Listening Post (Imperial Guard) (Dark Crusade)

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Dawn of War logo.jpg This article is part of the Dawn of War Player's Guide.
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Dawn of War Building
Listening Post
IG Listeningpost.jpg
Race Imperial Guard
Version Dark Crusade v1.2
Build Info
IG Listeningpost icon.jpg
Hotkey L
Build Cost Resource requisition.gif 100 Resource power.gif
Return Value Resource requisition.gif 50 Resource power.gif
Build Time 30 s
Built By Techpriest Enginseer
Requires Strategic Point or Relic
Limit None
Unit Stats
Hitpoints 2500
Armour Building Low
Resource Bonus Resource requisition.gif +6
Resource Gift Resource requisition.gif 50
Control Radius 35
Sight Radius 30 (detection 7 by Strategic Point or Relic)
Weapons
Ranged 4x Lasguns
Melee None



Contents

Listening Post

By placing a Listening Post on a Strategic Point or Relic, the Imperial Guard can prevent the point from being immediately decapped and receive a bonus to the Requisition provided by the point. Upgrades can arm the Listening Post and further improve its Requisition rate.

Tactics

Although the cheap LP2 upgrade is almost always worth getting, never get the second upgrade for the Imperial Guard Listening Post. Neither the weapon nor the health of the Listening Post is improved with the addon so the only reason to upgrade is for the improved requisition, but it would take nearly 7 minutes to get a return on the requisition investment needed to build the LP3 add-on from the added 6 requisition every 10 seconds that it generates. This is shortened to around 5:45 with Escalate Engagement researched, and around 4:40 with Ordo Exterminatus researched as well, still both very long times to finally start seeing a return on an investment that would probably be better spent elsewhere.

Abilities

Bunker

Bunker
Unload here.jpg Requires Nothing
Target Types Friendly infantry capable of being transported
Range 0
Area of effect 0 Cooldown time 0 s
Effects The Listening Post has 1 slot to bunker a unit inside. This unit mans the mounted guns and can quickly transfer to any other building with bunker slots. Because Ogryns require two bunker slots they cannot enter or use tunnels to transfer to a Listening Post. Transportation between buildings takes 5 seconds, no matter the distance or squad type/size.

Add-ons

Fortified Position Add-on

Fortified Position Add-on Hotkey: U
IG LPupgrade1 icon.jpg Cost Resource requisition.gif 100 Resource power.gif 55  Build Time 35 s
Requires Nothing
Effects </b>

Heavily Fortified Position Add-on

Heavily Fortified Position Add-on Hotkey: U
IG LPupgrade2 icon.jpg Cost Resource requisition.gif 250 Resource power.gif 100  Build Time 45 s
Requires Fortified Position and Battle Command
Effects Increase the Requisition rate of the Listening Post by another Resource requisition.gif +6 (Resource requisition.gif +24 total ).

Researches

Escalate Engagement

Escalate Engagement Hotkey: R
IG Requisition1 icon.jpg Cost Resource requisition.gif 75 Resource power.gif 250  Research Time 60 s
Researched From Listening Post
Requires Battle Command
Effects Provides a 20% bonus to the global Requisition rate. It does not effect the requisition gift from completing an Listening Post.

Ordo Exterminatus

Ordo Exterminatus Hotkey: R
IG Requisition2 icon.jpg Cost Resource requisition.gif 100 Resource power.gif 300  Research Time 75 s
Researched From Listening Post
Requires Regimental Command and Escalate Engagement
Effects Provides a further 25% bonus to the global Requisition rate. It does not effect the requisition gift from completing an Listening Post (Imperial Guard). This bonus stacks with the bonus from Escalate Engagement giving a 50% bonus total.

Weapons

The Listening Post weapons must be manned by Imperial Guard squads bunkered inside the building. Commissars, Psykers, Priests, and the Vindicare Assassin cannot man guns although they still take up a bunker position. Ogryns cannot fit inside a Listening Post as they require two bunker slots.

The Lasguns are mounted on all four sides of the building and can fire at their own targets without reducing the damage dealt by any other gun. This allows the Listening Post to target and attack at full damage four different targets when completely surrounded.

Lasguns Bunker

Lasguns Bunker
RangedStance icon bw.jpg Damage Per Second Values
Infantry Vehicles Buildings Daemons Morale Base Damage
Low Med High H.Med H.Hi Cmdr Low Med High Air Low Med High Med High DPS Base Min Max Min.D
Initial DPS: 30.6 28.1 25.5 23.0 20.4 7.9 12.8 7.9 7.9 NA 7.9 7.9 7.9 23.0 7.2 3.8 10.05 52 84 10.5

Cost Default Weapon Range 25 Setup Time 0 s
Build Time Default Weapon Accuracy 75% Refire Rate 1 s
Area of Effect 0 Requires Nothing

Weapon Upgrades

Heavy Bolter

Heavy Bolter
IG LPupgrade1 icon.jpg Damage Per Second Values
Infantry Vehicles Buildings Daemons Morale Base Damage
Low Med High H.Med H.Hi Cmdr Low Med High Air Low Med High Med High DPS Base Min Max Min.D
Initial DPS: 19.4 30.8 26.9 33.3 27.2 10.7 7.8 7.2 7.2 NA 16.3 8.9 11.1 27.1 7.2 3.3 5.05 45.3 55.0 5.5

Cost See Fortified Position Add-on Range 25 Setup Time 0 s
Build Time See Fortified Position Add-on Accuracy 65% Refire Rate 0.5 s
Area of Effect 0 Requires Fortified Position Add-on


The Dawn of War Player's Guide

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