Penitent Engine

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Dawn of War logo.jpg This article is part of the Dawn of War Player's Guide.
From RelicWiki
Dawn of War Vehicle
Penitent Engine
Penitent Engine.jpg
Race Sisters of Battle
Version Soulstorm v1.2
Build Info
Squad penitent engine.jpg
Hotkey P
Build Cost Resource requisition.gif 150 Resource power.gif 330  Resource cap vehicle.gif 4
Build Time 30 s
Built From Manufactorum
Unit Size 1
Requires Shrine of the Living Saint
Limit 2
Unit Stats
Hitpoints 5500
Armour Vehicle Medium
Unit Mass 50
Move Speed 28
Sight Radius 30 (cannot detect)
Weapons
Ranged 2x Heavy Flamer
Melee Power Fist, Power Fist Twin



Contents

Penitent Engine

"Ohhhh! (Heretic's Moaning.)"

When a repentant heretic's crimes are so heinous that even arco-flagellation is not punishment enough, she may be interred in one of the ancient and holy shriving machines known as Penitent Engines. The Penitent Engine meets the enemy in close-quarter combat and is very effective against heretics who unwisely approach for melee. In addition, it makes an ideal leader in a siege situation where it can quickly dispatch major defenders while the rest of the assault catches up.

If the Living Saint dies and is resurrected, a bug results in the hard cap for Penitent Engines being reduced by one until the Living Saint either dies permanently or recharges its Miraculous Intervention ability.

Tactics

The Penitent Engine is without a doubt one of the best walkers in the game, though like the Krootox only comes at Tier 4. One of the Penitent Engine's greatest assets is its incredible speed, which allows it to both reach the front lines quickly and chase down fleeing enemies. The combination of this speed and two Heavy Flamers make the Penitent Engine absolutely devastating against infantry. Be careful that the Penitent Engine does not get too far ahead of the main force, as they can still die fairly quickly when isolated.

A great way to use Penitent Engines is as part of a mobile strike force. Complements include the Living Saint, Lightning Fighters, or any units carried in Rhino Transports. The mobile strike force can then be used to harass and distract the enemy from the main army. When facing the enemy army consider circling around to the back of the enemy with your mobile units. In addition to cutting off their ability to retreat, it will be easier to get the comparatively short ranged Sisters of Battle units all engaged.

Although the Penitent Engine is evenly matched with a Krootox if neither is upgraded, and can win with Reinforced Hull Plating, but loses if the Krootox has Improved Metallurgy researched, even if Penitent Engine is likewise upgraded. The Penitent Engine has no problem taking down other walkers. Though much advised, the Penitent Engine mows infantry down faster with the Flamers than with their melee attacks, so choose how to approach enemies before charging in.

Abilities

Death Explosion

Death Explosion
PassiveAbility icon.jpg Requires Nothing
Target Types Any
Range Self
Area of effect 8 Cooldown time None
Effects When the Penitent Engine is destroyed, there is a 25% chance that any units within the area of effect will be sent flying (35-45 force) and take 10 morale damage.

Weapons

Heavy Flamer

The Penitent Engine comes with 2 Heavy Flamers, but have been listed here only once because the values are the same for both.

Heavy Flamer
RangedStance icon bw.jpg Damage Per Second Values
Infantry Vehicles Buildings Daemons Morale Base Damage
Low Med High H.Med H.Hi Cmdr Low Med High Air Low Med High Med High DPS Base Min Max Min.D
Initial DPS: 41.4 78.2 50.6 69.0 55.2 23.0 27.6 18.4 9.2 2.0 46.0 18.4 27.6 92.0 9.2 25 25 42 50 1

Cost Default Weapon Range 25 Setup Time 0 s
Build Time Default Weapon Accuracy 100% Refire Rate 0.5 s
Area of Effect Range 14 in a 40 degree arc Requires Nothing
Notes When hit, the target takes 1 damage every second for 8 s. This weapon has no fire on the move penalty.

Power Fist

Power Fist
MeleeStance icon bw.jpg Damage Per Second Values
Infantry Vehicles Buildings Daemons Morale Base Damage
Low Med High H.Med H.Hi Cmdr Low Med High Air Low Med High Med High DPS Base Min Max Min.D
Initial DPS: 98.0 76.2 76.2 87.1 76.2 43.6 119.8 108.9 65.3 6.5 65.3 32.7 43.6 87.1 65.3 16.3 50 300 370 10

Cost Default Weapon Range Melee Setup Time 0 s
Build Time Default Weapon Accuracy 65% Refire Rate 1 s
Area of Effect 0 Requires Nothing

Power Fist Twin

Power Fist
MeleeStance icon bw.jpg Damage Per Second Values
Infantry Vehicles Buildings Daemons Morale Base Damage
Low Med High H.Med H.Hi Cmdr Low Med High Air Low Med High Med High DPS Base Min Max Min.D
Initial DPS: 98.0 76.2 76.2 87.1 76.2 43.6 119.8 108.9 65.3 8.7 65.3 32.7 43.6 87.1 65.3 8.1 25 230 300 10

Cost Default Weapon Range Melee Setup Time 0 s
Build Time Default Weapon Accuracy 65% Refire Rate 0.75 s
Area of Effect 0 Requires Nothing

Researchable Upgrades

Wargear: Reinforced Hull Plating

Wargear: Reinforced Hull Plating Hotkey: U
Research vehicle armor.jpg Cost Resource requisition.gif 150 Resource power.gif 100  Research Time 60 s
Researched From Manufactorum
Requires Ecclesiarchal Citadel
Effects Provides a 25% health bonus to Rhino Transports (2500 HP), Immolators (3125 HP), Lightning Fighters (2625 HP), Exorcists (2000 HP), and Penitent Engines (6875 HP).


The Dawn of War Player's Guide

The Dawn of War Player's Guide - Thought of the day: Knowledge is power, guard it well.
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