8.1 1.6 4.1 8.1 6.1 1.6 17.2 3.6 4.5 11 41.2 58.5 2
With Call of War + Exarch: 30.2 30.1 28.0 28.0 25.7 6.8 16.3 9.3 1.6 4.7 9.3 7.0 1.6 19.8 4.1 4.5 11 47.4 67.3 2
With Call of War + Improved Optics: 29.5 29.4 27.2 27.2 25.0 6.6 15.9 9.1 1.6 4.6 9.1 6.8 1.6 19.2 4.1 4.5 11 47.4 64.4 2
With Call of War + Improved Optics + Exarch: 33.9 33.8 31.3 31.3 28.8 7.6 18.3 10.5 1.6 5.3 10.5 7.8 1.6 22.1 4.7 4.5 11 54.5 74.1 2
With Call of War + Superior Optics: 34.8 34.7 32.1 32.1 29.5 7.8 18.7 10.7 1.6 5.4 10.7 8.0 1.6 22.6 4.8 4.5 11 54.5 77.3 2
With Call of War + Superior Optics + Exarch: 40.0 39.9 36.9 36.9 33.9 9.0 21.5 12.3 1.6 6.2 12.3 9.2 1.6 26.0 5.5 4.5 11 62.7 88.9 2

Cost Default Weapon Range Melee Setup Time 0 s
Build Time Default Weapon Accuracy 65% (95% w/ Guide which increases the DPS by 46.1%) Refire Rate 0.8 s
Area of Effect 0 Requires Nothing

Researchable Upgrades

Call of War

Call of War Hotkey: C
Warshout research icon.jpg Cost Resource requisition.gif 100 Resource power.gif 100  Research Time 45 s
Researched From Soul Shrine
Requires Nothing
Effects

Fleet of Foot Research

Fleet of Foot Research Hotkey: F
Fleetoffoot research icon.jpg Cost Resource requisition.gif 50 Resource power.gif 50  Research Time 60 s
Researched From Webway Assembly
Requires Nothing
Effects Activates the Fleet of Foot ability for Guardian Squads, Ranger Squads, Howling Banshee Squads, Dark Reaper Squads, Fire Dragon Squads, Farseer, and the Seer Council.

Wargear: Improved Optics

Wargear: Improved Optics Hotkey: G
Infantryaccuracy1 icon.jpg Cost Resource requisition.gif 100 Resource power.gif 50  Research Time 60 s
Researched From Soul Shrine
Requires Nothing
Effects

Wargear: Superior Optics

Wargear: Superior Optics Hotkey: G
Infantryaccuracy2 icon.jpg Cost Resource requisition.gif 150 Resource power.gif 100  Research Time 60 s
Researched From Soul Shrine
Requires Wargear: Improved Optics, Moblize to War
Effects

Wargear: Reinforced Armour

Wargear: Reinforced Armour Hotkey: A
Infantryhealth1 icon.jpg Cost Resource requisition.gif 100 Resource power.gif 50  Research Time 60 s
Researched From Soul Shrine
Requires Nothing
Effects

Wargear: Enhanced Reinforced Armour

Wargear: Enhanced Reinforced Armour Hotkey: A
Infantryhealth2 icon.jpg Cost Resource requisition.gif 150 Resource power.gif 100  Research Time 60 s
Researched From Soul Shrine
Requires Wargear: Reinforced Armour, Moblize to War
Effects
  • Increases the maximum HP of Guardians by a further 25% to 329.
  • Increases the maximum HP of Rangers by a further 15% to 370.
  • Increases the maximum HP of Howling Banshees by a further 200 and the Howling Banshee Exarch by a further 205 to 675 and 875 respectively (870 and 1230 respectively with Call of War).
  • The mass of Howling Banshees is increased by a further 10 (20 total), making them even less vulnerable to knockback attacks.
  • Upgrades the armor type of the Howling Banshees from 'Infantry High' to 'Infantry Heavy Medium,' providing further protection from attacks.
  • Increases the maximum HP of Dark Reapers by a further 15% and the Dark Reaper Exarch by a further 25% to 597 and 1008 respectively.
  • Increases the maximum HP of Fire Dragons and the Fire Dragon Exarch by a further 25% to 782 and 1055 respectively.
  • Increases the maximum HP of Warp Spiders and the Warp Spider Exarch by a further 25% to 884 and 1244 respectively.
  • Increases the maximum Morale of Warp Spiders by a further 100 to 800.




The Dawn of War Player's Guide

The Dawn of War Player's Guide - Thought of the day: Knowledge is power, guard it well.
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