Mine Field (Imperial Guard) (Dark Crusade)

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Dawn of War logo.jpg This article is part of the Dawn of War Player's Guide.
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Dawn of War Building
Mine Field
IGMines.jpg
Race Imperial Guard
Version Dark Crusade v1.2
Build Info
IG Mines icon.jpg
Hotkey I
Build Cost Resource requisition.gif 50 Resource power.gif 50 
Return Value Resource requisition.gif 25 Resource power.gif 25 
Build Time 20 s
Built By Techpriest Enginseer
Requires Nothing
Limit None
Unit Stats
Hitpoints 1000
Armour Building Low
Sight Radius 10 (detection 6)



Contents

Mine Field

Luring enemies into trapped ground is no less effective in the 41st millennium than it is today. Mine Fields are the most common form of this subterfuge.

Tactics

Putting some Mine Fields down at choke points or contested locations can give you a significant edge against enemy infantry forces, particularly melee units. Airborne enemy troops aren't firing at you.

Placing mines around critical buildings when deep striking and jumping enemies are around can buy you critical time to get back and face the attack before your base is destroyed.

Mines are also an excellent way to prevent a Necron player from resurrecting his army. Placing mines on top of the Necron bodies or around a fallen Necron Lord will make for a rude awakening.


Abilities

Mine Field

There is no armor piercing value for monster armor of either grade, so the mines default to their min damage value.

Mine Field
IG Mines icon.jpg Requires Nothing
Target Types Any
Range 10
Area of effect 5 Cooldown time 4
Effects Any enemy units that come within range of the Mine Field will be hit by a powerful explosion. Infantry will be sent flying (10-60 force) and even infiltrated units can be targeted. Every blast reduces the hitpoints of the Mine Field by 100. The Mine Field cannot be repaired. If the Mine Field's hitpoints are reduced to 0 due to exploding mines, the Mine Field is destroyed as if it had been shot by enemy fire. Damage printed is per hit.
Damage Values
Infantry Vehicles Buildings Daemons Base Damage
Low Med High H.Med H.Hi Cmdr Low Med High Air Low Med High Med High Morale Min Max Min.D
90-110 90-110 90-110 90-110 90-110 90-110 90-110 90-110 90-110 - 90-110 90-110 90-110 30 30 50 180 220 30


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