Necron Lord (Dark Crusade)

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Dawn of War logo.jpg This article is part of the Dawn of War Player's Guide.
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Dawn of War Commander Unit
Necron Lord
Necron Lord 3.jpg
Race Necrons
Version Dark Crusade v1.2
Build Info
Necron lord icon.jpg
Hotkey L
Build Cost Resource power.gif 175  Resource cap infantry.gif 0
Build Time 60 s
Built From Dormant Monolith, Restored Monolith
Unit Size 1
Requires Nothing
Limit 1
Unit Stats
Hitpoints 1800/2
Armour Commander
Morale 400/11/50
Unit Mass 25
Move Speed 16
Sight Radius 30 (cannot detect)
Attachable No
Weapons
Ranged Staff of Light
Melee Staff of Light (melee)



Contents

Necron Lord

On each planet there is only one Necron Lord. The Necron Lords can carry a variety of weapons such as the Staff of Light or Warscythe. Leader of the Necron ground forces, the Necron Lord stalks into battle with his staff. He can be upgrade with a number of artifacts enabling him to use various powerful abilities such as resurrecting fallen Necron infantry, blinding his enemies, or allowing the Essence of the Nightbringer to posses his body for a period of time.

The Kronus Necron Lord led the arising Necron forces in Dark Crusade.

Note: When the Necron Lord is destroyed his carcass remain where he fell, and when reconstructed that's where he spawns. This can be used, for example, to deep strike and enemy base with Flayed Ones. The Necron Lord's high health gives you plenty of time to summon Flayed Ones before the enemy overwhelms him, and he can be re-resurrected infinitely, as long as you have available energy.

Tactics

If the Necron Lord has the Mass Resurrection ability (which allows the Necron Lord to resurrect all nearby dead infantry except Pariahs), the player can build up their infantry Squad Cap to maximum, then group them together in one location. Then the player deletes them, rebuilds his infantry Squad Cap, and resurrects the dead units, allowing the Squad Cap to be passed (though resurrected units return with only 25% of their maximum hitpoints).

The Necron Lord's teleport ability can be used to quickly bring him into range of enemy targets to make good use of the other abilities available to him through the Forbidden Archive. This can be particularly devastating when Nightmare Shroud is used in the midst of clustered enemy ranged squads, quickly reducing the enemy's ranged firepower, though Solar Pulse can achieve a similar effect from a distance. This same tactic can be used with Chronometron to slow down fleeing troops so that necron warriors can finish them off.

Abilities

Teleport

Teleport Hotkey: J
Teleport.jpg Requires Nothing
Target Types Terrain
Range 80
Area of effect None Cooldown time 40 s
Effects The Necron Lord teleports through intervening terrain directly to the targeted location. The Necron lord can teleport twice at full energy, requiring 80 s total to recharge.

Chronometron

Chronometron Hotkey: C
Necron chronometron icon.jpg Requires Chronometron Research
Target Types All enemy units
Range 0
Area of effect 20 Cooldown time 70 s
Effects Time around the Necron Lord slows down and enemy units within the area of effect get their movement speed reduced by 40%. The ability only lasts for 15 s, but refreshes every 2 s until 18 s, potentially extending the ability to 33 s long for a single target or slowing new units that fall within the area of effect during the refresh.

Also has a passive movement speed reduction of 10% to all enemy units within a radius of 5 from the Necron Lord.

Phase Shifter

Phase Shifter Hotkey: H
Necron phase shifter icon.jpg Requires Phase Shifter Research
Target Types all friendly units
Range 0
Area of effect 10 Cooldown time 45 s
Effects The Necron Lord and any friendly troops within the area of effect have their morale restored and become invulnerable for 15 s and gain 10 health regeneration per second. The health regeneration effect is tripled by the Phylactery for the Necron Lord only. During this time the Necron Lord and any other effected troops are also unable to attack enemy units.

Lightning Field

Bug: The charge limit for Lightning Field is not implemented in the game engine. Given enough time the Necron Lord can charge the ability high enough to instantly kill any unit in the game.

Lightning Field Hotkey: L
Necron lightning field icon.jpg.jpg Requires Lightning Field Research
Target Types Anything
Range 6
Area of effect 5 Cooldown time Variable
Effects 90% of the damage taken by the Necron Lord in melee is reflected back and also inflicted on the enemy. All of the damage taken by the Lord in melee adds by the ability's charge along with 60% of the damage inflicted by the Necron Lord in melee. The ability can store a maximum of 900 points of damage. The stored energy can be unleashed as a storm of lighting in a circle around the target when the ability has reached at least a 20% charge. When cast, the ability deals a flat 315 damage to all enemy targets at maximum charge, although damage scales smoothly as the ability charges up.

Solar Pulse

Solar Pulse Hotkey: P
Necron solar pulse icon.jpg Requires Solar Pulse Research
Target Types Target ground
Range 15
Area of effect 20 Cooldown time 70 s
Effects Creates a Solar Pulse on the targeted location that blinds the enemy and guides the Necrons. Enemy units within its area of effect have their sight range and detection range reduced to 10% and are unable to use ranged weapons. Also, the Solar Pulse has a sight and detection radius of 15. The Solar Pulse lasts for 20 seconds.

Mass Resurrection

Resurrection Orb Hotkey: M
Necron mass resurrection icon.jpg Requires Resurrection Orb Research
Target Types Friendly destroyed Necron Warriors, Flayed Ones, Wraiths, and Immortals
Range 0
Area of effect 26 Cooldown time 180 s
Effects All destroyed Necron Warriors, Flayed Ones, Wraiths and Immortals within the area of effect reassemble and stand up with 30% of their original hit points. This ability also provides a passive 25% bonus to the chance Necron troops within a radius of 25 will get up on their own when slain. The Necron Lord cannot resurrect troops beyond the current maximum squad population plus 4 when casting this ability.

Veil of Darkness

Veil of Darkness
PassiveAbility icon.jpg Requires Veil of Darkness Research
Target Types All friendly units
Range 0
Area of effect 20 Cooldown time Passive ability
Effects A permanent passive ability that makes the Necron Lord and friendly units within the area of effect infiltrated as long as the Necron Lord has at least 50% health.

Nightmare Shroud

Nightmare Shroud Hotkey: N
Necron nightmare shroud icon.jpg Requires Nightmare Shroud Research
Target Types All enemy Infantry, Heavy Infantry, Commanders, and Daemon Medium
Range 0
Area of effect 15 Cooldown time 80 s
Effects All nearby enemy infantry are forced to flee the Necron Lord for 10 s and any morale-vulnerable troops take 100,000 morale damage.

Essence of the Nightbringer

Essence of the Nightbringer Hotkey: S
Necron nightbringer icon.jpg Requires Essence of the Nightbringer
Target Types Self
Range 0
Area of effect 0 Cooldown time 300 s
Effects The Necron Lord channels the essence of the unstoppable C'tan god the Nightbringer. After 60 seconds The Nightbringer manifestation disappears and the Necron Lord is returned. If the Necron Lord has Lightning Field researched, any charge on the ability will be lost.

Weapons

Staff of Light

Staff of Light
RangedStance icon bw.jpg Damage Per Second Values
Infantry Vehicles Buildings Daemons Morale Base Damage
Low Med High H.Med H.Hi Cmdr Low Med High Air Low Med High Med High DPS Base Min Max Min.D
Initial DPS: 14.1 27.6 23.0 20.7 16.1 11.5 9.2 4.6 2.8 NA 11.5 4.6 2.8 16.1 2.8 1.1 3 55.7 75.5 4

Cost Default Weapon Range 25 Setup Time 0 s
Build Time Default Weapon Accuracy 70% Refire Rate 1 s
Area of Effect 0 Requires Nothing

Staff of Light (melee)

Staff of Light (melee)
MeleeStance icon bw.jpg Damage Per Second Values
Infantry Vehicles Buildings Daemons Morale Base Damage
Low Med High H.Med H.Hi Cmdr Low Med High Air Low Med High Med High DPS Base Min Max Min.D
Initial DPS: 34.4 85.9 85.9 85.9 85.9 45.8 34.4 28.6 114.6 NA 45.8 40.1 22.9 34.4 114.6 20.8 50 125 150 5

Cost Default Weapon Range Melee Setup Time 0 s
Build Time Default Weapon Accuracy 100% Refire Rate 1.2 s
Area of Effect 0 Requires Nothing

Researchable Upgrades

Max upgrades: 3 + Summon Nightbringer Research.

Chronometron Research

Chronometron Hotkey: C
Necron chronometron research icon.jpg Cost Resource power.gif 100  Research Time 0 s
Researched From Forbidden Archive
Requires Dormant Monolith
Effects Gives the Necron Lord the Chronometron ability.

Phase Shifter Research

Phase Shifter Research Hotkey: P
Necron phase shifter research icon.jpg Cost Resource power.gif 75  Research Time 0 s
Researched From Forbidden Archive
Requires Nothing
Effects Gives the Necron Lord the Phase Shifter ability.

Lightning Field Research

Lightning Field Research Hotkey: L
Necron lightning field research icon.jpg Cost Resource power.gif 100  Research Time 0 s
Researched From Forbidden Archive
Requires Nothing
Effects Gives the Necron Lord the Lightning Field ability.

Solar Pulse Research

Solar Pulse Research Hotkey: S
Necron solar pulse research icon.jpg Cost Resource power.gif 125  Research Time 0 s
Researched From Forbidden Archive
Requires Dormant Monolith, Summoning Core
Effects Gives the Necron Lord the Solar Pulse ability.

Phylactery

Phylactery Hotkey: Y
Necron phalactery research icon.jpg Cost Resource power.gif 150  Research Time 0 s
Researched From Forbidden Archive
Requires Awakened Monolith
Effects The Necron Lord is affected in the following ways:
  • Health Regeneration Rate is tripled.
  • Ranged damage taken is halved.

Resurrection Orb Research

Resurrection Orb Research Hotkey: R
Necron resurrection orb research icon.jpg Cost Resource power.gif 275  Research Time 0 s
Researched From Forbidden Archive
Requires Dormant Monolith, Greater Summoning Core
Effects Gives the Necron Lord the Mass Resurrection ability. It also increases the chance of nearby (within 25) Necrons to reassemble by 25%.

Veil of Darkness Research

Veil of Darkness Research Hotkey: V
Necron veil of darkness research icon.jpg Cost Resource power.gif 325  Research Time 0 s
Researched From Forbidden Archive
Requires Engaged Monolith
Effects Gives the Necron Lord the Veil of Darkness ability.

Nightmare Shroud Research

Nightmare Shroud Research Hotkey: N
Necron nightmare shroud research icon.jpg Cost Resource power.gif 350  Research Time 0 s
Researched From Forbidden Archive
Requires Engaged Monolith
Effects Give the Necron Lord the Nightmare Shroud ability.

Essence of the Nightbringer

Essence of the Nightbringer Hotkey: N
Necron night bringer research icon.jpg Cost Resource power.gif 750  Research Time 60 s
Researched From Energy Core
Requires Nothing
Effects Allows the Necron Lord to use the use the Essence of the Nightbringer ability.

Dormant Monolith Add-ons

Awakened Monolith

Awakened Monolith Hotkey: M
Necron hq 1 icon.jpg Cost Resource power.gif 300  Build Time 60 s
Requires Summoning Core
Effects Moves the Necrons into Tier 2 with the following effects:</b>

Engaged Monolith

Engaged Monolith Hotkey: M
Necron hq 2 icon.jpg Cost Resource power.gif 350  Build Time 60 s
Requires Awakened Monolith, Greater Summoning Core
Effects Moves the Necrons into Tier 3 with the following effects:</b>




The Dawn of War Player's Guide

The Dawn of War Player's Guide - Thought of the day: Knowledge is power, guard it well.
Space Marines Chaos Eldar Orks Imperial Guard Tau Necrons Dark Eldar Sisters of Battle

Infantry

Servitor

Scout Marine Squad

Space Marine Squad

Assault Marine Squad

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Skull Probe

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