Kasrkin Sergeant

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Dawn of War logo.jpg This article is part of the Dawn of War Player's Guide.
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Dawn of War Squad Leader
Kasrkin Sergeant
IG Kasrkin Sergeant.jpg
Race Imperial Guard
Version Dark Crusade v1.2
Soulstorm v1.2
Build Info
IG Kasrkin Sergeant icon.jpg
Hotkey L
Build Cost Resource requisition.gif 75 Resource power.gif 15 
Build Time 15 seconds
Built In Kasrkin
Requires Tactica Control and Kasrkin Quarters
Unit Stats
Hitpoints 400/0.5
Armour Infantry Heavy Medium
Death Penalty -25
Unit Mass 9
Move Speed 16
Sight Radius 25 (cannot detect)
Weapons
Ranged Hellgun
Melee Power Sword



Contents

Kasrkin Sergeant

"Anoint them with their own blood!"

Veterans of many battles, Sergeants lead the elite Kasrkin squads into battle. Enforcing discipline on the field, they make their squads fight harder than usual. However, due to the facts that he does not have the same ability to punish his men and also is likely to have at least some form of a friendship with the men, he is not as effective as a Commissar.

Like most Imperial squad leaders, he seems to have lost his helmet.

Tactics

Like the Guardsmen Sergeant, the Kasrkin Sergeant grants his squad a bonus to hit points and morale. However, due to their elite status, this boost is rather larger. This bonus is essential to the squad's survivability, and stacks with the Priest's Righteous Fury bonus. He is fairly well-armed, but suffers from 0 Melee Damage to certain armour types in Dark Crusade.

Abilities

Double Time

Double Time
PassiveAbility icon.jpg Requires Nothing
Target Types Self
Range 0
Area of effect Entire squad Cooldown time Passive ability
Effects Provides a passive 100 point bonus to the health of every squad member and a 150 point bonus to morale.

Weapons

Hellgun

Hellgun
RangedStance icon bw.jpg Damage Per Second Values
Infantry Vehicles Buildings Daemons Morale Base Damage
Low Med High H.Med H.Hi Cmdr Low Med High Air Low Med High Med High DPS Base Min Max Min.D
Initial DPS: 29.4 27.0 24.8 22.4 17.3 13.3 5.2 2.4 0.9 5.2 16.9 8.5 5.6 35.6 1.1 2.5 10.05 92.7 102.8 0.5

Cost Default Weapon Range 40 Setup Time 0 s
Build Time Default Weapon Accuracy 50% Refire Rate 1 s
Area of Effect 0 Requires Nothing
Notes In Dark Crusade, this weapons does 0.05 morale damage

Power Sword

Power Sword
MeleeStance icon bw.jpg Damage Per Second Values
Infantry Vehicles Buildings Daemons Morale Base Damage
Low Med High H.Med H.Hi Cmdr Low Med High Air Low Med High Med High DPS Base Min Max Min.D
Initial DPS: 24.4 30.2 23.8 24.4 24.0 12.2 4.9 4.0 4.0 4.0 24.4 6.5 4.0 23.8 4.0 0.0 0.0 31.5 38.5 4

Cost Default Weapon Range Melee Setup Time 0 s
Build Time Default Weapon Accuracy 100% Refire Rate 1 s
Area of Effect 0 Requires Nothing
Notes In Dark Crusade, this weapon does 0.9 DPS to vehicle medium and 0 DPS to vehicle high, building high, and monster high

Researchable Upgrades

Genetic Enhancement

Genetic Enhancement Hotkey: S
IG GE.jpg Cost Resource requisition.gif 100 Resource power.gif 50  Research Time 60 s
Researched From Tactica Control
Requires Kasrkin Quarters and Regimental Command
Effects Increases the movement speed of Kasrkin and Kasrkin Sergeants by 33%.

Kasrkin Armor

Kasrkin Armor Hotkey: K
IG KA.jpg Cost Resource requisition.gif 100 Resource power.gif 50  Research Time 60 s
Researched From Tactica Control
Requires Kasrkin Quarters and Regimental Command
Effects </b>
  • Increases the health of Kasrkin and Kasrkin Sergeants by 25% to 482 and 500 respectively.
  • Increases the health bonus to Kasrkin and Kasrkin Sergeants from Priests and Kasrkin Sergeants to 156 and 125 respectively.


The Dawn of War Player's Guide

The Dawn of War Player's Guide - Thought of the day: Knowledge is power, guard it well.
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