Flayed Ones

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Dawn of War logo.jpg This article is part of the Dawn of War Player's Guide.
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Dark crusade appicon.png This article has been updated for Soulstorm.
The Dark Crusade version is now archived.


Dawn of War Squad
Flayed Ones
Flayed One 2.jpg
Race Necrons
Version Soulstorm v1.2
Build Info
Necron flayed one icon.jpg
Hotkey F
Build Cost Resource power.gif 120  Resource cap infantry.gif 3
Build Time 36 s
Built From Dormant Monolith, Restored Monolith
Squad Size 4/8
Requires Summoning Core
Limit None
Unit Stats
Hitpoints 550/2
Armour Infantry Heavy Medium
Morale Immune/-/-
Unit Mass 25
Move Speed 10
Sight Radius 20 (cannot detect)
Reinforcement
Reinforce Cost Resource power.gif 30 
Reinforce Time 30 s
Weapons
Ranged None
Melee Flayed One Claw



Contents

Flayed Ones

Dedicated close combat machines, the Flayed Ones are Necrons who pride themselves on striking fear in their foe by wearing the skinned hides of their victims. They are also able to deep strike and crawl from beneath the earth, adding to their already terrifying nature.

Tactics

Flayed One spamming is a cheap and effective tactic used by many Necron players. Flayed Ones are deployed via Deep Strike in the player's base, near the Necron Monolith. They are reinforced to their full squad size, then loaded back into the Monolith. Once a critical mass has been achieved, a spotter unit such as Builder Scarabs are used to locate the enemy base and then the entire force is deployed in the enemy base. From this point forward, the Necron player builds nothing but Flayed Ones, immediately deep striking them into the field and directing them to destroy enemy buildings rather than try to slowly chase around the enemy infantry. The Flayed Ones are durable enough to weather the incoming fire for quite some time, often long enough to destroy the enemy base despite the attempts by the defenders.

In the Soulstorm expansion, this tactic has been toned down quite a bit as the Flayed Ones do not do as much damage to vehicles/buildings as they once did. A stronger use of the Flayed Ones in the current version of Dawn of War is to force enemy infantry squads to flee from them while allowing warriors to do early game Listening Post disruption or focus fire. A typical scenario involves using Necron Warriors to act as a spotter. Once the enemy infantry is engaged with the Warriors, deep strike a squad or two (preferably two) of Flayed Ones behind the enemy infantry squads to force the opponent to either continue firing upon the Warriors and get tied up in CC, or the more intelligent decision which is to flee. The Flayed Ones stay on their targets and chase them until a potentially fatal threat is spotted, after which they teleport back to the Monolith to be redeployed as circumstance requires. This allows the warriors to fire upon any early game structures such as listening posts or offensively built barracks buildings. This tactic is not foolproof, but is effective against most opponents that do not expect it.

Abilities

Reassemble

Reassemble
PassiveAbility icon.jpg Requires Nothing
Target Types Own squad
Range 20
Area of effect 0 Cooldown time Passive ability
Effects Necrons have the uncanny ability to reassemble themselves even after taking severe damage. If a Flayed One is killed and still within range of the surviving squad there is a 25% chance that it will stand back up with 30% of its original hitpoints.

Fear

Fear
PassiveAbility icon.jpg Requires Nothing
Target Types All enemy units
Range 0
Area of effect 10 Cooldown time Passive ability
Effects The Flayed Ones terrifying visage has a severe impact on the enemy's morale. Enemy units within the area of effect take 1.5 morale damage every second per Flayed One.

Necron Summoning

Necron Summoning Hotkey: J
Necron summon icon.jpg Requires Summoning Core
Target Types Friendly non-turret building
Range 1000
Area of effect Entire squad Cooldown time 75 s
Effects The Flayed Ones teleport to the targeted friendly building. At full charge the Flayed Ones can make one teleportation.

Weapons

Flayed One Claw

Flayed One Claw
MeleeStance icon bw.jpg Damage Per Second Values
Infantry Vehicles Buildings Daemons Morale Base Damage
Low Med High H.Med H.Hi Cmdr Low Med High Air Low Med High Med High DPS Base Min Max Min.D
Initial DPS: 47.0 47.0 47.0 47.0 31.3 23.5 23.5 19.6 7.8 0.3 6.3 2.4 1.6 31.3 7.8 10.0 30 105 130 0.5

Cost Default Weapon Range Melee Setup Time 0 s
Build Time Default Weapon Accuracy 100% Refire Rate 1.5 s
Area of Effect 0 Requires Nothing

Dormant Monolith Add-ons

Awakened Monolith

Awakened Monolith Hotkey: M
Necron hq 1 icon.jpg Cost Resource power.gif 340  Build Time 70 s
Requires Summoning Core
Effects Moves the Necrons into Tier 2 with the following effects:</b>

Engaged Monolith

Engaged Monolith Hotkey: M
Necron hq 2 icon.jpg Cost Resource power.gif 400  Build Time 70 s
Requires Awakened Monolith, Greater Summoning Core
Effects Moves the Necrons into Tier 3 with the following effects:</b>




The Dawn of War Player's Guide

The Dawn of War Player's Guide - Thought of the day: Knowledge is power, guard it well.
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