Ogryns

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The Dark Crusade version is now archived.
Dawn of War Squad
Ogryns
IG Ogryns.jpg
Race Imperial Guard
Version Soulstorm v1.2
Build Info
IG Ogryns icon.jpg
Hotkey O
Build Cost Resource requisition.gif 180 Resource power.gif 60  Resource cap infantry.gif 3
Build Time 21 s
Built From Infantry Command
Squad Size 3/6
Requires local Ogryn Quarters
Limit 1
Unit Stats
Hitpoints 690/1
Armour Infantry Heavy High
Morale 400/8/50
Death Penalty -25
Unit Mass 18
Move Speed 16
Sight Radius 25 (cannot detect)
Reinforcement
Reinforce Cost Resource requisition.gif 55 Resource power.gif 15 
Reinforce Time 11 s
Weapons
Ranged Ripper Gun
Melee Bayonet



Contents

Ogryns

"Duhhhhh......yeah?"

Ogryns are one of the abhuman races deemed acceptable by the Imperium and spared extermination. Their strength and toughness make them invaluable additions to the Imperial Guard. However, their intelligence is low and they require human leaders to be effective. Regardless, their loyalty to Emperor and Imperium rivals that of His greatest servants, and it is for this reason that they are considered so valuable to the never-ending war efforts of the Imperium.

Ogryns can capture Strategic Points, Critical Locations, and Relics. They also occupy two slots inside of bunkers and Chimeras. This prevents them from entering or traveling to Listening Posts which have only one bunker slot.

Tactics

As Ogryns are the Imperial Guard only dedicated melee unit, they have the highest priority for attaching a Priest commander. Priests grant their Righteous Fury ability to the squad giving a significant boost to DPS and speed, and increases the squad's overall morale and health further.

The firepower and durability of an Ogryn squad cannot be understated. Their durability and incredible strength allow them to operate independently of your main army. By charging into an enemy base and activating a Priest's Fanaticism ability, the Ogryn squad can destroy an impressive amount before the ability wears off. They can even go toe to toe with a Dreadnought and win, although using Fanaticism in this case to keep the squad's morale intact would be good.

Ogryns receive no bonuses from the Commissar's Execute ability, but they still have their morale restored.

Another important factor in using Ogryns effectively is that Ogryn melee attacks have 100% accuracy. This means that when the Ogryn is not doing a special knockback attack, you will be guaranteed to do your damage, which is more comforting than the large reload time and low accuracy of, say, Nob Power Klaws.

Remember to be careful when using Ogryns with Basilisks. The friendly fire from the Basilisks can blast your Ogryns just as well as the enemy troops.

Using a Chimera transport for your Ogryns can allow for sneak attacks behind enemy lines in an expedient manner as well as providing cover from ranged fire.

It's worth noting that Ogryns do a fairly heavy amount of damage with their Ripper Guns from afar, though they are rather inaccurate. If you're in a situation where melee is particularly risky, setting your Ogryns on ranged stance to provide fire support can actually prove fairly effective. Note that the damage bonus from Priests applies to the Ripper Gun.

Squad Leaders

Maximum Squad Leaders Allowed: 1

Ogryns Bone'ead

Ogryns Bone'ead Hotkey: L
IG Ogryns Sergeant icon.jpg Cost Resource requisition.gif 100 Resource power.gif 20  Build Time 20 s
Requirements Tactica Control and Ogryn Quarters
Effects +150 health to every squad member, +250 maximum morale.

Weapons

Ripper Gun

Ripper Gun
RangedStance icon bw.jpg Damage Per Second Values
Infantry Vehicles Buildings Daemons Morale Base Damage
Low Med High H.Med H.Hi Cmdr Low Med High Air Low Med High Med High DPS Base Min Max Min.D
Initial DPS: 16.4 30.3 24.5 13.1 12.1 6.7 4.2 3.0 0.3 4.2 10.9 3.6 1.8 14.3 0.3 2.0 8.1 65.0 85.0 0.5
With Priest: 24.6 45.5 36.8 19.7 18.2 10.1 6.3 4.5 0.5 6.3 16.4 5.4 2.7 21.5 0.5 2.0 8.1 97.5 127.5 0.5

Cost Default Weapon Range 25 Setup Time 0 s
Build Time Default Weapon Accuracy 50% Refire Rate 1 s
Area of Effect 0 Requires Nothing

Bayonet

Bayonet
MeleeStance icon bw.jpg Damage Per Second Values
Infantry Vehicles Buildings Daemons Morale Base Damage
Low Med High H.Med H.Hi Cmdr Low Med High Air Low Med High Med High DPS Base Min Max Min.D
Initial DPS: 58.3 75.6 58.3 69.9 54.0 27.1 21.3 17.0 8.5 8.5 12.8 10.2 8.5 61.2 26.1 0.25 0.5 75.0 95.0 0.5
With Priest: 87.4 113.3 87.4 104.9 80.6 40.7 31.9 25.5 12.8 12.8 19.1 15.3 12.8 91.8 39.2 0.25 0.5 112.5 142.5 0.5
With Powered Bayonets: 72.9 94.4 72.9 87.4 67.5 33.9 26.6 21.3 10.6 10.6 15.9 12.8 10.6 76.5 32.6 0.25 0.5 93.8 118.8 0.5
With Powered Bayonets and Priest: 109.3 141.7 109.3 131.1 101.2 50.8 39.8 31.9 15.9 15.9 23.9 19.1 15.9 114.8 49.0 0.25 0.5 140.6 178.1 0.5

Cost Default Weapon Range Melee Setup Time 0 s
Build Time Default Weapon Accuracy 100% Refire Rate 1 s
Area of Effect 0 Requires Nothing

Researchable Upgrades

Powered Bayonets

Powered Bayonets Hotkey: G
IG PB.jpg Cost Resource requisition.gif 100 Resource power.gif 75  Research Time 60 s
Researched From Tactica Control and Regimental Command
Requires Ogryn Quarters
Effects Increases the min and max damage of Ogryns Bayonets and Ogryn Bone'eads Bayonets by 25%.


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