Immortals

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Dawn of War logo.jpg This article is part of the Dawn of War Player's Guide.
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The Dark Crusade version is now archived.


Dawn of War Squad
Immortals
Immortal.jpg
Race Necrons
Version Soulstorm v1.2
Build Info
Necron immortal icon.jpg
Hotkey I
Build Cost Resource power.gif 135  Resource cap infantry.gif 2
Build Time 36 s
Built From Dormant Monolith, Restored Monolith
Squad Size 3/5
Requires Awakened Monolith
Limit None
Unit Stats
Hitpoints 450/1
Armour Infantry Heavy Medium
Morale 700/10/50
Death Penalty -0
Unit Mass 30
Move Speed 12
Sight Radius 25 (cannot detect)
Reinforcement
Reinforce Cost Resource power.gif 35 
Reinforce Time 12 s
Weapons
Ranged Gauss Blaster
Melee Gauss Blaster (melee)



Contents

Immortals

A variation of the standard Necron Warrior, the Immortals bring long ranged heavy firepower to the battlefield that can disintegrate vehicles and structures alike.

They are the first of the Necrontyr to give up their cursed mortal flesh. Thus, their Star Gods rewarded them with better bodies superior to those who turned into the Necron Warriors later. They stalk the battlefield silently.

Immortals only regenerate health when not in combat.

Tactics

Immortals have long range, excellent anti-vehicular damage, move a bit quicker than the Necron Warriors, and cost very little. They are perhaps one of the best units in the game for taking down vehicles. Their weakness is their low health and abysmal anti-infantry damage. Although they have enough melee power to deal with ranged units that try to tie them up in melee combat, they will melt under any concentrated anti-infantry firepower.

Their long range makes them perfect to position behind a wall of much hardier Necron Warriors.

One of the best ways to combat Immortals is with artillery.

In Soulstorm the Immortals gained the ability to teleport to friendly structures. This makes them a very powerful unit to use when doing the Monolith Smash on an enemy base (see the Restored Monolith and Essence of the Deceiver for more details).

Abilities

Reassemble

Reassemble
PassiveAbility icon.jpg Requires Nothing
Target Types Own squad
Range 50
Area of effect 0 Cooldown time Passive ability
Effects Necrons have the uncanny ability to reassemble themselves even after taking severe damage. If an Immortal is killed and still within range of the surviving squad there is a 25% chance that it will stand back up with 30% of its original Hitpoints.

Necron Summoning

Necron Summoning Hotkey: J
Necron summon icon.jpg Requires Summoning Core
Target Types Friendly non-turret building
Range 1000
Area of effect Entire squad Cooldown time 120 s
Effects The Immortals teleport to the targeted building. At full charge the Immortals can make one teleportation.

Weapons

Gauss Blaster

Gauss Blaster
RangedStance icon bw.jpg Damage Per Second Values
Infantry Vehicles Buildings Daemons Morale Base Damage
Low Med High H.Med H.Hi Cmdr Low Med High Air Low Med High Med High DPS Base Min Max Min.D
Initial DPS: 6.4 6.4 6.4 10.3 10.3 4.0 67.6 47.7 23.9 67.6 15.9 15.9 11.9 10.3 8.0 3 10 89.7 174.7 4.5

Cost Default Weapon Range 35 Setup Time 0 s
Build Time Default Weapon Accuracy 60% Refire Rate 1 s
Area of Effect 0 Requires Nothing

Gauss Blaster (melee)

Gauss Blaster (melee)
MeleeStance icon bw.jpg Damage Per Second Values
Infantry Vehicles Buildings Daemons Morale Base Damage
Low Med High H.Med H.Hi Cmdr Low Med High Air Low Med High Med High DPS Base Min Max Min.D
Initial DPS: 24.4 19.4 24.4 21.9 17.2 12.2 14.5 17.1 0.4 0.3 10.6 4.9 0.4 17.1 0.4 0.2 0.5 65 80 0.5

Cost Default Weapon Range Melee Setup Time 0 s
Build Time Default Weapon Accuracy 100% Refire Rate 1.5 s
Area of Effect 0 Requires Nothing




The Dawn of War Player's Guide

The Dawn of War Player's Guide - Thought of the day: Knowledge is power, guard it well.
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