Whirlwind (Dark Crusade)

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Dawn of War logo.jpg This article is part of the Dawn of War Player's Guide.
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Dawn of War Vehicle
Whirlwind
SMWhirlwind.jpg
Race Space Marines
Version Dark Crusade v1.2
Build Info
SMWhirlwind icon.jpg
Hotkey W
Build Cost Resource requisition.gif 190 Resource power.gif 300  Resource cap vehicle.gif 5
Build Time 30 s
Built By Machine Cult
Requires Fortress Monastery, Heavy Armor Deployment
Limit 1
Unit Stats
Hitpoints 2500
Armour Vehicle Medium
Unit Mass 50
Move Speed 24
Sight Radius 35 (cannot detect)
Weapons
Ranged Missile Battery
Melee None



Contents

Whirlwind

"Whirlwind Artillery Tank here."

The only real artillery used by the Space Marine forces. Working more as an elite strike team than a regular army, the Space Marines rarely fight in sieges or trench wars, where conventional artillery is mostly used. However, when deemed necessary, the Whirlwind can be deployed to support its infantry brethren. Armed with a long ranged missile battery, the lightly armoured tank usually follows slightly behind the main battle line, raining death upon the enemy from afar.

Tactics

The Whirlwind is designed for disrupting enemy infantry from afar. This is very useful for the ranged armies of the Space Marines, who need enemies kept away from them. The Whirlwind serves this purpose admirably and can do so in safety far from the front lines. Compared to the Basilisk, a more commonly used artillery, the Whirlwind does more damage and has a greater area of effect. Unfortunately it has less range, fires more slowly, takes more vehicle cap, has a limit of one, and lacks anything to compare to the Earthshaker Round.

If used properly a Whirlwind can be a boon to a Space Marine army, but keep in mind the limitations. Using five vehicle cap can be hard to justify as a Predator takes the same amount and two Dreadnoughts take six.

However, against massed infantry armies, especially ranged heavy ones (Tau in particular), they are deadly, doing good damage as well as disrupting the enemy's fire and allowing you to close quickly for melee.

Abilities

Death Explosion

Death Explosion
PassiveAbility icon.jpg Requires Nothing
Target Types Any
Range Self
Area of effect 10 Cooldown time None
Effects When the Whirlwind is destroyed, there is a 25% chance that any units within the area of effect will be sent flying (35-45 force) and take 10 morale damage.

Weapons

Missile Battery

Missile Battery
RangedStance icon bw.jpg Damage Per Second Values
Infantry Vehicles Buildings Daemons Morale Base Damage
Low Med High H.Med H.Hi Cmdr Low Med High Air Low Med High Med High DPS Base Min Max Min.D
Initial DPS: 44.3 44.3 44.3 44.3 44.3 44.6 31.4 18.1 9.4 NA 22.0 17.6 13.1 44.3 44.6 6 60 348 532 25

Cost Default Weapon Range 90 (min 12) Setup Time 5 s
Build Time Default Weapon Accuracy 100%, offset 0, blind offset 10 Refire Rate 5 s
Area of Effect 7 Requires Nothing
Notes This weapon does knockback (45-65 force) but does not do friendly fire. Targets hit have their movement speed halved for 5 s.




The Dawn of War Player's Guide

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