Skyray Missile Gunship (Dark Crusade)

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Dawn of War logo.jpg This article is part of the Dawn of War Player's Guide.
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Dawn of War Vehicle
Skyray Missile Gunship
Sky Ray Gunship 1.jpg
Race Tau
Version Dark Crusade v1.2
Build Info
Tau skyray icon.jpg
Hotkey S
Build Cost Resource requisition.gif 100 Resource power.gif 225  Resource cap vehicle.gif 3
Build Time 30 s
Built From Vehicle Beacon
Unit Size 1
Requires Nothing
Limit None
Unit Stats
Hitpoints 1000
Armour Vehicle Medium
Unit Mass 50
Move Speed 24
Sight Radius 35 (cannot detect)
Weapons
Ranged 2x Smart Missile Launchers
Melee None



Contents

Skyray Missile Gunship

"Mark the target and we'll wipe it out."

A variant of the Hammerhead Gunship, the Skyray Missile Gunship is the basic Tau tank.

Armed with long range Smart Missiles, self guiding warheads capable of independently locating their target, the Skyray is the Tau answer to conventional artillery. When upgraded to use its Missile Battery it becomes a real power to be reckoned with.

Tactics

Like many Tau vehicles, Skyray Missile Gunships can deal lots of damage but are rather fragile. It's a good idea to make use of their immense range and keep them to the rear, behind the main fighting line. Even the Missile Barrage ability has long range and is best used to disrupt or kill infantry and severely damage priority targets, like expensive/important structures that tend to be large hence get hit by most of the barrage's missiles.

The range of the Skyray Missile Launcher is equal to the line of sight of a Pathfinder, so positioning a Skyray by a squad will maximize the opportunities to shoot from afar.

The Skyray also does high anti-vehicle damage. The long range and reasonable damage per hit make Skyrays useful against slower vehicles, and the Mark Target ability on the Pathfinder Team will make short work of vehicles when used in conjunction. But being effective against vehicles doesn't mean that it's bad versus infantry, a single Skyray Missile Gunship can keep a whole squad from running towards you by knocking them back consistently.

With their high cost and low health, earning a return on the investment in a Skyray can be difficult if the opponent already has AV weaponry on the field. However, once Missile Barrage is researched a single use of this powerful ability can more than earn back the cost of the vehicle.

Tau armies that follow the Path of Kauyon are reliant on Skyray Missile Gunships as a ranged vehicle, while Mont'Ka path Tau should use them prior to building or in conjunction with Hammerhead Gunships.

Abilities

Missile Barrage

Missile Barrage Hotkey: B
Tau skyray missile barrage .jpg Requires Missile Barrage Research
Target Types Any
Range 40
Area of effect Variable Cooldown time 70 s
Effects The Skyray lets fly with its entire Skyray Missile Battery. A total of 19 missiles are fired, the initial missile is invisible, instant, and has an area of effect of 0.01. The remaining 18 missiles each have an offset of up to 8 from the target point, an area of effect of 6, and has a strong knockback effect (30-40 force). The first 6 of these children also don't do friendly fire, but the remaining 12 do.

The damage table below is per missile.

Damage Values
Infantry Vehicles Buildings Daemons Base Damage
Low Med High H.Med H.Hi Cmdr Low Med High Air Low Med High Med High Morale Min Max Min.D
38-75 75-150 63-125 56-113 44-88 31-63 31-63 38-75 38-75 - 38-75 31-63 25-50 44-88 19-38 10 125 250 1

Weapons

Smart Missile Launcher

The Skyray is armed with two Smart Missile Launchers, but out of convenience it has only been listed here once.

Smart Missile Launcher
RangedStance icon bw.jpg Damage Per Second Values
Infantry Vehicles Buildings Daemons Morale Base Damage
Low Med High H.Med H.Hi Cmdr Low Med High Air Low Med High Med High DPS Base Min Max Min.D
Initial DPS: 21.1 21.1 21.1 21.1 21.1 26.4 42.3 42.3 7.0 NA 21.1 10.6 7.0 26.4 7.0 7 50 330 425 25

Cost Default Weapon Range 10-50 Setup Time 0 s
Build Time Default Weapon Accuracy 70% Refire Rate 2.5 s
Area of Effect 5 Requires Nothing
Notes The Smart Missile Launcher does not have a Fire on the Move penalty and does knockback (20-50 force).

Researchable Upgrades

Missile Barrage Research

Missile Barrage Research Hotkey: B
Tau skyray missile barrage .jpg Cost Resource requisition.gif 100 Resource power.gif 100  Research Time 45 s
Researched From Path to Enlightenment
Requires Nothing
Effects Allows the Skyray Missile Gunship to use the Missile Barrage ability.

Improved Metallurgy

Improved Metallurgy Hotkey: I
Tau advanced metallurgy ico.jpg Cost Resource requisition.gif 150 Resource power.gif 150  Research Time 25 s
Researched From Path to Enlightenment
Requires Kauyon Command Post
Effects </b>




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