Dawn of War: Squad System

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Squad System

In Dawn of War, most infantry units operate in squads rather than lone units. These squads are complete production centers for a particular type of unit, allowing the addition of more squad members, the upgrading of weapons, or the addition of leader units to provide special capabilities. For almost every purpose all the members of a squad are treated as a single unit - members of a squad will move and fight together at all times, squads gain and lose morale as a whole, and if any unit in a squad is engaging in melee combat then no member will be able to use ranged weaponry. With the exception of the Ork race, which uses a special population system, population usage is also determined by what squads are fielded and not how many individual units are present. So for the Imperial Guard, two Guardsmen Squads always take up 4 infantry cap as long as they are on the field, even if both have only one member remaining, while one squad with twelve members would only take 2 cap.

Reinforcing

Squad reinforce.jpg

Reinforcing a squad will add a single new member to the squad. Reinforcing usually costs the same as each individual squad member cost when the squad was purchased, but some units may cost slightly more to reinforce, such as Space Marine Squads, or significantly less, such as a Guardsmen Squad. Overwatching the reinforce command will automatically bring the squad to its maximum size, but keep in mind this may not always be the best option. Many squads which can upgrade heavy weapons rely on them to provide the vast majority of their damage, so if not every member of the squad can be upgraded with a heavy weapon, the regular members of the squad may not serve much purpose other than acting as a meat shield for the upgraded members. Whether or not this is useful depends on the squad and the player's preferences. Generally, if the regular squad members have the same weapons range as the upgraded heavy weapons, the squad size should be maxed out. Otherwise, extra squad members should only be added when more important expenses are covered first.

Heavy Weapons

Squad heavyweps.jpg

Some squads allow individual squad members to be upgraded with heavy weaponry. Purchasing a heavy weapon for the squad will replace a single squad member's weapon with a new, more powerful one. Only the weapon type purchased, ranged or melee, is upgraded; although the animations for the other mode of combat may change, the damage and all other properties of the unit remain the same. Most squads can only purchase a limited number of heavy weapons, so heavy weapons should be selected to match both the other unit types in the player's army as well as the units fielded by the opponent. The heavy weapons available to a squad are listed on that squad's page, and a full list of the heavy weapons available to each race can be found as part of the hotkeys page.

Squad Leaders

Squad leaders.jpg

Most squads allow special squad leaders to be added, although generally not after extra requirements are met beyond those necessary to build the squad itself. Squad leaders can provide many different bonuses to their squad, including extra morale, health, damage, or even special abilities. Squad leaders should always be added as soon as they are available. They typically have at least as much firepower as the regular members of the squad, and the extra bonuses can dramatically increase the effectiveness of every member of the squad. Squad leaders are listed on the squad they are built in, and all of the available squad leaders are listed on the hotkeys page right below the squad they are part of.

Attachment

Squad attach.jpg

Some lone units have the ability to attach to squads, whereupon that unit will act as if it was a regular member of the squad, including using the squad's morale as its own (or become morale immune if the squad is), though it will still retain the use of its own abilities, will not count toward any squad member or leader limits, and can not use the squad interface to be reinforced if it dies while attached. This arrangement can be ended at any time by unattaching the unit. If all the members of the original squad die and only the attached unit remains, it will automatically become unattached. Only one unit can be attached to a squad at any given time. Not all squads will accept attachments, and not all lone units can attach. For example, the only Tau units that will accept attachments are Kroot Carnivores and Kroot Hound Packs, and only the Kroot Shaper can attach to any Tau units, as the Tau Commander and Ethereal are unattachable. The benefits of attachment can vary from unit to unit. Some units provide powerful bonuses when attached, such as the Imperial Guard Priest. Fragile units such as Sanctioned Psykers may attach to squads to increase their survival chances in heated combat. Some units have the option to be attached, but are frequently more useful when unattached, such as a Chaos Lord.



The Dawn of War Player's Guide

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Space Marines Chaos Eldar Orks Imperial Guard Tau Necrons Dark Eldar Sisters of Battle

Infantry

Servitor

Scout Marine Squad

Space Marine Squad

Assault Marine Squad

Grey Knights

Terminator Squad

Assault Terminator Squad

Skull Probe

Apothecary

Force Commander

Librarian

Chaplain

Infantry

Heretic

Cultist Squad

Chaos Space Marine Squad

Raptor Squad

Khorne Berzerker Squad

Horror Squad

Possessed Squad

Obliterators

Chaos Lord

Chaos Sorcerer

Daemon Prince

Bloodthirster

Infantry

Bonesinger

Guardian Squad

Ranger Squad

Howling Banshee Squad

Dark Reaper Squad

Fire Dragon Squad

Warp Spider Squad

Harlequin

Farseer

Seer Council

Avatar of Khaine

Infantry

Gretchin

Slugga Boy Squad

Shoota Boy Squad

Stormboyz

Tankbustaz

Nobz Squad

Flash Gitz

Mega Armoured Nobz

Mad Dok

Big Mek

Warboss

Infantry

Techpriest Enginseer

Guardsmen Squad

Heavy Weapons Team

Kasrkin

Ogryns

Command Squad

Commissar

Psyker

Priest

Vindicare Assassin

Infantry

Earth Caste Builder

XV15 Stealth Team

Vespid Stingwing Strain

Fire Warrior Team

Kroot Carnivores

Kroot Shaper

Pathfinder Team

XV88 Broadside Battlesuit

XV8 Crisis Battlesuit

Kroot Hound Pack

Tau Commander

Ethereal

Shas'Ui Bodyguard

Infantry

Builder Scarabs

Necron Warriors

Wraith

Flayed Ones

Immortals

Pariahs

Necron Lord

Essence of the Nightbringer

Essence of the Deceiver

Infantry

Tortured Slave

Mandrake Squad

Warrior Squad

Hellion Squad

Scourge Squad

Wych Squad

Warp Beast Pack

Archon

Haemonculus

Infantry

Ecclesiarchal Servitor

Missionary

Battle Sister Squad

Seraphim Squad

Celestian Squad

Death-Cult Assassin

Sister Repentia Squad

Canoness

Avenging Angel

Confessor

Living Saint

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Vehicles

Rhino

Land Speeder

Dreadnought

Hellfire Dreadnought

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Predator

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Chaos Rhino

Defiler

Chaos Predator

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Vehicles

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Vyper

Wraithlord

Nightwing

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Fire Prism

Vehicles

Wartrukk

Wartrak

Killa Kan

Fighta-Bomma

Looted Tank

Squiggoth

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Chimera

Sentinel

Hellhound

Basilisk

Marauder Bomber

Leman Russ

Baneblade

Vehicles

Devilfish Troop Carrier

Skyray Missile Gunship

Drone Squad

Drone Harbinger

Barracuda

Hammerhead Gunship

Krootox

Greater Knarloc

Vehicles

Tomb Spyder

Attack Scarabs

Destroyer

Heavy Destroyer

Lord Destroyer

Restored Monolith

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Reaver Jetbike

Raider

Talos

Raven

Ravager

Dais of Destruction

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Rhino Transport

Immolator

Lightning Fighter

Exorcist

Penitent Engine

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Buildings

Stronghold

Listening Post

Plasma Generator

Thermo Plasma Generator

Chapel-Barracks

Armoury

Machine Cult

Sacred Artifact

Orbital Relay

Heavy Bolter Turret

Mine Field

Buildings

Desecrated Stronghold

Listening Post

Plasma Generator

Thermo Plasma Generator

Chaos Temple

Chaos Armoury

Sacrificial Circle

Machine Pit

Daemon Pit

Heavy Bolter Turret

Mine Field

Buildings

Webway Assembly

Listening Shrine

Plasma Generator

Thermo Plasma Generator

Webway Gate

Aspect Portal

Soul Shrine

Support Portal

Support Platform

Mine Field

Buildings

Settlement

Da Listenin' Post

Generator

Bigga Generator

Waaagh! Banner

Da Boyz Hut

Pile O Gunz!

Da Mek Shop

Mine Field

Buildings

Field Command

Listening Post

Plasma Generator

Thermo Plasma Generator

Infantry Command

Tactica Control

Mechanized Command

Mars Pattern Command

Heavy Bolter Turret

Mine Field

Buildings

Cadre Headquarters

Listening Post

Plasma Generator

Thermo Plasma Generator

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Path to Enlightenment

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Mont'ka Command Post

Coalition Center

Buildings

Dormant Monolith

Obelisk

Plasma Generator

Thermo Plasma Generator

Summoning Core

Forbidden Archive

Greater Summoning Core

Energy Core

Gauss Turret

Buildings

Kabal Fortress

Tower of Loathing

Plasma Generator

Thermo Plasma Generator

Slave Chamber

Hall of Blood

Haemonculus' Laboratory

Dark Foundry

Wych-Cult Arena

Soul Cage

Buildings

Ecclesiarchal Chapel

Listening Post

Plasma Generator

Thermo Plasma Generator

Adepta Sororitas Convent

Pristine Sanctuary

Manufactorum

Holy Reliquary

Shrine of the Living Saint

Inferno Turret

Purgatus Mine Field