Flayed Ones (Dark Crusade)

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Dawn of War logo.jpg This article is part of the Dawn of War Player's Guide.
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Dawn of War Squad
Flayed Ones
Flayed One 2.jpg
Race Necrons
Version Dark Crusade v1.2
Build Info
Necron flayed one icon.jpg
Hotkey F
Build Cost Resource power.gif 120  Resource cap infantry.gif 3
Build Time 36 s
Built From Dormant Monolith, Restored Monolith
Squad Size 4/8
Requires Summoning Core
Limit None
Unit Stats
Hitpoints 700/2
Armour Infantry Heavy Medium
Morale Immune/-/-
Unit Mass 25
Move Speed 10
Sight Radius 20 (cannot detect)
Reinforcement
Reinforce Cost Resource power.gif 30 
Reinforce Time 30 s
Weapons
Ranged None
Melee Flayed One Claw



Contents

Flayed Ones

Dedicated close combat machines, the Flayed Ones are Necrons who pride themselves on striking fear in their foe by wearing the skinned hides of their victims. They are also able to deep strike and crawl from beneath the earth, adding to their already terrifying nature.

Tactics

Flayed One spamming is a cheap and effective tactic used by many Necron players. Flayed Ones are deployed via Deep Strike in the player's base, near the Necron Monolith. They are reinforced to their full squad size, then loaded back into the Monolith. Once a critical mass has been achieved, a spotter unit such as Builder Scarabs are used to locate the enemy base and then the entire force is deployed in the enemy base. From this point forward, the Necron player builds nothing but Flayed Ones, immediately deep striking them into the field and directing them to destroy enemy buildings rather than try to slowly chase around the enemy infantry. The Flayed Ones are durable enough to weather the incoming fire for quite some time, often long enough to destroy the enemy base despite the attempts by the defenders.

Abilities

Reassemble

Reassemble
PassiveAbility icon.jpg Requires Nothing
Target Types Own squad
Range 0
Area of effect 0 Cooldown time Passive ability
Effects Necrons have the uncanny ability to reassemble themselves even after taking severe damage. If a Flayed One is killed there is a 50% chance that it will stand back up with 30% of its original Hitpoints.

Fear

Fear
PassiveAbility icon.jpg Requires Nothing
Target Types Own squad
Range 0
Area of effect 10 Cooldown time Passive ability
Effects The Flayed Ones terrifying visage has a severe impact on the enemy's morale. Enemy units within the area of effect lose 3 morale every second per Flayed One.

Necron Summoning

Necron Summoning Hotkey: J
Necron summon icon.jpg Requires Summoning Core
Target Types Friendly non-turret building
Range 1000
Area of effect Entire squad Cooldown time 120 s
Effects The Flayed Ones teleport to the targeted friendly building. At full charge the Flayed Ones can make one teleportation.

Weapons

Flayed One Claw

Flayed One Claw
MeleeStance icon bw.jpg Damage Per Second Values
Infantry Vehicles Buildings Daemons Morale Base Damage
Low Med High H.Med H.Hi Cmdr Low Med High Air Low Med High Med High DPS Base Min Max Min.D
Initial DPS: 47.0 47.0 47.0 47.0 31.3 23.5 23.5 19.6 7.8 NA 3.9 1.6 0.3 31.3 7.8 0.2 0.5 105 130 0.5

Cost Default Weapon Range Melee Setup Time 0 s
Build Time Default Weapon Accuracy 100% Refire Rate 1.5 s
Area of Effect 0 Requires Nothing




The Dawn of War Player's Guide

The Dawn of War Player's Guide - Thought of the day: Knowledge is power, guard it well.
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