Seraphim Squad

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Dawn of War logo.jpg This article is part of the Dawn of War Player's Guide.
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Dawn of War Squad
Seraphim Squad
Seraphim Squad.jpg
Race Sisters of Battle
Version Soulstorm v1.2
Build Info
Squad seraphim.jpg
Hotkey S
Build Cost Resource requisition.gif 200 Resource power.gif 20  Resource cap infantry.gif 3
Build Time 28 s
Built From Adepta Sororitas Convent
Squad Size 4/8
Requires Pristine Sanctuary
Limit None
Unit Stats
Hitpoints 350/1
Armour Infantry Heavy Medium
Morale 450/10/50
Death Penalty -20
Resource Bonus Resource faith.gif +0.25 per Seraphim
Death Gift Resource faith.gif 1 with Martyr's Gift Research
Unit Mass 18
Move Speed 24
Sight Radius 25 (cannot detect)
Reinforcement
Reinforce Cost Resource requisition.gif 50 Resource power.gif
Reinforce Time 11 s
Weapons
Ranged Dual Bolt Pistols
Melee Knife



Contents

Seraphim Squad

"Grant us flight, grant us safe landing."

Soaring over the grim battlefields like angels of vengeance, the Seraphim Squad rains down fire and damnation on those sinners foolish enough to raise arms against the Ecclesiarchy. This fast attack combat unit operates close to the front lines, delivering lightning strikes against infantry units and dropping Krak Grenades against vehicles and fortifications. The sight of the Seraphim soaring overhead provides confidence to their allies and they generate Faith attribute necessary to power the Acts of Faith abilities.

Tactics

Unlike other jump infantry, the Seraphim Squad actually does more damage with ranged attacks, thus ranged is their default stance. Powerful ranged infantry should still be engaged in melee to deny them use of their heavy weaponry. In Tier 2 Seraphim Squads become extremely useful with their Angelic Visage ability. Combined with a Battle Sister Squad's Flamers, you can field a force that can break the enemy's morale rapidly and is itself nearly impossible to break. Seraphim Squads also gain Krak Grenades that allow them to launch hit and run attacks on enemy bases and vehicles. With Veteran Superiors' Inferno Pistols, Listening Posts can easily be taken down, allowing for quick harassment and decap of strategic points, depriving the enemy of a successful economy and keeping them on their toes. Although their mobility is later surpassed by Lightning Fighters, they remain excellent base raiders with Krak Grenades and Angelic Visage is the only means Sisters of Battle have to restore morale in an emergency.

The best use for Seraphim Squads are anti-melee dancers. Losing very little accuracy on the move and having the ability to turn around and fire on attackers, Seraphim Squads still have a very high FotM accuracy of 70% which, with their speed and some good micro skills, enables a melee squad to be effectively countered by being able to do little more than simply pursue a Seraphim Squad, being shot until they die.

Although Seraphim Squads require the Pristine Sanctuary to be built first, this is usually not a problem as the Battle Sister Squads in particular need this building for access to Flamers. Thus a rapid Seraphim Squad build can easily be employed to field them as early as possible. In campaigns, sending two or three Seraphim Squads directly to the opponent's base will result in a total mind-bomb attack. Most races can't be quick enough to built their higher tier units and early-game units have Infantry armor which the Seraphims excel in destroying. Finish off what few units they have along with their builders for a quick and easy victory. This tactic works well with all races but would require a Missionary or Death-Cult Assassin to spot infiltrated units of the Tau and Dark Eldar, a Canoness or a Battle Sister Squad with Flamers to soak damage and demoralize enemies respectively when facing Orks or Necrons.

Squad Leaders

Maximum Squad Leaders Allowed: 1

Seraphim Veteran Superior

Seraphim Veteran Superior Hotkey: L
Squad leader seraphim.jpg Cost Resource requisition.gif 70 Resource power.gif 15  Build Time 15 s
Requirements Ecclesiarchal Cathedral, Pristine Sanctuary
Effects
  • +100 maximum Morale, +1 Morale Regeneration
  • Increases squad's weapon damage by 30%.

Abilities

Jump

Jump Hotkey: J
Jump.jpg Requires Nothing
Target Types Terrain
Range 70
Area of effect None Cooldown time 45 s
Effects The Seraphim Squad quickly jumps over any intervening terrain to another location. At full charge the Seraphim Squad will have 2 jumps available, requiring 90 s total to recharge from empty.

Angelic Visage

Angelic Visage Hotkey: G
Ability angelic visage.jpg Requires Ecclesiarchal Cathedral
Target Types All friendly Infantry, Heavy Infantry, and Commanders
Range 25
Area of effect 15 Cooldown time 120 s
Effects The soaring angelic form of the the Seraphim inspires nearby troops, giving a variety of bonuses to the squad and any friendly units within the area of effect for 24 s.
  • Instantly restores squads' morale.
  • Gives immunity to morale damage.
  • Increases the max damage of all weapons by 25%.

Krak Grenades

Krak Grenades Hotkey: K
Ability krak grenades.jpg Requires Wargear: Krak Grenades
Target Types any enemy Vehicle or Building
Range 18
Area of effect None Cooldown time 120 s
Effects Deals massive damage to a single vehicle or building.
Damage Values
Infantry Vehicles Buildings Daemons Base Damage
Low Med High H.Med H.Hi Cmdr Low Med High Air Low Med High Med High Morale Min Max Min.D
- - - - - - 450-562.5 600-750 600-750 - 450-562.5 600-750 300-375 - - 0 600 750 0

Zealot Charge

Zealot Charge
PassiveAbility icon.jpg Requires Zealot Charge Research
Target Types All enemy Infantry, Heavy Infantry, Commanders, and Daemons
Range 12
Area of effect None Cooldown time Passive ability
Effects Once researched, when on Assault Stance Seraphim will automatically charge the enemy once in range and cause 25 damage, knocking the target down (10 force).

Weapons

Dual Bolt Pistols

Dual Bolt Pistols
RangedStance icon bw.jpg Damage Per Second Values
Infantry Vehicles Buildings Daemons Morale Base Damage
Low Med High H.Med H.Hi Cmdr Low Med High Air Low Med High Med High DPS Base Min Max Min.D
Initial DPS: 7.4 7.4 7.4 7.4 5.6 4.6 2.8 2.7 2.7 2.8 5.8 2.8 2.7 5.6 2.8 2.1 4 15 20 2.5
With Leadership: 9.6 9.6 9.6 9.6 7.3 6.0 3.6 2.7 2.7 3.6 7.5 3.6 2.7 7.3 3.6 2.1 4 19.5 26 2.5
With Wargear: Psyocculum: 11.1 11.1 11.1 11.1 8.4 6.9 4.2 2.7 2.7 4.2 8.7 4.2 2.7 8.4 4.2 2.1 4 22.5 30 2.5
With Leadership + Wargear: Psyocculum: 14.4 14.4 14.4 14.4 11.0 9.0 5.4 2.7 2.7 5.4 11.3 5.4 2.7 11.0 5.4 2.1 4 29.3 39 2.5

Cost Default Weapon Range 19 Setup Time 0
Build Time Default Weapon Accuracy 85% Refire Rate 0.8 s
Area of Effect None Requires Nothing
Notes This weapon has 70% accuracy when firing on the move.

Knife

Knife
MeleeStance icon bw.jpg Damage Per Second Values
Infantry Vehicles Buildings Daemons Morale Base Damage
Low Med High H.Med H.Hi Cmdr Low Med High Air Low Med High Med High DPS Base Min Max Min.D
Initial DPS: 5.1 6.8 5.7 6.3 5.7 2.8 1.6 1.6 1.6 1.6 2.3 1.6 1.6 5.7 1.6 0.8 2.5 15 20 2.5
With Leadership: 6.6 8.8 7.4 8.2 7.4 3.6 1.6 1.6 1.6 1.6 3.0 1.6 1.6 7.4 1.6 0.8 2.5 19.5 26 2.5

Cost Default Weapon Range Melee Setup Time 0
Build Time Default Weapon Accuracy 65% Refire Rate 1 s
Area of Effect None Requires Nothing

Researchable Upgrades

Wargear: Krak Grenades

Wargear: Krak Grenades Hotkey: K
Research krak grenades.jpg Cost Resource requisition.gif 75 Resource power.gif 75  Research Time 40 s
Researched From Adepta Sororitas Convent
Requires Ecclesiarchal Cathedral
Effects Allows Seraphim Squads and Celestian Squads to use Krak Grenades.

Wargear: Blessed Ammunition

Wargear: Blessed Ammunition Hotkey: B
Research blessed ammo.jpg Cost Resource requisition.gif 100 Resource power.gif 75  Research Time 45 s
Researched From Pristine Sanctuary
Requires Nothing
Effects Reduces the damage reduction from cover enemy units receive by 50% when attacking with the Bolt Pistols, Bolters, and Heavy Bolters used by the Missionary, Battle Sister Squad, Veteran Superior, Seraphim Squad, Seraphim Veteran Superior, Celestian Squad, Celestian Veteran Superior, Canoness, Confessor, and Rhino Transport.

Wargear: Blessed Armor

Wargear: Blessed Armor Hotkey: C
Sisters Research infantry health icon.jpg Cost Resource requisition.gif 100 Resource power.gif 50  Research Time 45 s
Researched From Pristine Sanctuary
Requires Ecclesiarchal Cathedral
Effects

Zealot Charge Research

Zealot Charge Research Hotkey: Z
Research zealot charge.jpg Cost Resource requisition.gif 75 Resource power.gif 50  Research Time 20 s
Researched From Pristine Sanctuary
Requires Ecclesiarchal Citadel
Effects Allows Seraphim Squads, Sister Repentia Squads and Mistresses to use the Zealot Charge ability.

Wargear: Psyocculum

Wargear: Psyocculum Hotkey: Y
Research infantry range.jpg Cost Resource requisition.gif 150 Resource power.gif 50  Research Time 45 s
Researched From Pristine Sanctuary
Requires Ecclesiarchal Citadel
Effects

Martyr's Gift Research

Martyr's Gift Research Hotkey: G
Research martyrs gift.jpg Cost Resource requisition.gif 75 Resource power.gif 75  Research Time 25 s
Researched From Holy Reliquary
Requires Ecclesiarchal Chapel
Effects Enables the gift of Faith on death for the Canoness, Veteran Superior, Seraphim Squad, Celestian Squad, and Living Saint.

Wargear: Chaplet Ecclesiasticus

Wargear: Chaplet Ecclesiasticus Hotkey: H
SB faith1 icon.jpg Cost Resource requisition.gif 125 Resource power.gif 50  Research Time 35 s
Researched From Holy Reliquary
Requires Nothing
Effects

Heart of Worship Research

Heart of Worship Research Hotkey: H
SM faith2 icon.jpg Cost Resource requisition.gif 165 Resource power.gif 75  Research Time 35 s
Researched From Holy Reliquary
Requires Shrine of the Living Saint, Wargear: Chaplet Ecclesiasticus
Effects




The Dawn of War Player's Guide

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