XV8 Crisis Battlesuit

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Dawn of War Squad
XV8 Crisis Battlesuit
Xv8TauCrisisbattlesuit.JPG
Race Tau
Version Soulstorm v1.2
Build Info
Tau crisis suit icon.jpg
Hotkey X
Build Cost Resource requisition.gif 200 Resource power.gif 40  Resource cap infantry.gif 2
Build Time 30 s
Built From Tau Barracks
Unit Size 1
Requires Mont'ka Command Post
Limit 3
Unit Stats
Hitpoints 2500/1
Armour Infantry Heavy High
Morale 600/10/150
Unit Mass 50
Move Speed 14
Sight Radius 35 (cannot detect)
Weapons
Ranged Burst Cannon, Fusion Blaster
Melee None



Contents

XV8 Crisis Battlesuit

"The Fire Caste's best are here to serve!"

The best of the best. The absolute elite of the Fire Caste are chosen to pilot the advanced XV8 Crisis Battlesuits. Created for rapid deployment with heavy, yet mobile, firepower, the Crisis suit comes equipped with jump jets and has a wide array of armaments to choose from. It very much epitomizes the philosophy of Mont'ka or "Killing Blow".

Tactics

XV8 Crisis Suits are Tau's Tier 3 infantry should the Tau player choose to go Mont'ka. They are very durable and effective against all targets. They are usually used as a Tau version of a Dreadnought, taking fire that would otherwise be directed at your fragile Tau infantry. However, when upgraded with the Flamer weapon (note that while other units cannot use flamers in close range melee, Crisis can), their damage is dramatically increased against infantry at the expense of range.

Unlike other ranged units Crisis Battlesuits cannot be tied up in close combat, but being a single unit they are easily targeted for focus fire, so they must be watched carefully and jumped out when the fire gets too thick.

When not destroying buildings, they are best used jumping in close to a mass of infantry with their Flamer and breaking many squads at close range. They do great physical damage and extreme morale damage, are very cheap and cost effective, and are a more than sufficient reason to choose to go Mont'ka in most cases.

The Missile Pod provides a range increase, knockback, and a significant increase in damage against vehicles compared to the Fusion Blaster it replaces. However, the damage increase isn't of the same incredible levels as when upgrading the Burst Cannon with the Flamer, so the Flamer is generally the preferred upgrade, especially considering the potent Fusion Blaster remains in place for emergency use against enemy vehicles.

Because they are equipped with Jump Packs like the Tau Commander, they make an excellent bodyguard for him. Just be aware that their jump range is slightly longer than that of the Tau Commander, so avoid using their maximum jump range or you may accidentally jump them into a hostile situation all alone and leave the commander in the back.

Abilities

Jump Packs

Jump Packs Hotkey: J
Jump.jpg Requires Nothing
Target Types Terrain
Range 70
Area of effect None Cooldown time 45 s
Effects The Crisis Battlesuit jumps over any intervening terrain to another location. At full charge the Crisis Battlesuit has two jumps available, requiring 90 s total to charge.

Weapons

Burst Cannon

Burst Cannon
RangedStance icon bw.jpg Damage Per Second Values
Infantry Vehicles Buildings Daemons Morale Base Damage
Low Med High H.Med H.Hi Cmdr Low Med High Air Low Med High Med High DPS Base Min Max Min.D
Initial DPS: 59.4 118.8 99.0 79.2 59.4 29.7 15.8 11.9 5.9 15.8 19.8 13.9 9.9 49.5 5.9 0.8 2 225 270 2

Cost Default Weapon Range 30 Setup Time 0 s
Build Time Default Weapon Accuracy 80% Refire Rate 1 s
Area of Effect None Requires Nothing

Fusion Blaster

Fusion Blaster
RangedStance icon bw.jpg Damage Per Second Values
Infantry Vehicles Buildings Daemons Morale Base Damage
Low Med High H.Med H.Hi Cmdr Low Med High Air Low Med High Med High DPS Base Min Max Min.D
Initial DPS: 39.6 33.7 41.6 9.9 4.0 29.7 72.2 73.3 25.7 75.2 23.8 14.9 9.9 49.5 29.7 1 5 450 540 5

Cost Default Weapon Range 20 Setup Time 0 s
Build Time Default Weapon Accuracy 80% Refire Rate 2 s
Area of Effect None Requires Nothing

Weapon Upgrades

Maximum Weapon Upgrades Allowed: 1

Flamer

Flamer Hotkey: F
Tau upgrade xv8 flamer.jpg Damage Per Second Values
Infantry Vehicles Buildings Daemons Morale Base Damage
Low Med High H.Med H.Hi Cmdr Low Med High Air Low Med High Med High DPS Base Min Max Min.D
Initial DPS: 108.0 216.0 180.0 144.0 108.0 60.0 12.0 8.0 6.7 6.7 60.0 40.0 20.0 80.0 40.0 133.3 40 50 70 1

Cost Resource requisition.gif 15 Resource power.gif 25  Range 15 Setup Time 0 s
Build Time 15 s Accuracy 100% Refire Rate 0.15 s
Area of Effect A 0 (zero) degree arc of radius 15. Requires Nothing
Notes The Flamer replaces the Burst Cannon when upgraded. This weapon cannot attack air units.

Missile Pod

Missile Pod Hotkey: M
Tau upgrade xv8 missile.jpg Damage Per Second Values
Infantry Vehicles Buildings Daemons Morale Base Damage
Low Med High H.Med H.Hi Cmdr Low Med High Air Low Med High Med High DPS Base Min Max Min.D
Initial DPS: 15.8 15.8 15.8 10.5 5.3 15.8 105.0 105.0 57.8 105.0 63.0 42.0 10.5 15.8 36.8 0.1 2 625 725 2

Cost Resource requisition.gif 15 Resource power.gif 45  Range 30 Setup Time 0 s
Build Time 15 s Accuracy 70% Refire Rate 4.5 s
Area of Effect 1 Requires Nothing
Notes The Missile Pod replaces the Fusion Blaster when upgraded. This weapon does weak knockback (5-25 force) and friendly fire.




The Dawn of War Player's Guide

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