Obliterators

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The Dark Crusade version is now archived.


Dawn of War Squad
Obliterators
Oblits.jpg
Race Chaos
Version Soulstorm v1.2
Build Info
Obliterator icon.jpg
Hotkey O
Build Cost Resource requisition.gif 300 Resource power.gif 105  Resource cap infantry.gif 3
Build Time 30 s
Built From Daemon Pit
Squad Size 3/5
Requires Unholy Monastery
Limit 1
Unit Stats
Hitpoints 1100/0.5
Armour Infantry Heavy High
Morale Immune/-/-
Unit Mass 40
Move Speed 12
Sight Radius 30 (cannot detect)
Reinforcement
Reinforce Cost Resource requisition.gif 100 Resource power.gif 35 
Reinforce Time 11 s
Weapons
Ranged Obliterator Ranged Attack
Melee Power Fist



Contents

Obliterators

"We.... Must.... Obliterate!!"

Once ordinary Chaos marines who contracted the obliterator virus, they are now fused with their armour and charged with daemonic energies, these leviathans form a variety of different weapon types to deal with any who stand against them. Ungodly tough and able to generate enormous amounts of firepower, they are also plodding and slow. Although too big to be easily transported, they can enter battle by Deep Striking and can also gain the ability to teleport.

Tactics

Obliterators can be described with two words: slow and tough. They are amongst the slowest units in the game and amongst the toughest with large amounts of HP each and having heavy high infantry armour. They are also immune to morale damage and aren't knocked down easily. They deal incredible amounts of damage to infantry with excellent range and handle most vehicles quite respectably. Their selective weaponry means that they will be effective against everything: Assault Cannon and Plasma Gun on infantry and Lascannon on vehicles and buildings.

However, Obliterators aren't invincible as they do near negligible amounts of melee damage. This, combined with their slow foot speed, means they often will be tied up in melee combat with scouts and Guardians as a method of keeping them under control. Although the high health of the Obliterators means they will eventually win against most ranged squads in melee, it still prevents them from leveraging their impressive ranged firepower. In addition, their low health regeneration rate means that dedicated melee specialists will deal a large blow to their survivability.

Good micromanagement is needed to maximize Obliterators. Four things are particularly noteworthy to watch:

First, avoid teleporting them into the middle of a fire fight where they will be initially vulnerable and may attract a lot of attention.

Secondly, be sure to immediately teleport them away from battles that are lost as the teleport takes time to start up and even if it is successful, the Obliterator squad may still be caught due to their slow foot speed.

Thirdly, try to keep the Chaos Sorcerer next to the Obliterator squad. The Chaos Sorcerer's Chains of Torment ability can be used to keep melee attackers off the Obliterator squad or he can directly engage the attackers himself to provide a distraction.

Finally, if possible, initially Deep Strike the Obliterator squad next to the Daemon Pit, reinforce them to max capacity, and then return them to the Daemon pit so that the squad can be deepstruck fully reinforced.

Abilities

Teleport

Teleport Hotkey: J
Teleport.jpg Requires Wargear: Personal Teleporters
Target Types Terrain
Range 60
Area of effect None Cooldown time 50 s
Effects The Obliterators teleport through the Warp directly to the targeted location. At full charge the Obliterators can make two teleports, requiring 100 s total to recharge.

Weapons

Obliterator Ranged Attack

Obliterator Ranged Attack
RangedStance icon bw.jpg Damage Per Second Values
Infantry Vehicles Buildings Daemons Morale Base Damage
Low Med High H.Med H.Hi Cmdr Low Med High Air Low Med High Med High DPS Base Min Max Min.D
Assault Cannon 35.7 61.0 53.3 60.4 53.9 21.1 25.1 18.8 7.8 25.1 41.2 15.4 18.3 64.0 8.3 6.5 4 19.7 31.8 1
Lascannon 35.6 59.4 53.4 59.4 54.0 21.4 25.5 19.0 8.3 25.5 20.8 15.4 18.4 59.4 8.3 5.4 50 258 290 20
Plasma Twin 35.3 61.1 53.3 62.9 54.8 26.4 26.4 26.4 26.4 26.4 41.5 26.4 26.4 62.7 26.4 8.5 10 36.5 55.6 15.5

Cost Default Weapon Range 35 Setup Time 0 s
Build Time Default Weapon Accuracy 65% (AC and LC), 85% (PT) Refire Rate 0.2 s (AC), 3 s (LC), 0.5 s (PT)
Area of Effect 0 Requires Nothing
Notes The Assault Cannon is used against infantry targets, the Lascannon against buildings and vehicles, and the Plasma Twin against heavy infantry and daemons. The Assault Cannon is always used when the Obliterator is moving.

Power Fist

Power Fist
MeleeStance icon bw.jpg Damage Per Second Values
Infantry Vehicles Buildings Daemons Morale Base Damage
Low Med High H.Med H.Hi Cmdr Low Med High Air Low Med High Med High DPS Base Min Max Min.D
Initial DPS: 8.2 14.0 12.3 13.9 7.0 4.9 5.8 4.3 3.3 3.3 9.5 3.7 4.2 14.7 3.3 2.4 15 49.5 69.2 10

Cost Default Weapon Range Melee Setup Time 2 s
Build Time Default Weapon Accuracy 65% Refire Rate 2 s
Area of Effect 0 Requires Nothing

Researchable Upgrades

Wargear: Personal Teleporters

Wargear: Personal Teleporters Hotkey: P
Personalteleporter research icon.jpg Cost Resource requisition.gif 75 Resource power.gif 125  Research Time 60 s
Researched From Daemon Pit
Requires Nothing
Effects Enables the Obliterators' Teleport ability.


The Dawn of War Player's Guide

The Dawn of War Player's Guide - Thought of the day: Knowledge is power, guard it well.
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