Builder Scarabs

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Dawn of War logo.jpg This article is part of the Dawn of War Player's Guide.
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Dawn of War Support Unit
Builder Scarabs
Builder scarab.jpg
Race Necrons
Version Dark Crusade v1.2
Soulstorm v1.2
Build Info
Necron builder scarab icon.jpg
Hotkey S
Build Cost Resource power.gifResource cap infantry.gif 0
Build Time 18 s
Built From Dormant Monolith, Restored Monolith
Squad Size 1/3
Requires Nothing
Limit 5
Unit Stats
Hitpoints 225/1
Armour Infantry Low
Morale 250/10/50
Death Penalty -0
Unit Mass 10
Move Speed 18
Sight Radius 35 (detection 35)
Reinforcement
Reinforce Cost Resource power.gif
Reinforce Time 40 s
Weapons
Ranged None
Melee None



Contents

Builder Scarabs

Builder Scarabs are responsible for summoning the ancient Necron constructs from deep within the surface of the tomb world. They also maintain all of the Necron equipment and repair damage done by the living.

Note: This is the only unit in the Necron force that can capture Strategic Points, Critical Points and Relics.

Tactics

The Builder Scarab can detect infiltrated units at a larger radius than any other unit in the game and moves faster than most of the Necron army making it a very effective spotter. Spotting for Deep Striking Flayed Ones into the enemy base is an especially vicious tactic. Its only cost is time and a Necron army can have 5 on the field at once allowing them to accompany field troops without worrying about hurting the Necron economy, however because all Necron units come from the Monolith, they should not be used carelessly as they will take up production time that could be used to produce other units. Builder Scarabs have no offensive attacks at all.

A surprisingly nasty tactic involving builder scarabs in 1v1 and team play is to use the initial builder scarab team that the Necron player begins with to immediately head towards the enemy base while reinforcing. Since the builder scarabs operate in squads, there will usually be 2 or 3 in the squad by the time they reach the opponents stronghold. This scarab team is used to de-capture the opponents early strategic points, as most early game squads such as Scout Marine Squads, Cultist Squads, Guardian Squads, and the like cannot kill them faster than they can de-capture a point. This buys the Necron player all important time to begin their death march.

Abilities

Repair

Repair Hotkey: E
Repair.jpg Requires Nothing
Target Types Damaged friendly vehicles and buildings
Range 0
Area of effect 0 Cooldown time 0 s
Cost 75% of the unit's original Build Cost
Effects This unit can repair Necron vehicles and buildings. Builder Scarabs repair at a rate of 30 Hitpoints per second. This caps out at 90 hp/s for 3 Scarabs (a full squad, not 3 squads of Scarabs) for all buildings except Obelisks and Plasma Generators, which cap out at 60 hp/s for 2 Scarabs. Wraiths, Destroyers, Heavy Destroyers, Lord Destroyers and the Restored Monolith can be repaired by only one Scarab at a time, while the Tomb Spyder which can be repaired by 3 Scarabs at once. Attack Scarabs cannot be repaired, nor can any other Necron infantry except Wraiths.

Build

Build Hotkey: B
Train units.jpg Requires Nothing
Target Types Terrain
Range 0
Area of effect 0 Cooldown time 0 s
Cost Various
Effects This unit is the builder for the Necron army. It is responsible for all construction duties. Using two builders decreases construction time by 33%, but more than two has no further improvement. This is counted per actual builder unit, not per builder squad, meaning that a reinforced Builder Scarab Squad will benefit from the decreased construction time.




The Dawn of War Player's Guide

The Dawn of War Player's Guide - Thought of the day: Knowledge is power, guard it well.
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