Pathfinder Team

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Dawn of War logo.jpg This article is part of the Dawn of War Player's Guide.
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Dawn of War Squad
Pathfinder Team
TauPathFinders.jpg
Race Tau
Version Dark Crusade v1.2
Soulstorm v1.2
Build Info
Tau pathfinder icon.jpg
Hotkey P
Build Cost Resource requisition.gif 150 Resource power.gif 40  Resource cap infantry.gif 2
Build Time 24 s
Built From Tau Barracks
Squad Size 2/5
Requires Path to Enlightenment
Limit None
Unit Stats
Hitpoints 350/1
Armour Infantry Medium
Morale 300/10/150
Death Penalty -28
Unit Mass 10
Move Speed 22
Sight Radius 50 (detection 30)
Reinforcement
Reinforce Cost Resource requisition.gif 75 Resource power.gif 20 
Reinforce Time 12 s
Weapons
Ranged Pulse Carbine
Melee Pulse Carbine (melee)



Contents

Pathfinder Team

"We will be your eyes and ears."

Members of the Pathfinder Team are the true scouts of the Tau army. Often working in conjunction with Devilfish Troop Carriers the Pathfinders function as forward spotters for the rest of the army. With their superior sight radius, Pathfinders are ideal for supporting Fire Warrior Teams and Skyray Missile Gunships by spotting enemy units.

Should a particular troublesome opponent come along, the Pathfinder Team can use their markerlights to help their brethren focus their fire better.

Pathfinders are one of the three detector units of the Tau army, the others being the Vespid Stingwing Strain and the Ethereal.

Pathfinders take 40% more morale damage than other units.

Tactics

Pathfinder Teams are support units that have three specialized uses:

  • detect infiltrated units.
  • provide vision at an increased range for Fire Warriors and other long-ranged units.
  • allow priority targets to be quickly eliminated.

In addition, their Pulse Carbines slow the movement speed of advancing enemies. But because of their low health and short range it is safer to keep them away from enemies.

Pathfinder Teams should only comprise a small part of your force as their firepower and durability are limited. Mark Target is best used on an enemy commander, vehicle, or elite heavy infantry such as Obliterators or Terminators. Allowing the quick destruction of a powerful unit will make the Pathfinder Team cost-effective even if they do not survive long.

When considering reinforcing the squad, remember that they are costly and that they do very little damage to enemies. Also the true purpose of the Pathfinders (detection, sight and Mark Target) can be achieved without reinforcing. However, reinforcing the Pathfinders does increase their survivability. With just two units in the squad, they can often be taken out before there is time to respond. More units also increases the slowing effect of the Pathfinder's Pulse Carbines.

Abilities

Mark Target

Mark Target Hotkey: M
Tau mark target icon.jpg Requires None
Target Types Any non-building enemy unit
Range 35
Area of effect Entire squad Cooldown time 45 s
Effects The marked squad takes 75% more damage from ranged weaponry for 20 seconds.

Weapons

Pulse Carbine

Pathfinder Team Pulse Carbine
RangedStance icon bw.jpg Damage Per Second Values
Infantry Vehicles Buildings Daemons Morale Base Damage
Low Med High H.Med H.Hi Cmdr Low Med High Air Low Med High Med High DPS Base Min Max Min.D
Initial DPS: 3.2 6.3 5.8 5.3 3.7 2.1 0.9 0.9 0.9 0.9 2.1 1.6 0.9 3.7 0.9 0.5 2 20 25 2

Cost Default Weapon Range 25 Setup Time 0 s
Build Time Default Weapon Accuracy 70% Refire Rate 1.5 s
Area of Effect None Requires Nothing
Notes Units hit by the Pulse Carbine have their squad's movement speed reduced by 8% for 2.5 seconds. This effect stacks.

Pulse Carbine (melee)

Pathfinder Team Pulse Carbine (melee)
MeleeStance icon bw.jpg Damage Per Second Values
Infantry Vehicles Buildings Daemons Morale Base Damage
Low Med High H.Med H.Hi Cmdr Low Med High Air Low Med High Med High DPS Base Min Max Min.D
Initial DPS: 3.0 6.0 5.0 4.0 3.0 1.0 1.5 1.0 1.0 1.0 1.5 1.0 1.0 2.0 1.0 1 2 10 10 1

Cost Default Weapon Range Melee Setup Time 0 s
Build Time Default Weapon Accuracy 100% Refire Rate 1 s
Area of Effect None Requires Nothing


The Dawn of War Player's Guide

The Dawn of War Player's Guide - Thought of the day: Knowledge is power, guard it well.
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