Cultist Aspiring Champion (Dark Crusade)

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Dawn of War logo.jpg This article is part of the Dawn of War Player's Guide.
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Dawn of War Squad Leader
Cultist Aspiring Champion
Chaos Cultist Champion.JPG
Race Chaos
Version Dark Crusade v1.2
Build Info
Aspiring champion icon.jpg
Hotkey L
Build Cost Resource requisition.gif 65 Resource power.gif 10 
Build Time 20 s
Built In Cultist Squad
Requires Chaos Armoury
Unit Stats
Hitpoints 650/0.5
Armour Infantry Heavy Medium
Morale Bonus +50/+1
Death Penalty -25
Resource Bonus Resource cap infantry.gif +1
Unit Mass 15
Move Speed 16
Sight Radius 25 (cannot detect)
Weapons
Ranged Bolt Pistol
Melee Chainsword



Contents

Aspiring Champion

"Sanity is for the weak."

Cultist Aspiring Champions are even more fanatical than their treacherous brothers, participating in unholy rites daily and keeping watch over blasphemous rituals. They have very adept fighting skills and their fearful prescence boosts morale and keeps all the heretical cultists in check.

Tactics

When attached to Cultists or Chaos Space Marines an Aspiring Champion provides a bonus to health. The Berserk Fury ability can add damage, but also increases the damage taken, so it should be used by squads not taking fire. It does reduce morale damage so it may also be useful to use when being attacked with flamers or Ranger Squad. Infiltrated squads can be used to position the Aspiring Champion in a good location to be sacrificed for a Bloodthirster.

If a Chaos player intends to make extended use of Cultists, Chaos Space Marines, or Raptors throughout Teir 2, Purge the Weak is a requirement. It grants an extra 100 hitpoints to every member of the squad as long as the Aspiring Champion is alive, a necessity for the incredibly fragile Cultists. Unfortunately, the Cultist Aspiring Champion does not gain from the personal bonuses of Purge the Weak. He also does not receive the weapon upgrades from the Chaos Armoury.

Abilities

Fear Aura

Fear Aura
PassiveAbility icon.jpg Requires Purge the Weak Research
Target Types Self
Range 0
Area of effect Entire squad Cooldown time Passive ability
Effects Provides a passive +100 Hitpoint bonus to every member in the squad.

Berserk Fury

Berserk Fury Hotkey: B
Berserk ability icon.jpg Requires Nothing
Target Types Self
Range 0
Area of effect Entire squad Cooldown time 120 s
Effects For 10 seconds the squad receives the following modifiers:
  • Morale damage taken reduced by 50%
  • Weapon damage is increased by 40%
  • Damage taken is increased by 20%

Summon Bloodthirster

Summon Bloodthirster Hotkey: S
Possess.jpg Requires Bloodthirster Research
Target Types Self
Range 0
Area of effect None Cooldown time Single use ability
Effects When activated the unit is killed in an explosion of blood and the Bloodthirster is summoned. The explosion deals 5 damage and 40 morale damage in a radius of 15 to all units, dealing strong knockback (35-55 force).

Weapons

Bolt Pistol

Bolt Pistol
RangedStance icon bw.jpg Damage Per Second Values
Infantry Vehicles Buildings Daemons Morale Base Damage
Low Med High H.Med H.Hi Cmdr Low Med High Air Low Med High Med High DPS Base Min Max Min.D
Initial DPS: 10.1 14.5 12.5 12.3 1.8 6.0 1.6 1.6 1.6 NA 9.4 2.5 1.6 12.2 3.4 2.1 4 23.5 20.7 1.5

Cost Default Weapon Range 25 Setup Time 0 s
Build Time Default Weapon Accuracy 85% Refire Rate 0.8 s
Area of Effect None Requires Nothing

Chainsword

Chainsword
MeleeStance icon bw.jpg Damage Per Second Values
Infantry Vehicles Buildings Daemons Morale Base Damage
Low Med High H.Med H.Hi Cmdr Low Med High Air Low Med High Med High DPS Base Min Max Min.D
Initial DPS: 17.5 21.6 17.0 17.5 17.1 8.7 3.5 3.5 3.5 NA 17.5 4.7 3.5 17.0 3.5 5.2 12 55.3 45.4 4

Cost Default Weapon Range Melee Setup Time 0 s
Build Time Default Weapon Accuracy 65% Refire Rate 0.75 s
Area of Effect 0 Requires Nothing

Researchable Upgrades

Purge the Weak

Purge the Weak Hotkey: G
Chaos purge the weak icon.jpg Cost Resource requisition.gif 100 Resource power.gif 75  Research Time 45 s
Researched From Chaos Armoury
Requires Desecrated Fortress
Effects Increases the Hitpoints of Aspiring Champions and Raptor Aspiring Champions by 75% to a total of 1313 and upgrades their Armour Class to Infantry Heavy High. It also activates the Fear Aura ability for all aspiring champions.

Bloodthirster Research

Bloodthirster Research Hotkey: B
Bloodthirster icon.jpg Cost Resource requisition.gif 400 Resource power.gif 400  Research Time 90 s
Researched From Daemon Pit
Requires Unholy Monastery, Chaos Energies, a captured Relic, and that the Bloodthirster is not already on the battlefield.
Effects Enables a single global use of the Summon Bloodthirster ability of the Chaos Sorcerer, Aspiring Champions, Cultist Aspiring Champions, and Raptor Aspiring Champions.


The Dawn of War Player's Guide

The Dawn of War Player's Guide - Thought of the day: Knowledge is power, guard it well.
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