Sentinel

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Dawn of War logo.jpg This article is part of the Dawn of War Player's Guide.
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Dark crusade appicon.png This article has been updated for Soulstorm.
The Dark Crusade version is now archived.


Dawn of War Vehicle
Sentinel
IG Sentinel.jpg
Race Imperial Guard
Version Soulstorm v1.2
Build Info
IG Sentinel icon.jpg
Hotkey S
Build Cost Resource requisition.gif 150 Resource power.gif 150  Resource cap vehicle.gif 2
Build Time 20 s
Built From Mechanized Command
Unit Size 1
Requires local Sentinel Depot
Limit None
Unit Stats
Hitpoints 1450
Armour Vehicle Low
Unit Mass 60
Move Speed 32
Sight Radius 30 (cannot detect)
Weapons
Ranged Multilaser
Melee None



Contents

Sentinel

"Quick and fast, just the way we like it."

A light walker intended for scouting and rapid raids, the Sentinel serves in many variations across the Imperium. A team of Sentinels can strike an objective and be gone before enemy forces arrive.

As with the Hellhound, the crew of the Sentinel tend to have a specific personality. They are frequently regarded by superiors as loners who border on insolence.

Sentinels can decap Strategic Points, Critical Points and Relics, but cannot capture them.

Tactics

Sentinels are the second fastest decapping unit in the game and are one of only two decapping vehicles (the other being the Dark Eldar Reaver Jetbike). With their high resistance to anti-infantry weaponry, low cost, and speed, they are very effective at stopping take and hold countdowns.

Sentinels, like most Imperial Guard vehicles, work best in teams. It cannot stand up in a straight fight against other races' walker units (Dreadnoughts, Wraithlords, etc), so you will need to dance them by running away a bit, stopping, and shooting. If you have multiple Sentinels, this is more easily accomplished. The target vehicle can also be temporarily immobilized by Curse of the Machine Spirit (CotMS) from a Psyker.

Sentinels, despite their truly huge vehicle damage, do moderate damage against the vehicle high armor type. This includes Killa Kans, Baneblades, Land Raiders, Restored Monoliths, and Daises of Destruction. Although CotMS can help to buy the Sentinels more time, they will be occupied for some time bringing down the target. In these cases, Heavy Weapons Teams fare much better against vehicle high armor when upgraded with a Lascannon.

Because of their high speed and solid damage against buildings, Sentinel packs make excellent economy thrashers. They can show up at a Listening Post, destroy it, decap the point, and run away before reinforcements arrive.


Weapons

Multilaser

Multilaser
RangedStance icon bw.jpg Damage Per Second Values
Infantry Vehicles Buildings Daemons Morale Base Damage
Low Med High H.Med H.Hi Cmdr Low Med High Air Low Med High Med High DPS Base Min Max Min.D
Initial DPS: 17.2 17.5 16.4 16.0 17.5 19.1 120.4 136.8 40.0 128.0 40.4 25.2 16.6 17.3 24.9 1.3 10.05 540.0 660.0 10.5

Cost Default Weapon Range 35 Setup Time 0 s
Build Time Default Weapon Accuracy 80% Refire Rate 3 s
Area of Effect 0 Requires Nothing


The Dawn of War Player's Guide

The Dawn of War Player's Guide - Thought of the day: Knowledge is power, guard it well.
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