Lord Destroyer (Dark Crusade)

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Dawn of War logo.jpg This article is part of the Dawn of War Player's Guide.
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Dawn of War Vehicle
Lord Destroyer
Lord destroyer.jpg
Race Necrons
Version Dark Crusade v1.2
Build Info
Necron lord destroyer icon.jpg
Hotkey O
Build Cost Resource power.gif 350  Resource cap vehicle.gif 3
Build Time 30 s
Built From Dormant Monolith, Restored Monolith
Unit Size 1
Requires Energy Core
Limit 2
Unit Stats
Hitpoints 1250/2
Armour Commander
Unit Mass 60
Move Speed 30
Sight Radius 25 (cannot detect)
Weapons
Ranged Staff of Light
Melee Staff of Light (Melee)



Contents

Lord Destroyer

A Necron Lord who has been mounted on a Destroyer chassis for increased mobility. A secondary commander in the Necron force capable of controlling vehicles and creating stasis fields.

Tactics

The Lord Destroyer can be used not only to eliminate vehicular threats by possessing them, but also turns them against their owner. While unable to possess relic vehicles, there are a multitude of other good vehicles to possess. However, the attempt to possess an enemy vehicle can be quite dangerous, as the range of the possess ability is rather short, it takes a reasonable amount of time to complete, and the Lord Destroyer has relatively little health. Using stasis before attempting to possess an enemy vehicle can greatly increase the chances of success.

Possessing an enemy transport can be an especially useful target for the mobility-challenged Necrons. If the target vehicle is unoccupied, the Necron forces now have a transport vehicle they can use to quickly zip troops around the battlefield, something their army lacks. If the vehicle still has troops inside, those troops are ejected onto the battlefield where they can be cut down by Necron forces.

Overall, the Lord Destroyer is not an especially good vehicle. He is weak for a commander even by T1 standards and he is available at T3. Necrons win fights through attrition, so the ability to remove targets from damage doesn't massively work in the Necron's favor unless they are simply overwhelmed. And their best ability is the chance to trade themselves for a BETTER enemy vehicle. Or at least make them waste those resources.

Judicious use of the stasis field can help sway combat by allowing your troops to concentrate fire easier, and it has a relatively short cooldown. However, for its cap, cost, and overall fragility, it is difficult to justify purchasing the Lord Destroyer.

Abilities

Possess Enemy Vehicle

Possess Enemy Vehicle Hotkey: P
Necron possess enemy icon.jpg Requires Nothing
Target Types Vehicles
Range 8
Area of effect 0 Cooldown time 0
Effects The Lord Destroyer merges with the targeted vehicle and takes control of it until it is destroyed. Possessing a vehicle take 8 seconds. When the vehicle is destroyed the Lord Destroyer returns to the battlefield with 25% health.

Note: The Lord Destroyer can not possess enemy Relic vehicles and Necron vehicles.

Stasis Field

Stasis Field Hotkey: F
Necron stasis field icon.jpg Requires Nothing
Target Types Any
Range 30
Area of effect 5 Cooldown time 60 s
Effects The Lord Destroyer creates a Stasis Field at the targeted location. Any units within the Area of Effect are unable to repair, regenerate, reinforce, build or make upgrades. However they also can't be damaged in any way. The field lasts for 30 seconds.

Weapons

Staff of Light

Staff of Light
RangedStance icon bw.jpg Damage Per Second Values
Infantry Vehicles Buildings Daemons Morale Base Damage
Low Med High H.Med H.Hi Cmdr Low Med High Air Low Med High Med High DPS Base Min Max Min.D
Initial DPS: 14.1 27.3 23.0 20.7 16.1 11.5 9.2 4.6 2.8 NA 11.5 4.6 2.8 16.1 2.8 1.1 3 55.7 75.5 4

Cost Default Weapon Range 25 Setup Time 0 s
Build Time Default Weapon Accuracy 70% Refire Rate 1 s
Area of Effect 0 Requires Nothing

Staff of Light (melee)

Staff of Light (melee)
MeleeStance icon bw.jpg Damage Per Second Values
Infantry Vehicles Buildings Daemons Morale Base Damage
Low Med High H.Med H.Hi Cmdr Low Med High Air Low Med High Med High DPS Base Min Max Min.D
Initial DPS: 34.4 85.9 85.9 85.9 85.9 45.8 34.4 28.6 114.6 NA 45.8 40.1 22.9 34.4 114.6 20.8 50 125 150 5

Cost Default Weapon Range Melee Setup Time 0 s
Build Time Default Weapon Accuracy 100% Refire Rate 1.2 s
Area of Effect 0 Requires Nothing




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