Bonesinger

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Dawn of War logo.jpg This article is part of the Dawn of War Player's Guide.
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Dawn of War Support Unit
Bonesinger
Eldarbonesinger.jpg
Race Eldar
Version Dark Crusade v1.2
Soulstorm v1.2
Build Info
Bonesinger icon.jpg
Hotkey B
Build Cost Resource requisition.gif 45 Resource power.gifResource cap infantry.gif 0
Build Time 6 s
Built From Webway Assembly
Unit Size 1
Requires Nothing
Limit 4
Unit Stats
Hitpoints 215/1
Armour Infantry Low
Morale 200/10/50
Unit Mass 10
Move Speed 16
Sight Radius 25 (cannot detect)
Weapons
Ranged None
Melee Sword



Contents

Bonesinger

"The Craftworld sings to me and I respond in kind."

The Bonesinger is tasked with the construction and maintenance of the wraithbone structures of the Eldar craftworld. They call pure wraithbone from the warp and, through careful psychic manipulation of it, are able to mold it into any form they want.

Tactics

The Bonesinger is used to construct and repair Eldar buildings, as well as repairing damage to vehicles. They should be used to build Listening Shrines on all captured points to strengthen the Eldar economy, construct Webway Gates to increase population cap, and so on. Judicious use of the Teleport ability will speed up construction times for far away locations and can even be used offensively by creating Webway Gates in secluded locations near enemy territory.

The Bonesinger's Wraithtomb ability can be used effectively to give you a slight advantage - it can be used on an enemy troop or vehicle production building, halting the deployment of reinforcements for a full 30 seconds. It can also be used as an effective counter against turrets. However, it really shines when facing a Necron player. Seeing as Necrons only have one production building (unless, of course, they opt for a "Dual Monolith" build), the shutting down of that building can really hurt in the early game, or even in the mid-to-late game after a battle with many casualties when reinforcements are needed quickly on both sides.

The Bonesinger also has melee abilities allowing it to tie up enemy squads and some players have combined that with the Teleport ability to disrupt entrenched ranged squads.

In addition to the above, the Bonesinger also repairs far more efficiently than the builder units of other races, repairing vehicles and structures at 20% of the normal resource cost. Combined with the relatively fragile nature of Eldar vehicles, a serious Eldar player should utilize the Bonesinger's repair ability whenever feasible.

Abilities

Repair

Repair Hotkey: E
Repair.jpg Requires Bonesinger
Target Types Damaged Structures and vehicles
Range 0
Area of effect None Cooldown time 0 s
Cost 20% of the repaired unit's original build cost
Effects The Bonesinger channels his thoughts through to the wraithbone through song and mends it at a rate of 30 HP a second. Up to three Bonesingers can repair the same vehicle or building at once, except for Shuriken Grav Platforms and Brightlance Grav Platforms which can only be repaired by a single Bonesinger (Grav Platforms are not repairable in Dark Crusade).

Build

Build Hotkey: B
Train units.jpg Requires Bonesinger
Target Types Terrain
Range 0
Area of effect None Cooldown time 0 s
Cost Various
Effects The Bonesinger calls wraithbone from the warp and crafts it into Eldar buildings. It is responsible for all construction duties. Using two builders decreases construction time by 33%, but more than two has no further improvement.

Teleport

Teleport Hotkey: J
Teleport.jpg Requires Bonesinger
Target Types Any Passable Location
Range 150
Area of effect 0 Cooldown time 120 s
Effects The Bonesinger teleports across a great distance. With a full charge the Bonesinger has one jump available after which it must fully recharge. This ability is initially half charged.

Wraithtomb

Wraithtomb Hotkey: W
Wraithtomb icon.jpg Requires Wraithtomb Research
Target Types Enemy buildings
Range 25
Area of effect None Cooldown time 150 s
Effects The Bonesinger encases an enemy structure in a web of wraithbone, halting all production, research, and weapons fire for 30 seconds. The spell must automatically renew its grip at the 10 and 20 second marks, but if the Bonesinger has been slain it will end prematurely. If the Bonesinger dies after the spell has been in effect for 20 seconds, the spell's duration will not change.

Weapons

Sword

Sword
MeleeStance icon bw.jpg Damage Per Second Values
Infantry Vehicles Buildings Daemons Morale Base Damage
Low Med High H.Med H.Hi Cmdr Low Med High Air Low Med High Med High DPS Base Min Max Min.D
Initial DPS: 6.0 8.3 5.0 3.0 1.6 1.6 1.6 1.6 1.6 1.6 1.6 1.6 1.6 2.6 1.6 6.5 12 9.347 11.423 1.5

Cost Default Weapon Range Melee Setup Time 0 s
Build Time Default Weapon Accuracy 65% (95% w/ Guide which increases the DPS by 46.2%) Refire Rate 0.6 s
Area of Effect 0 Requires Nothing

Researchable Upgrades

Wraithtomb Research

Wraithtomb Research Hotkey: W
Bonesinger ability research 3 icon.jpg Cost Resource requisition.gif 50 Resource power.gif 25  Research Time 75 s
Researched From Webway Assembly
Requires Nothing
Effects Allows Bonesingers to use Wraithtomb.




The Dawn of War Player's Guide

The Dawn of War Player's Guide - Thought of the day: Knowledge is power, guard it well.
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