Assault Marine Squad

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Dawn of War Squad
Assault Marine Squad
SMAssualt.jpg
Race Space Marines
Version Soulstorm v1.2
Build Info
Assault Marine.jpg
Hotkey A
Build Cost Resource requisition.gif 220 Resource power.gifResource cap infantry.gif 3
Build Time 32 s
Built From Chapel-Barracks
Squad Size 4/8
Requires Armoury
Limit None
Unit Stats
Hitpoints 465/1
Armour Infantry Heavy Medium
Morale 450/10/50
Death Penalty -20
Unit Mass 18
Move Speed 24
Sight Radius 25 (cannot detect)
Reinforcement
Reinforce Cost Resource requisition.gif 55 Resource power.gif
Reinforce Time 10 s
Weapons
Ranged Bolt Pistol
Melee Chainsword



Contents

Assault Marine Squad

"Death from above."

The Space Marines' Surgical Strike and Shock Troops, the highly mobile Assault Marines close the gap with the enemy and easily kill them with their roaring Chainswords. Upgraded with Melta Bombs, they can quickly destroy vehicles and target buildings, crippling the enemy's economy.

Flying around the battlefield, they bring death to the enemies of Mankind with the roar of the Chainsword.

Assault Marine Squads can capture Strategic Points, Critical Points and Relics.

Tactics

The Assault Marine Squad can be a powerful auxiliary to a Space Marine force. Melee specialists by nature, they are fast and deadly, and their jump packs allow them mobility that would make most infantry jealous. They are best used in combination with standard tactical squads, to cut off and tie down ranged squads, boost melee damage, and bolster weak spots in defensive lines.

Their Jump ability also makes them useful for hit and run attacks, especially on strategic points. Once Melta Bombs have been researched, they can do some powerful damage against vehicles and buildings. However, they should still be supported by other units where possible, as they work much better in tandem with a ranged unit. One way to give them ranged fire support with the same mobility is by pairing them together with Land Speeders. Another tactic is to Jump an Assault Marine Squad into an enemy base and use its vision to allow other units to be Deep Struck in.

All in all, Assault Marines are valuable additions to Space Marine armies, although care must be taken in protecting them from making one-squad charges into thick enemy groups.

For comparison with the other jump troops please go to the talk page above.

Squad Leaders

Maximum Squad Leaders Allowed: 1

Assault Marine Sergeant

Assault Marine Sergeant Hotkey: L
Tactical Sergeant.jpg Cost Resource requisition.gif 75 Resource power.gif 20  Build Time 30 s
Requirements Monastery, Chapel-Barracks
Effects
  • +50 maximum Morale, +1 Morale Regeneration.
  • Increases the Squad cap by 1.
  • Grants the ability Rally.

Abilities

Jump

Jump Hotkey: J
Jump.jpg Requires None
Target Types Terrain
Range 70
Area of effect None Cooldown time 45 s
Effects The Assault Marine Squad quickly jumps over any intervening terrain to another location. At full charge the Assault Marine Squad will have 2 4/9 jumps available, requiring 110 s total to recharge from empty.

Melta Bombs

Melta Bombs Hotkey: M
Melta Bomb.jpg Requires Wargear: Melta Bombs
Target Types Any enemy ground Vehicle or Building
Range 18
Area of effect None Cooldown time 120
Effects Deals massive damage to a single vehicle or building.
Damage Values
Infantry Vehicles Buildings Daemons Base Damage
Low Med High H.Med H.Hi Cmdr Low Med High Air Low Med High Med High Morale Min Max Min.D
- - - - - - 600-675 800-900 800-900 - 600-675 800-900 400-500 - - 0 800 900 0

Weapons

Bolt Pistol

Bolt Pistol
RangedStance icon bw.jpg Damage Per Second Values
Infantry Vehicles Buildings Daemons Morale Base Damage
Low Med High H.Med H.Hi Cmdr Low Med High Air Low Med High Med High DPS Base Min Max Min.D
Initial DPS: 4.6 5.7 4.5 4.6 4.5 3.4 2.2 2.2 2.2 2.2 4.6 2.2 2.2 4.5 2.2 1.8 4 11.9 14.6 2.5

Cost Default Weapon Range 25 Setup Time 0 s
Build Time Default Weapon Accuracy 70% Refire Rate 0.8 s
Area of Effect None Requires Nothing

Chainsword

Chainsword
MeleeStance icon bw.jpg Damage Per Second Values
Infantry Vehicles Buildings Daemons Morale Base Damage
Low Med High H.Med H.Hi Cmdr Low Med High Air Low Med High Med High DPS Base Min Max Min.D
Initial DPS: 16.3 21.6 18.1 19.7 17.5 9.0 7.2 3.5 1.8 1.6 7.9 3.4 1.6 18.1 1.6 3.9 12 48.2 59.5 2.5
With Target Finders: 19.2 25.4 21.3 23.1 20.6 10.6 8.5 4.1 2.1 1.6 9.3 4.0 1.6 21.3 1.6 3.9 12 59.3 66.6 2.5
With Enhanced Target Finders: 22.4 29.6 24.9 25.6 24.0 12.3 9.9 4.8 2.4 1.6 10.8 4.6 1.6 24.9 1.6 3.9 12 72.9 74.6 2.5

Cost Default Weapon Range Melee Setup Time 0 s
Build Time Default Weapon Accuracy 65% Refire Rate 1 s
Area of Effect None Requires Nothing

Researchable Upgrades

Wargear: Melta Bombs

Wargear: Melta Bombs Hotkey: M
Melta Bombs Research.jpg Cost Resource requisition.gif 75 Resource power.gif 75  Research Time 45 s
Researched From Chapel-Barracks
Requires Monastery
Effects Allows Assault Marine Squads to use Melta Bombs.

Wargear: Bionics

Wargear: Bionics Hotkey: B
Bionics 1.jpg Cost Resource requisition.gif 50 Resource power.gif 30  Research Time 30 s
Researched From Armoury
Requires Nothing
Effects

Wargear: Bionics Level 2

Wargear: Bionics Level 2 Hotkey: B
Marine health research 2 icon.jpg Cost Resource requisition.gif 100 Resource power.gif 50  Research Time 40 s
Researched From Armoury
Requires Monastery
Effects

Wargear: Target Finders

Wargear: Target Finders Hotkey: T
Target Finders 1.jpg Cost Resource requisition.gif 50 Resource power.gif 30  Research Time 30 s
Researched From Armoury
Requires Monastery, Wargear: Bionics
Effects

Wargear: Enhanced Target Finders

Wargear: Enhanced Target Finders Hotkey: T
Marine accuracy research 2 icon.jpg Cost Resource requisition.gif 100 Resource power.gif 50  Research Time 40 s
Researched From Armoury
Requires Monastery, Wargear: Bionics
Effects


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