Orbital Relay

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Dawn of War logo.jpg This article is part of the Dawn of War Player's Guide.
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Dawn of War Building
Orbital Relay
SMObritalRelay.jpg
Race Space Marines
Version Dark Crusade v1.2
Soulstorm v1.2
Build Info
SMOrbitalRelay icon.jpg
Hotkey O
Build Cost Resource requisition.gif 150 Resource power.gif 50 
Return Value Resource requisition.gif 75 Resource power.gif 25 
Build Time 30 s
Built By Servitor
Requires Fortress Monastery
Limit 1
Unit Stats
Hitpoints 1500
Armour Building Medium
Sight Radius 25 (cannot detect)



Contents

Orbital Relay

The Orbital Relay allows pinpoint communication with the orbital fleet. It coordinates Orbital Bombardment and allows you to drop pod units anywhere (Friendly Line of Sight available) on the battlefield. This structure is a requirement for the Orbital Bombardment ability.

Tactics

Probably one of the most useful non-production structures in-game. The Orbital Relay allows you to deep-strike nearly any Space Marine infantry you desire into combat, and allows you to deep-strike Dreadnoughts as well. Although slots are limited, this gives a huge advantage to any Space Marine player, and allows him/her drop in units as large and powerful as a Dreadnought behind enemy lines to ravage their ranged/support or to be dropped into an enemy base with the help of a scouting unit, such as a Scout Marine Squad, an Assault Marine Squad, detached Skull Probe or a Land Speeder.

The personal teleporter upgrade alone also makes this worth building, as it allows you to quickly pull your sluggish Terminator Squads and Assault Terminator Squads out if things start going south, or to drop a bunch of those heavily armoured and armed biomechanical monsters in the rear of an enemy army to turn the tide of a battle.

Abilities

Deep Strike

Deep Strike Hotkey: E
Deepstrike.jpg Requires None
Target Types Visible Terrain
Range Unlimited
Area of effect 5 Cooldown time Passive ability
Effects Can Deep Strike any Infantry and Dreadnoughts except Assault Marines. The Orbital Relay has 3 Slots to store units for Deep Striking, Infantry take up 1 slot, Dreadnoughts take up 2 slots. Deep Striking takes 10 seconds and it takes 30 seconds to charge a unit that enters the Orbital Relay on foot. The drop pod used to deliver the unit or squad is even a weapon in and of itself, dealing damage and knockback (10-60 force) to any units in the area of effect.
Damage Values
Infantry Vehicles Buildings Daemons Base Damage
Low Med High H.Med H.Hi Cmdr Low Med High Air Low Med High Med High Morale Min Max Min.D
10 10 10 10 10 10 14-16 14-16 14-16 10 14-16 14-16 14-16 10 10 50 140 160 10

Buildable Units

Space Marine Squad

Space Marine Squad Hotkey: S
Tactical Marine.jpg Cost Resource requisition.gif 190 Resource power.gifResource cap infantry.gif 2 Build Time 26.4
Squad Size 4/8 Limit None  
Deep Strike Yes
Requires Nothing

Dreadnought

Dreadnought Hotkey: D
SMDreadnought icon.jpg Cost Resource requisition.gif 170 Resource power.gif 305  Resource cap vehicle.gif 3 Build Time 30 s
Unit Size 1 Limit None  
Deep Strike Yes
Requires Machine Cult

Hellfire Dreadnought

Hellfire Dreadnought Hotkey: H
SMHellfire icon.jpg Cost Resource requisition.gif 100 Resource power.gif 250  Resource cap vehicle.gif 3 Build Time 30 s
Unit Size 1 Limit None  
Deep Strike Yes
Requires Machine Cult

Researches

Wargear: Personal Teleporters

Wargear: Personal Teleporters Hotkey: P
SMPersTeleRes icon.jpg Cost Resource requisition.gif 75 Resource power.gif 125  Research Time 60 s
Researched From Orbital Relay
Requires Nothing
Effects Allows Terminators and Assault Terminators to use their Teleport ability.


The Dawn of War Player's Guide

The Dawn of War Player's Guide - Thought of the day: Knowledge is power, guard it well.
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