XV15 Stealth Team

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Dawn of War Squad
XV15 Stealth Team
TauStealthTeam.jpg
Race Tau
Version Dark Crusade v1.2
Soulstorm v1.2
Build Info
Tau stealth team icon.jpg
Hotkey S
Build Cost Resource requisition.gif 85 Resource power.gifResource cap infantry.gif 1
Build Time 10 s
Built From Cadre Headquarters
Squad Size 1/3
Requires Nothing
Limit None
Unit Stats
Hitpoints 250/1
Armour Infantry Medium
Morale 300/10/50
Death Penalty -28
Unit Mass 10
Move Speed 16
Sight Radius 30 (cannot detect)
Reinforcement
Reinforce Cost Resource requisition.gif 65 Resource power.gif
Reinforce Time 11 s
Weapons
Ranged Burst Cannon
Melee Burst Cannon (melee)



Contents

XV15 Stealth Team

"We will spring the trap."

Using stealth generators and advanced XV15 Battlesuits, the Tau's XV15 Stealth Team can speedily traverse the battlefield with relative impunity. Once equipped with Fusion Blasters, the Stealth Team becomes particularly useful for setting up hit-and-run attacks on enemy light vehicles and buildings.

Stealth Teams take 40% more morale damage than other units.

Stealth Teams are the only Tau unit that will display a badge chosen in the Army Painter.

Tactics

XV15 Stealth Teams are the scouts for the Tau. Unlike other scouts, they have infiltration enabled without research. The best use initially is to keep the XV15 Stealth Teams at one unit per squad and capture Strategic Points with relative impunity. This "capture-duty" is often the only reason XV15 Stealth Teams are built.

Stealth Suits, when fully upgraded, are even capable of defeating most Tier 0 ranged infantry in melee combat, such as Scout Marine Squads, Guardian Squads, and Guardsmen Squads, although not Necron Warriors. However, this isn't cost-effective: 5 Guardsmen cost 160 requisition and 5 Stealth Suits cost 365 requisition (in 2 squads).

Because they are infiltrated, jumping Stealth Suits can be used as light harassment units to assist your main army when your opponent fails to bring detectors to the fight. Make sure to get Stealth Burst Cannon Enhancements if you want to use them for major combat before Tier 2. Avoid this strategy against Chaos, Necrons and Sisters of Battle because Cultist Squads, Builder Scarabs and Missionary, available from even the lowest tier, are detectors (Chaos requires Unholy Sight). Also watch out for Turrets which can detect infiltrated units. To counter, Vespid Stingwing Strains can use their destabilisation ability to quickly take them down, clearing a safe path for the fragile Stealth Suits.

Later in the game XV15 Stealth Teams can be customized for anti-vehicle duty with Fusion Blasters weapon upgrades and the EMP Grenade ability from the Shas'Vre. These blasters pack a surprisingly powerful punch, and deal more damage than most races' basic anti-vehicle units. The best use is to jump behind enemy battle lines, use the EMP Grenade to stun a vehicle, even Tier 4 uber vehicles, attack until a detector unit arrives, and then jump back to safety. Two squads of Stealth Suits will quickly down any vehicle, at least quicker than it will take for the enemy to respond with a detector.

Against races with effective detectors, such as Necrons or Chaos, using fragile and expensive Stealth Suits as main combat units can be a very poor investment. In these situations, try to use Fusion Blasters for a more anti-building role, away from the main fight, if they are built at all. Be sure to get Shas'Vre for his EMP Grenade to stun vehicles regardless, and Broadsides may help if you don't want to invest in Stealth Suits.

After all research has been finished, the Fusion Blasters are better than the standard Stealth Suit Burst Cannons, while also being far better at anti vehicular and building roles. The Fusion Blasters also do decent damage to commanders. If you can, always keep your Stealth Teams in pairs. They will destroy their target much quicker and can thus leave the scene even faster.

Squad Leaders

Max Squad Leaders Allowed: 1

Shas'Vre

Shas'Vre Hotkey: L
Tau stealth shasvre icon.jpg Cost Resource requisition.gif 75 Resource power.gif 20  Build Time 30 s
Requirements Path to Enlightenment
Effects </b>
  • Gives access to the EMP Grenade ability
  • Adds 250 health to all squad members

Abilities

Infiltration

Infiltration
Infiltrate Icon.jpg Requires Nothing
Target Types Own team
Range 0
Area of effect 0 Cooldown time Passive ability
Effects This unit is permanently infiltrated. It cannot be seen by most units but can still fire on enemy units and capture points.

Jump Packs

Jump Packs Hotkey: J
Jump.jpg Requires Jump Packs Research
Target Types Terrain
Range 70
Area of effect None Cooldown time 45 s
Effects The XV15 Stealth Team quickly jumps over any intervening terrain to another location. At full charge the Stealth Team will have two jumps available, requiring 90 s total to charge.

Weapons

Burst Cannon

Stealth Suit Burst Cannon
RangedStance icon bw.jpg Damage Per Second Values
Infantry Vehicles Buildings Daemons Morale Base Damage
Low Med High H.Med H.Hi Cmdr Low Med High Air Low Med High Med High DPS Base Min Max Min.D
Initial DPS: 1.6 3.2 2.9 2.6 1.8 1.1 0.7 0.7 0.7 0.7 0.8 0.7 0.7 1.8 0.7 2.6 15 13 17 2
With Enhancements: 4.7 9.4 8.6 7.8 5.5 3.1 1.6 1.6 0.7 1.6 2.3 1.6 0.7 5.5 0.7 2.6 15 39 51 2
With Target Lock: 2.0 4.1 3.7 3.4 2.4 1.4 0.9 0.9 0.9 0.9 1.0 0.9 0.9 2.4 0.9 3.4 15 13 17 2
With Enhancements and Target Lock: 6.1 12.2 11.1 10.1 7.1 4.1 2.0 1.5 0.9 2.0 3.0 2.0 0.9 7.1 0.9 3.4 15 39 51 2
With Advanced Pulse Rifles: 2.1 4.3 3.9 3.5 2.5 1.4 0.7 0.7 0.7 0.7 1.1 1.1 0.7 2.5 0.7 2.6 15 17.6 23.0 2
With Target Lock and Advanced Pulse Rifles: 2.7 5.5 5.0 4.6 3.2 1.8 0.9 0.9 0.9 0.9 1.4 0.9 0.9 3.2 0.9 3.4 15 17.6 23.0 2
With Enhancements and Advanced Pulse Rifles: 6.4 12.8 11.7 10.6 7.4 4.3 2.1 1.6 0.7 2.1 3.2 2.1 0.7 7.4 0.7 2.6 15 52.7 68.9 2
With Enhancements, Target Lock, and Advanced Pulse Rifles: 8.2 16.4 15.0 13.7 9.6 5.5 2.7 2.1 0.9 2.7 4.1 2.7 0.9 9.6 0.9 3.4 15 52.7 68.9 2

Cost Default Weapon Range 25 Setup Time 0 s
Build Time Default Weapon Accuracy 70% Refire Rate 2 s
Area of Effect 1 Requires Nothing
Notes With Advanced Pulse Rifles range is increased by 3 to 28 and with Targeting Optics it's increased by another 15 to 43. With Target Lock accuracy is increased by 20% to 90% and accuracy while moving is increased to 65%.

Burst Cannon (melee)

Stealth Suit Burst Cannon (melee)
MeleeStance icon bw.jpg Damage Per Second Values
Infantry Vehicles Buildings Daemons Morale Base Damage
Low Med High H.Med H.Hi Cmdr Low Med High Air Low Med High Med High DPS Base Min Max Min.D
Initial DPS: 1.2 2.4 2.0 1.6 1.6 1.2 1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0 1 2 4 4 1
With Enhancements: 3.6 7.2 6.0 4.8 3.6 1.2 1.8 1.0 1.0 1.0 1.8 1.0 1.0 1.0 1.0 1 2 12 12 1

Cost Default Weapon Range Melee Setup Time 0 s
Build Time Default Weapon Accuracy 100% Refire Rate 1 s
Area of Effect 0 Requires Nothing

Weapon Upgrades

Maximum Weapon Upgrades Allowed: 3

Fusion Blaster

Fusion Blaster Hotkey: P
Tau stealth suit fusion ico.jpg Damage Per Second Values
Infantry Vehicles Buildings Daemons Morale Base Damage
Low Med High H.Med H.Hi Cmdr Low Med High Air Low Med High Med High DPS Base Min Max Min.D
Initial DPS: 5.2 5.2 5.2 5.2 5.2 5.2 31.1 31.1 6.7 31.1 13.0 7.8 1.4 5.2 5.2 0.7 2 67 81 2
With Target Lock: 6.7 6.7 6.7 6.7 6.7 6.7 40.0 40.0 8.7 40.0 16.7 10.0 1.8 6.7 6.7 0.9 2 67 81 2
With Advanced Pulse Rifles: 7.0 7.0 7.0 7.0 7.0 7.0 42.0 42.0 9.1 42.0 17.5 10.5 1.4 7.0 7.0 0.7 2 90.5 109.4 2
With Target Lock and Advanced Pulse Rifles: 9.0 9.0 9.0 9.0 9.0 9.0 53.9 53.9 11.7 53.9 22.5 13.5 1.8 9.0 9.0 0.9 2 90.5 109.4 2

Cost Resource requisition.gif 50 Resource power.gif 10  Range 25 Setup Time 0 s
Build Time 15 s Accuracy 70% Refire Rate 1 s
Area of Effect 0 Requires Path to Enlightenment
Notes With Advanced Pulse Rifles range is increased by 3 to 28. With Target Lock accuracy is increased by 20% to 90% and accuracy while moving is increased to 65%.

Researchable Upgrades

Jump Packs Research

Jump Packs Research Hotkey: J
Tau anti grav.jpg Cost Resource requisition.gif 50 Resource power.gif 25  Research Time 20 s
Researched From Cadre Headquarters
Requires Nothing
Effects

Stealth Burst Cannon Enhancements

Stealth Burst Cannon Enhancements Hotkey: B
Tau stealth suit damage ico.jpg Cost Resource requisition.gif 50 Resource power.gif 50  Research Time 45 s
Researched From Cadre Headquarters
Requires Nothing
Effects Damage of the XV15 Stealth Team Burst Cannons and Burst Cannons (melee) is tripled.

Target Lock

Target Lock Hotkey: T
Tau target lock icon.jpg Cost Resource requisition.gif 75 Resource power.gif 50  Research Time 30 s
Researched From Path to Enlightenment
Requires Nothing
Effects Increases the accuracy of XV15 Stealth Team Burst Cannons and Fusion Blasters and Shas'Vre Fusion Blasters by 20% and increases their fire on the move accuracy by 50%.

Advanced Pulse Rifles

Advanced Pulse Rifles Hotkey: A
Tau advanced pulse rifle ic.jpg Cost Resource requisition.gif 50 Resource power.gif 100  Research Time 25 s
Researched From Path to Enlightenment
Requires Nothing
Effects

Targeting Optics

Targeting Optics Hotkey: O
Tau targeting optics icon.jpg Cost Resource requisition.gif 100 Resource power.gif 100  Research Time 25 s
Researched From Path to Enlightenment
Requires Kauyon Command Post
Effects


The Dawn of War Player's Guide

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