Dais of Destruction

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Dawn of War logo.jpg This article is part of the Dawn of War Player's Guide.
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Dawn of War Vehicle
Dais of Destruction
Dais of Destruction.jpg
Race Dark Eldar
Version Soulstorm v1.20
Build Info
Dais icon.jpg
Hotkey D
Build Cost Resource requisition.gif 400 Resource power.gif 400  Resource cap vehicle.gif 6
Build Time 90 s
Built From Dark Foundry
Unit Size 1
Requires Soul Cage and a captured Relic
Limit 1
Unit Stats
Hitpoints 6000
Armour Vehicle High
Unit Mass 70
Move Speed 42
Sight Radius 35 (cannot detect)
Weapons
Ranged Dark Lance, 2x Disintegrator
Melee None



Contents

Dais of Destruction

"Beg for mercy! Not that it will help you."

The ultimate weapon of the Dark Eldar army all but assures victory for a wise commander and bears their leader Asdrubael Vect. The Dais of Destruction projects an energy field around it, shielding all units from incoming ranged weapons, while returning fire with deadly weapons effective against all unit types. Finally, the weapons can be overloaded to unleash the Dark Scythe ability, which causes extreme damage in a swath in front of the Dais.

Tactics

The Dais of Destruction is one the most useful Relic units due to its great damage, speed, and Dark Scythe ability, although it has the lowest health. Be aware that it is relatively fragile like most Dark Eldar units, so do not send out the Dais unsupported. Should the Dais of Destruction find itself facing a powerful single foe alone use its high speed to retreat or other unit's speed to bring assistance. When using the Dark Scythe ability try to target large clumps of infantry, turrets, or generators that are packed too closely together. Using Corrosion, Screams of the Damned, Soulstorm and especially Rekindle Rage (to instantly recharge the Dark Skythe) will further increase the Dais of Destruction's offensive capabilities.

One useful tactic for the Dais is to reserve it as a defense unit for your base. Reasons? 1. The Dais has a relatively low health and is very fragile. 2. The sheer power of the Dais's Dark Scythe is strong enough to pelt off crowds of enemy infantry trying to attack (esp. flying units and jumping units) your base from behind and severely weaken enemy vehicles as well. 3. In case of damage, the Dais can be quickly repaired by nearby Slaves. 4. Dais' Energy Field will give some much needed protection to your buildings.

The Dais of Destruction works particularly well with Ravager tanks: the Dais of Destruction's Energy Field ability toughens up your comparatively fragile tanks. In turn the Ravagers provide the Dais of Destruction with much needed anti-vehicle damage.

Abilities

Dark Scythe

Dark Scythe Hotkey: D
Darklance sweep icon.jpg Requires Nothing
Target Types All enemy units except air
Range 0
Area of effect Half circle of radius 25 Cooldown time 90 s
Effects The Dais sweeps the affected area with a beam from from its Dark Lance.
Damage Values
Infantry Vehicles Buildings Daemons Base Damage
Low Med High H.Med H.Hi Cmdr Low Med High Air Low Med High Med High Morale Min Max Min.D
300-360 300-360 300-360 300-360 300-360 300-360 300-360 300-360 300-360 - 300-360 300-360 300-360 300-360 300-360 200 300 360 250

Energy Field

Energy Field
PassiveAbility icon.jpg Requires Nothing
Target Types All friendly units and buildings
Range 0
Area of effect 25 Cooldown time Passive ability
Effects Reduces ranged damage received by 30%.

Weapons

Dark Lance

Dark Lance
RangedStance icon bw.jpg Damage Per Second Values
Infantry Vehicles Buildings Daemons Morale Base Damage
Low Med High H.Med H.Hi Cmdr Low Med High Air Low Med High Med High DPS Base Min Max Min.D
Initial DPS: 18.4 18.4 18.4 18.4 24.5 23.0 99.5 76.5 53.6 99.5 45.9 30.6 23.0 45.9 30.6 4.3 15 255 285 1

Cost Default Weapon Range 35 Setup Time 0
Build Time Default Weapon Accuracy 85% Refire Rate 1.5 s
Area of Effect 0 Requires Nothing

Disintegrator

There are two Disintegrators on the Dais of Destruction, one on either side of the vehicle. They have been listed here once because the values are identical for both.

Disintegrator
RangedStance icon bw.jpg Damage Per Second Values
Infantry Vehicles Buildings Daemons Morale Base Damage
Low Med High H.Med H.Hi Cmdr Low Med High Air Low Med High Med High DPS Base Min Max Min.D
Initial DPS: 80.2 80.2 80.2 80.2 56.1 48.1 32.1 16.0 12.8 32.1 40.1 16.0 8.0 80.2 64.2 35.0 60 125 150 5

Cost Default Weapon Range 35 Setup Time 0 s
Build Time Default Weapon Accuracy 70% Refire Rate 0.6 s
Area of Effect 0 Requires Nothing

Researchable Upgrades

Night Shields Research

Night Shields Research Hotkey: I
Research night shields icon.jpg Cost Resource requisition.gif 125 Resource power.gif 75  Research Time 50 s
Researched From Dark Foundry
Requires Planetary Raid
Effects
  • Increases Hellion Squad health by 150 to 700 HP.
  • Increases Hellion Succubus health by 150 to 900 HP (1075 and 1250 HP with Upgrade Leader Health I and II, respectively)
  • Increases Reaver Jetbike health by 300 to 700 HP.
  • Increases Raider health by 300 to 1700 HP.
  • Increases Raven health by 300 to 1550 HP.
  • Increases Talos health by 500 to 4300 HP.
  • Increases Ravager health by 500 to 4500 HP.
  • Increases Dais of Destruction health by 500 to 6500 HP.

Shadow Fields Research

Shadow Fields Research Hotkey: I
Research shadow fields icon.jpg Cost Resource requisition.gif 150 Resource power.gif 100  Research Time 50 s
Researched From Dark Foundry
Requires Planetary Strike, Night Shields Research
Effects
  • Further increases Hellion Squad health by 150 to 850 HP.
  • Further increases Hellion Succubus health by 150 to 1050 HP (1225 and 1400 HP with Upgrade Leader Health I and II, respectively)
  • Further increases Reaver Jetbike health by 300 to 1000 HP.
  • Further increases Raider health by 300 to 2000 HP.
  • Further increases Raven health by 300 to 1850 HP.
  • Further increases Talos health by 500 to 4800 HP.
  • Further increases Ravager health by 500 to 5000 HP.
  • Further increases Dais of Destruction health by 500 to 7000 HP.


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