Wych Squad

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Dawn of War logo.jpg This article is part of the Dawn of War Player's Guide.
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Dawn of War Squad
Wych Squad
Wych Squad.jpg
Race Dark Eldar
Version Soulstorm v1.2
Build Info
Wych icon.jpg
Hotkey H
Build Cost Resource requisition.gif 240 Resource power.gif 60  Resource cap infantry.gif 3
Build Time 36 s
Built From Hall of Blood
Squad Size 4/7
Requires Wych-Cult Arena
Limit None
Unit Stats
Hitpoints 600/1
Armour Infantry Heavy Medium
Morale 600/8/40
Death Penalty -20
Unit Mass 10
Move Speed 20
Sight Radius 30 (detection 30)
Reinforcement
Reinforce Cost Resource requisition.gif 60 Resource power.gif 15 
Reinforce Time 14 s
Weapons
Ranged Splinter Pistol
Melee Impaler



Contents

Wych Squad

"It recalls my days in the arena."

Wyches spend their entire lives perfecting the skills of gladiatorial combat. They battle each other, Warp Beasts, and captured soldiers - and few survive their first fight. Those that do quickly become expert melee combatants, and are hired into service as heavy infantry units that use crippling attacks that slow units and sap morale. In addition, their keen eyes and dark sorceries allow them to detect infiltrated units.

Tactics

On top of the Wych Squad's significant combat prowess, particularly with an upgraded Wych Succubus, the Combat Drugs ability allows them to increase their speed and damage as well as for all the other units around them. Using Combat Drugs to beef up Tier 1 melee units such as the Mandrake Squad and Archon can be especially vicious when coupled with the Archon's Animus Vitae to root enemies in place.

Although by the time you reach Tier 3, it might seem that replacing Wych Squads with the more powerful Warp Beast Packs as soon as possible would be an obvious choice, the Wych Squad has two important advantages. First, they are one of only two mobile detectors available to the Dark Eldar, and without them a Dark Eldar player will need to make much greater use of Piercing Vision to track infiltrated foes. Second, they can act as an alternate means of restoring the fragile morale of Warp Beast Packs by using Combat Drugs near the pack if the Beastmaster's Tame Warp Beasts ability has already been used. This can be doubly potent if the Dark Eldar player uses Rekindle Rage immediately after for a second use.

Squad Leaders

Maximum Squad Leaders Allowed: 1

Wych Succubus

Wych Succubus Hotkey: L
Hg wych icon.jpg Cost Resource requisition.gif 80 Resource power.gif 20  Build Time 18 s
Requirements Haemonculus' Laboratory
Effects None

Abilities

Combat Drugs

Combat Drugs Hotkey: D
Combat drugs icon.jpg Requires None
Target Types All friendly and allied Infantry, Heavy Infantry, Commanders, and Daemon Medium
Range 0
Area of effect 15 Cooldown time 90 s
Effects For 15 s, the Wych Squad and all other squads within the area of affect become morale-immune, attack 30% faster (a 42.6% increase to DPS), and move 40% faster.

Weapons

Splinter Pistol

Splinter Pistol
RangedStance icon bw.jpg Damage Per Second Values
Infantry Vehicles Buildings Daemons Morale Base Damage
Low Med High H.Med H.Hi Cmdr Low Med High Air Low Med High Med High DPS Base Min Max Min.D
Initial DPS: 8.6 8.6 8.6 8.6 6.0 5.2 3.8 3.8 3.8 3.8 4.3 3.8 3.8 3.8 3.8 0.8 1 10 13 2.5
With Soulseeker Ammunition: 11.2 11.2 11.2 11.2 7.8 6.7 4.9 4.9 4.9 4.9 5.6 4.9 4.9 4.9 4.9 1.0 1 10 13 2.5

Cost Default Weapon Range 22 Setup Time 0 s
Build Time Default Weapon Accuracy 60% (78% with Soulseeker Ammunition) Refire Rate 0.4 s
Area of Effect 0 Requires Nothing

Impaler

Impaler
MeleeStance icon bw.jpg Damage Per Second Values
Infantry Vehicles Buildings Daemons Morale Base Damage
Low Med High H.Med H.Hi Cmdr Low Med High Air Low Med High Med High DPS Base Min Max Min.D
Initial DPS: 14.8 14.8 14.8 14.8 14.8 25.8 6.0 6.0 6.0 6.0 7.9 6.0 6.0 6.5 6.0 18.0 36 25 30 5
With Combat Drugs: 21.1 21.1 21.1 21.1 21.1 36.8 8.6 8.6 8.6 8.6 11.3 8.6 8.6 9.3 8.6 25.7 36 25 30 5

Cost Default Weapon Range Melee Setup Time 0 s
Build Time Default Weapon Accuracy 100% Refire Rate 1 s (0.7 s with Combat Drugs)
Area of Effect 0 Requires Nothing
Notes Causes 34% speed reduction and 33% weapon reload time increase for 3 seconds. Effects of multiple hits do not stack.

Weapon Upgrades

Poisoned Blade

Poisoned Blade
Poisoned blades research icon.jpg Damage Per Second Values
Infantry Vehicles Buildings Daemons Morale Base Damage
Low Med High H.Med H.Hi Cmdr Low Med High Air Low Med High Med High DPS Base Min Max Min.D
Initial DPS: 0.5 0.5 0.5 0.5 0.5 0.5 0.5 0.5 0.5 0.5 0.5 0.5 0.5 0.5 0.5 1.0 2.0 0.5 0.5 0.5

Cost See Poisoned Blades Research Range Melee Setup Time 0 s
Build Time See Poisoned Blades Research Accuracy 100% Refire Rate 1 s
Area of Effect 0 Requires Poisoned Blades Research
Notes
  • The Poisoned Blade, when researched, is an addition to and not a replacement for the default Impaler.
  • Causes health degeneration of 9 for 10 seconds. Effects of multiple hits do not stack.
  • This weapon can only attack Infantry, Heavy Infantry, Commanders, and Daemons.

Researchable Upgrades

Poisoned Blades Research

Poisoned Blades Research Hotkey: B
Poisoned blades research icon.jpg Cost Resource requisition.gif 50 Resource power.gif 50  Research Time 30 s
Researched From Haemonculus' Laboratory
Requires Nothing
Effects Equips the Poisoned Blade weapon on Mandrake Squads, Warrior Squads, Warrior Sybarites, Hellion Squads, Hellion Succubi, Scourge Squads, Scourge Sybarites, Wych Squads, Wych Succubi, Beastmasters, the Archon, Incubi, and the Haemonculus.

Soulseeker Ammunition Research

Soulseeker Ammunition Research Hotkey: U
Upgrade soulseeker ammunition icon.jpg Cost Resource requisition.gif 100 Resource power.gif 40  Research Time 40 s
Researched From Haemonculus' Laboratory
Requires Nothing
Effects


The Dawn of War Player's Guide

The Dawn of War Player's Guide - Thought of the day: Knowledge is power, guard it well.
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