Techpriest Enginseer

From RelicWiki

Dawn of War logo.jpg This article is part of the Dawn of War Player's Guide.
From RelicWiki
Dawn of War Support Unit
Techpriest Enginseer
IG Techpriest.jpg
Race Imperial Guard
Version Dark Crusade v1.2
Soulstorm v1.2
Build Info
IG Techpriest icon.jpg
Hotkey E
Build Cost Resource requisition.gif 75 Resource power.gifResource cap infantry.gif 0
Build Time 20 s
Built From Field Command
Unit Size 1
Requires Nothing
Limit 3
Unit Stats
Hitpoints 310/1
Armour Commander
Morale 300/3/40
Unit Mass 12
Move Speed 16
Sight Radius 25 (cannot detect)
Weapons
Ranged Laspistol
Melee Power Axe



Contents

Techpriest Enginseer

"As you wish, so shall it be done."

Techpriest Enginseers are the field agents of the Adeptus Mechanicus, the ancient Mars-based religion and guild that, bound by a contract struck with the Emperor Himself, is tasked with keeping the arcane secrets of technology and assisting the Imperium in this regard (in exchange for a great degree of authority and influence in the Imperium at large). Low-ranking Adeptus Mechanicus members, the Enginseers are ordered by their superiors to work with and under the authority of the Imperial Guard to maintain their equipment and vehicles before, after, or even during combat. Techpriests are also responsible for the construction of all Imperial Guard field structures.

As they do not actually contribute to the advancement of science directly, higher ranking Techpriests see the Enginseers as lowly but necessary servants, and thus pay them little respect. However, despite this, the Enginseers take pride in their work and at the notion of being among the best builders in the Imperium.

The Techpriest is immune to morale damage in Dark Crusade.

Tactics

Techpriest Enginseers are equipped with powerful commander armor, providing them with the greatest defence of any builder. Because of this, they can build and repair structures while under attack, especially in the early game when it is crucial to capture as much of the map as possible. Their repair rate is the highest the in game (surpassing even a Heretic using Forced Labor) even high enough to out-repair many units' damage rates to buildings and vehicles.

Some players use a tactic referred to as a turret rush. This tactic calls for the starting Techpriest Enginseer to run immediately to a contested point or player's base, and begin building a Heavy Bolter Turret, usually just out of sight of the enemy player. This is only possible in Dark Crusade, where turrets were enabled to be built anywhere, not just in a zone of control. Since the Techpriest Enginseer is able to withstand large amounts of early unit's damage, and since turrets are effective against most early infantry, this tactic can quickly cripple an inexperienced player by leaving no way to get rid of either the Techpriest Enginseer or the Heavy Bolter Turret.

In Dark Crusade 1.2 this tactic is of reduced effectiveness now that turrets require either an Infantry Command or Tactica Control. This slows down the turret rush by 30 to 40 seconds. Turrets cannot be placed quite so aggressively anymore, although they can still be used to secure forward positions without a completed Listening Post.

Techpriests take a long time to build and come from the HQ which also has to build your starting Guardsmen Squads, making for some tough decisions during the beginning of the game about what to build. You should normally build some Guardsmen before a Techpriest or you'll fall behind on map control.

The number of repairers is dictated by the building/vehicle, not the builder. Thus in teamgames only 1 Servitor could repair your vehicles/buildings. But you could use multiple Techpriests to repair another race's vehicles and buildings. Therefore, it's almost always better to use your TP instead of other builders. The Eldar Bonesinger repairs cheaper, but is still only half as fast.

The Techpriest can be used to man building guns in Listening Posts, Mechanized Commands, Infantry Commands, or Field Commands. It can also use the guns of a Chimera.

Techpriests have the best combat abilities out of any builder unit and can be used to tie up a ranged squad in melee in a pinch.

Of worthy note is that the Techpriest Enginseer has bugged morale. The Techpriest receives no morale damage whatsoever. While this is hardly noticed, it also contributes to the Techpriest's durability. However, by the time players' care about a Techpriest's morale being bugged, it has most likely died already due to stronger units appearing on the field.

Abilities

Repair

Repair Hotkey: E
Repair.jpg Requires Nothing
Target Types Damaged friendly vehicles and buildings
Range 0
Area of effect 0 Cooldown time 0
Cost 75% of the unit's original build cost
Effects This unit can repair Imperial Guard vehicles and buildings. Unlike other races, only one Techpriest can repair a vehicle or building at a time with the exception of the Field Command which can be repaired by 3 Techpriests at once like normal. Techpriests repair at a rate of 60 hitpoints per second.

Build

Build Hotkey: B
Train units.jpg Requires Nothing
Target Types Terrain
Range 0
Area of effect 0 Cooldown time 0
Cost Various
Effects This unit is the builder for the Imperial Guard. It is responsible for all construction duties. Using two builders decreases construction time by 33%, but more than two has no further improvement.

Weapons

Laspistol

Laspistol
RangedStance icon bw.jpg Damage Per Second Values
Infantry Vehicles Buildings Daemons Morale Base Damage
Low Med High H.Med H.Hi Cmdr Low Med High Air Low Med High Med High DPS Base Min Max Min.D
Initial DPS: 9.6 7.6 6.8 6.0 4.9 1.9 1.6 1.5 0.3 1.6 3.8 3.6 0.3 4.8 0.3 0.5 2.05 25 35 0.5

Cost Default Weapon Range 25 Setup Time 0 s
Build Time Default Weapon Accuracy 50% Refire Rate 1 s
Area of Effect 0 Requires Nothing
Notes This weapon does only 0.05 morale damage in Dark Crusade

Power Axe

Power Axe
MeleeStance icon bw.jpg Damage Per Second Values
Infantry Vehicles Buildings Daemons Morale Base Damage
Low Med High H.Med H.Hi Cmdr Low Med High Air Low Med High Med High DPS Base Min Max Min.D
Initial DPS: 6.0 8.3 5.0 5.0 1.0 1.0 1.0 1.0 1.0 1.0 5.0 2.5 1.7 2.6 1.0 1 2 9.0 11.0 1.0

Cost Default Weapon Range Melee Setup Time 0 s
Build Time Default Weapon Accuracy 100% Refire Rate 1 s
Area of Effect 0 Requires Nothing
Notes This weapon does no morale damage in Dark Crusade


The Dawn of War Player's Guide

The Dawn of War Player's Guide - Thought of the day: Knowledge is power, guard it well.
Space Marines Chaos Eldar Orks Imperial Guard Tau Necrons Dark Eldar Sisters of Battle

Infantry

Servitor

Scout Marine Squad

Space Marine Squad

Assault Marine Squad

Grey Knights

Terminator Squad

Assault Terminator Squad

Skull Probe

Apothecary

Force Commander

Librarian

Chaplain

Infantry

Heretic

Cultist Squad

Chaos Space Marine Squad

Raptor Squad

Khorne Berzerker Squad

Horror Squad

Possessed Squad

Obliterators

Chaos Lord

Chaos Sorcerer

Daemon Prince

Bloodthirster

Infantry

Bonesinger

Guardian Squad

Ranger Squad

Howling Banshee Squad

Dark Reaper Squad

Fire Dragon Squad

Warp Spider Squad

Harlequin

Farseer

Seer Council

Avatar of Khaine

Infantry

Gretchin

Slugga Boy Squad

Shoota Boy Squad

Stormboyz

Tankbustaz

Nobz Squad

Flash Gitz

Mega Armoured Nobz

Mad Dok

Big Mek

Warboss

Infantry

Techpriest Enginseer

Guardsmen Squad

Heavy Weapons Team

Kasrkin

Ogryns

Command Squad

Commissar

Psyker

Priest

Vindicare Assassin

Infantry

Earth Caste Builder

XV15 Stealth Team

Vespid Stingwing Strain

Fire Warrior Team

Kroot Carnivores

Kroot Shaper

Pathfinder Team

XV88 Broadside Battlesuit

XV8 Crisis Battlesuit

Kroot Hound Pack

Tau Commander

Ethereal

Shas'Ui Bodyguard

Infantry

Builder Scarabs

Necron Warriors

Wraith

Flayed Ones

Immortals

Pariahs

Necron Lord

Essence of the Nightbringer

Essence of the Deceiver

Infantry

Tortured Slave

Mandrake Squad

Warrior Squad

Hellion Squad

Scourge Squad

Wych Squad

Warp Beast Pack

Archon

Haemonculus

Infantry

Ecclesiarchal Servitor

Missionary

Battle Sister Squad

Seraphim Squad

Celestian Squad

Death-Cult Assassin

Sister Repentia Squad

Canoness

Avenging Angel

Confessor

Living Saint

Space Marines Chaos Eldar Orks Imperial Guard Tau Necrons Dark Eldar Sisters of Battle

Vehicles

Rhino

Land Speeder

Dreadnought

Hellfire Dreadnought

Land Speeder Tempest

Predator

Whirlwind

Land Raider

Vehicles

Chaos Rhino

Defiler

Chaos Predator

Hell Talon

Vehicles

Falcon Grav Tank

Vyper

Wraithlord

Nightwing

Shuriken Grav Platform

Brightlance Grav Platform

Fire Prism

Vehicles

Wartrukk

Wartrak

Killa Kan

Fighta-Bomma

Looted Tank

Squiggoth

Vehicles

Chimera

Sentinel

Hellhound

Basilisk

Marauder Bomber

Leman Russ

Baneblade

Vehicles

Devilfish Troop Carrier

Skyray Missile Gunship

Drone Squad

Drone Harbinger

Barracuda

Hammerhead Gunship

Krootox

Greater Knarloc

Vehicles

Tomb Spyder

Attack Scarabs

Destroyer

Heavy Destroyer

Lord Destroyer

Restored Monolith

Vehicles

Reaver Jetbike

Raider

Talos

Raven

Ravager

Dais of Destruction

Vehicles

Rhino Transport

Immolator

Lightning Fighter

Exorcist

Penitent Engine

Space Marines Chaos Eldar Orks Imperial Guard Tau Necrons Dark Eldar Sisters of Battle

Buildings

Stronghold

Listening Post

Plasma Generator

Thermo Plasma Generator

Chapel-Barracks

Armoury

Machine Cult

Sacred Artifact

Orbital Relay

Heavy Bolter Turret

Mine Field

Buildings

Desecrated Stronghold

Listening Post

Plasma Generator

Thermo Plasma Generator

Chaos Temple

Chaos Armoury

Sacrificial Circle

Machine Pit

Daemon Pit

Heavy Bolter Turret

Mine Field

Buildings

Webway Assembly

Listening Shrine

Plasma Generator

Thermo Plasma Generator

Webway Gate

Aspect Portal

Soul Shrine

Support Portal

Support Platform

Mine Field

Buildings

Settlement

Da Listenin' Post

Generator

Bigga Generator

Waaagh! Banner

Da Boyz Hut

Pile O Gunz!

Da Mek Shop

Mine Field

Buildings

Field Command

Listening Post

Plasma Generator

Thermo Plasma Generator

Infantry Command

Tactica Control

Mechanized Command

Mars Pattern Command

Heavy Bolter Turret

Mine Field

Buildings

Cadre Headquarters

Listening Post

Plasma Generator

Thermo Plasma Generator

Tau Barracks

Path to Enlightenment

Kroot Shaping Center

Vehicle Beacon

Kauyon Command Post

Mont'ka Command Post

Coalition Center

Buildings

Dormant Monolith

Obelisk

Plasma Generator

Thermo Plasma Generator

Summoning Core

Forbidden Archive

Greater Summoning Core

Energy Core

Gauss Turret

Buildings

Kabal Fortress

Tower of Loathing

Plasma Generator

Thermo Plasma Generator

Slave Chamber

Hall of Blood

Haemonculus' Laboratory

Dark Foundry

Wych-Cult Arena

Soul Cage

Buildings

Ecclesiarchal Chapel

Listening Post

Plasma Generator

Thermo Plasma Generator

Adepta Sororitas Convent

Pristine Sanctuary

Manufactorum

Holy Reliquary

Shrine of the Living Saint

Inferno Turret

Purgatus Mine Field