Warrior Squad

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Dawn of War logo.jpg This article is part of the Dawn of War Player's Guide.
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Dawn of War Squad
Warrior Squad
Warrior Squad.jpg
Race Dark Eldar
Version Soulstorm v1.2
Build Info
DarkEldar Warrior icon.jpg
Hotkey W
Build Cost Resource requisition.gif 150 Resource power.gifResource cap infantry.gif 2
Build Time 21 s
Built From Hall of Blood
Squad Size 3/6
Requires Nothing
Limit None
Unit Stats
Hitpoints 250/1
Armour Infantry High
Morale 300/8/40
Death Penalty -20
Unit Mass 10
Move Speed 20
Sight Radius 25 (cannot detect)
Reinforcement
Reinforce Cost Resource requisition.gif 50 Resource power.gif
Reinforce Time 10 s
Weapons
Ranged Splinter Rifle
Melee Monomolecular Blade



Contents

Warrior Squad

"Ah! Where is our quarry? I long for the hunt!"

The Warrior Squads are the primary infantry unit of the Dark Eldar. These forces are trained to move quickly and strike in lightning hit-and-run raids. A Warrior Sybarite, who provides leadership and tactical expertise to their campaigns, can reinforce them.

Tactics

Dark Eldar Warriors are a great early game unit with very high damage for cost and very poor health. Use them to disrupt enemies capping and possibly to kill the builders and scout units of an unaware opponent. Since they move very fast, they are quite good at dancing. Since they are quite poor at melee, you will need to dance them.

Other fact: Warriors are very poor against troops with good health. For example, Warriors against Necron Warriors take heavy casualties, even if they have two full squads and Necrons have three free squads.

Very short range of fire is second weak point. Two Warrior squads (overall cost 600 req) can be killed by two squads of Shootas (without leaders and big shootas, overall cost 560).

Once you have the Haemonculus' Laboratory up, Soulseeker Ammunition gives their weapons a considerable boost, which tips the advantage in their favour against the early ranged units of most other races. The squad leader is also an invaluable investment for his Terrorfex Grenades- if you have 2 or 3 of them, you will be able to break the morale of a lot of infantry.

In Tier 2, Warriors tend to start getting destroyed by long ranged high damage weapons like Heavy Bolters and upgraded Pulse Rifles. Their armour upgrade helps, but they remain quite the glass cannons; you will need to support them with fast moving melee units to stop your Warriors from taking fire. They can also be mounted in a Raider, from which they can still fire without taking damage.

Squad Leaders

Maximum Squad Leaders Allowed: 1

Warrior Sybarite

Warrior Sybarite Hotkey: L
Hg warrior icon.jpg Cost Resource requisition.gif 70 Resource power.gif 15  Build Time 10 s
Requirements Haemonculus' Laboratory
Effects Provides the Terrorfex Grenade ability.

Weapons

Splinter Rifle

Splinter Rifle
RangedStance icon bw.jpg Damage Per Second Values
Infantry Vehicles Buildings Daemons Morale Base Damage
Low Med High H.Med H.Hi Cmdr Low Med High Air Low Med High Med High DPS Base Min Max Min.D
Initial DPS: 16.1 16.1 16.1 13.2 8.8 8.8 2.9 1.5 0.9 2.9 7.3 2.9 1.5 5.9 2.9 0.8 1 17 22 0.5
With Soulseeker Ammunition: 20.9 20.9 20.9 17.1 11.4 11.4 3.8 1.9 1.1 3.8 9.5 3.8 1.9 7.6 3.8 1.0 1 17 22 0.5

Cost Default Weapon Range 22 Setup Time 0 s
Build Time Default Weapon Accuracy 60% (78% with Soulseeker Ammunition) Refire Rate 0.4 s
Area of Effect 0 Requires Nothing

Monomolecular Blade

Monomolecular Blade
MeleeStance icon bw.jpg Damage Per Second Values
Infantry Vehicles Buildings Daemons Morale Base Damage
Low Med High H.Med H.Hi Cmdr Low Med High Air Low Med High Med High DPS Base Min Max Min.D
Initial DPS: 8.0 8.0 8.0 6.5 4.4 4.4 1.5 0.7 0.4 1.0 3.6 1.5 0.7 2.9 1.5 1.5 3 13 16 1

Cost Default Weapon Range Melee Setup Time 0 s
Build Time Default Weapon Accuracy 100% Refire Rate 1 s
Area of Effect 0 Requires Nothing

Weapon Upgrades

Poisoned Blade

Poisoned Blade
Poisoned blades research icon.jpg Damage Per Second Values
Infantry Vehicles Buildings Daemons Morale Base Damage
Low Med High H.Med H.Hi Cmdr Low Med High Air Low Med High Med High DPS Base Min Max Min.D
Initial DPS: 0.5 0.5 0.5 0.5 0.5 0.5 0.5 0.5 0.5 0.5 0.5 0.5 0.5 0.5 0.5 0.3 0.5 0.5 0.5 0.5

Cost See Poisoned Blades Research Range Melee Setup Time 0 s
Build Time See Poisoned Blades Research Accuracy 100% Refire Rate 1 s
Area of Effect 0 Requires Poisoned Blades Research
Notes
  • The Poisoned Blade, when researched, is an addition to and not a replacement for the default melee weapon.
  • Causes health degeneration of 2 for 5 seconds. Effects of multiple hits do not stack.
  • This weapon can only attack Infantry, Heavy Infantry, Commanders, and Daemons.

Researchable Upgrades

Wraithbone Woven Battlesuits

Wraithbone Woven Battlesuits Hotkey: E
Research wraithbone battle armor icon.jpg Cost Resource requisition.gif 100 Resource power.gif 50  Research Time 30 s
Researched From Haemonculus' Laboratory
Requires Planetary Raid
Effects
  • Increases Warrior Squad health by 125 from 250 to 375
  • Increases Warrior Sybarite health by 125 from 320 to 445

Poisoned Blades Research

Poisoned Blades Research Hotkey: B
Poisoned blades research icon.jpg Cost Resource requisition.gif 50 Resource power.gif 50  Research Time 30 s
Researched From Haemonculus' Laboratory
Requires Nothing
Effects Equips the Poisoned Blade weapon on Mandrake Squads, Warrior Squads, Warrior Sybarites, Hellion Squads, Hellion Succubi, Scourge Squads, Scourge Sybarites, Wych Squads, Wych Succubi, Beastmasters, the Archon, Incubi, and the Haemonculus.

Soulseeker Ammunition Research

Soulseeker Ammunition Research Hotkey: U
Upgrade soulseeker ammunition icon.jpg Cost Resource requisition.gif 100 Resource power.gif 40  Research Time 40 s
Researched From Haemonculus' Laboratory
Requires Nothing
Effects


The Dawn of War Player's Guide

The Dawn of War Player's Guide - Thought of the day: Knowledge is power, guard it well.
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