Farseer Taldeer

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Dawn of War Commander Unit
Farseer Taldeer
Farseer Taldeer.jpg
Race Eldar
Version Dark Crusade v1.2
Build Info
Farseer icon.jpg
Hotkey F
Build Cost Resource requisition.gif 240 Resource power.gif 80 
Build Time 57 s
Built From Aspect Portal
Unit Size 1
Requires Webway Assembly
Limit 1
Unit Stats
Hitpoints 1310/2
Armour Commander
Morale 500/14/150
Morale Bonus +200/+2
Unit Mass 15
Move Speed 16
Sight Radius 35 (55 with Ghosthelm) (detection 40 with Runes of Witnessing)
Weapons
Ranged Laspistol
Melee Power Sword



Contents

Farseer Taldeer

"I have come to destroy you, monster."

Taldeer has long been haunted by nightmares of a return of the Necrons that her people fought millennia ago. She follows her visions to hunt worlds were the Necron menace is emerging and leads the Ulthwé forces at her disposal in destroying the emerging Necron troops. Not trusting the Mon-Keigh to leave well enough alone, she will also destroy any of their kind that get in her way to ensure that the Necrons stay buried once she has left.

In Dark Crusade Taldeer's visions have led her to the recently captured Tau world of Kronus. Although her initial intentions had been to simply halt the rising Necrons at the source, once Taldeer learned that it had been human archaeologists who awakened the Necrons in the first place, she pledged to destroy all enemy forces on Kronus to prevent their bumbling interference from disturbing the Necrons' rest again.

Tactics

Unlike in multiplayer, Farseer Taldeer can function as a dedicated caster throughout the fight. Combining the recharge reduction from the Seer Council (one of which is available as an Honor Guard unit), the Farseer Veteran/Hero Upgrades, and all of her wargear, Taldeer's spells recharge in just 1/3 their usual time.

Of course, with the amazing melee power, damage reductions, health bonuses, and the Rune Aura available to her, it would be foolish to leave her in the back lines. Her Rune Aura provides such a dramatic amount of healing to nearby troops that your normally fragile Howling Banshee Squads can operate under fire for much longer than usual. When you get an honor guard melee squad or a Seer Council, attach Taldeer to them for a better meatshield.

Abilities

Psychic Storm

Psychic Storm Hotkey: C
Psychicstorm icon.jpg Requires None
Target Types Any Location, Best used on infantry
Range 35
Area of effect 10 Cooldown time 155 s
Effects The Farseer unleashes a power psychic blast over an area, damaging enemy infantry every second over 10 seconds. If casted on a squad, it will track the targeted squad for the full duration, in addition to the area of effect damage to other squads. Damage shown is the total over 10 seconds.
Damage Values
Infantry Vehicles Buildings Daemons Base Damage
Low Med High H.Med H.Hi Cmdr Low Med High Air Low Med High Med High Morale Min Max Min.D
120-128 120-128 160-170 160-170 160-170 128-136 N/A N/A N/A - N/A N/A N/A 160-170 50 50 16 17 5

Mind War

Mind War Hotkey: M
Mindwar icon.jpg Requires None
Target Types Infantry
Range 30
Area of effect 0 Cooldown time 110 s
Effects Does damage to targeted unit over 5 seconds and slows target by 25% for duration of the Mind War. Damage shown is the total over 5 seconds.
Damage Values
Infantry Vehicles Buildings Daemons Base Damage
Low Med High H.Med H.Hi Cmdr Low Med High Air Low Med High Med High Morale Min Max Min.D
315-440 284-396 315-440 315-440 315-440 315-440 N/A N/A N/A - N/A N/A N/A 315-440 315-440 50 315 440 5

Guide

Guide Hotkey: G
Guide icon.jpg Requires None
Target Types Friendly Infantry
Range 40
Area of effect Entire targeted squad Cooldown time 150 s
Effects Improves the accuracy of target squad by 30% for 25 seconds. Depending on the squad's initial accuracy with their weapons, this can be a boost to overall DPS by 40-50%. Also note that a guided squad firing on the move has 300% the DPS of an unguided one.

Fortune

Fortune
PassiveAbility icon.jpg Requires Imbue: Fortune
Target Types All friendly units
Range Self
Area of effect 15 Cooldown time Passive
Effects All nearby friendly units receive 10% less ranged damage.

Eldritch Storm

Eldritch Storm Hotkey: E
Eldritchstorm icon.jpg Requires Imbue: Eldritch Storm
Target Types Any Location
Range 35
Area of effect 10 Cooldown time 180 s
Effects The Farseer casts a massive psychic-powered storm that blasts the area with psychic discharge for 5 seconds, affecting all units within the area of effect and well as throwing them back with the force of the Storm. The damage of the spell has a radius of 10, roughly the size of the targeting cursor, but the knockback of the spell is in a radius of 20. Units caught within the the damage radius also have their movement speed slowed by 25% for the duration of the spell. Damage shown is the total over 5 seconds.
Damage Values
Infantry Vehicles Buildings Daemons Base Damage
Low Med High H.Med H.Hi Cmdr Low Med High Air Low Med High Med High Morale Min Max Min.D
90-110 108-132 108-132 108-132 108-132 108-132 900-1100 900-1100 900-1100 - 900-1100 900-1100 900-1100 108-132 900-1100 100 900 1100 50

Fleet of Foot

Fleet of Foot Hotkey: F
Fleet of foot icon off.jpg Requires Fleet of Foot Research
Target Types Self
Range 0
Area of effect Entire squad Cooldown time Toggled ability
Effects When activated, the squad moves 50% faster but loses 50% accuracy with all weaponry.

Rune Aura

Rune Aura
PassiveAbility icon.jpg Requires Rune Aura
Target Types all Infantry, all Heavy Infantry, and Commanders
Range Self
Area of effect 15 Cooldown time Passive
Effects Increases the health regen rate of all nearby friendly infantry by 10 HP/sec

Weapons

Laspistol

Laspistol
RangedStance icon bw.jpg Damage Per Second Values
Infantry Vehicles Buildings Daemons Morale Base Damage
Low Med High H.Med H.Hi Cmdr Low Med High Air Low Med High Med High DPS Base Min Max Min.D
Initial DPS: 12.5 19.8 16.6 14.8 11.6 12.0 10.0 7.5 0.7 NA 10.4 5.5 0.7 12.2 0.7 0.4 1 42 52 1

Cost Default Weapon Range 25 Setup Time 0 s
Build Time Default Weapon Accuracy 70% (100% w/ Guide which increases the DPS by 42.9%) Refire Rate 1 s
Area of Effect 0 Requires None

Power Sword

Power Sword
MeleeStance icon bw.jpg Damage Per Second Values
Infantry Vehicles Buildings Daemons Morale Base Damage
Low Med High H.Med H.Hi Cmdr Low Med High Air Low Med High Med High DPS Base Min Max Min.D
Initial DPS: 20.0 34.4 28.6 25.8 20.0 17.2 17.2 8.6 8.1 NA 17.2 11.5 11.5 20.0 8.1 30.5 75 60 81 10

Cost Default Weapon Range Melee Setup Time 0 s
Build Time Default Weapon Accuracy 65% (95% w/ Guide which increases the DPS by 46.2%) Refire Rate 0.8 s
Area of Effect 0 Requires None

Weapon Upgrades

Shuriken Pistol

Shuriken Pistol
Eldar Shurikenpistol icon.jpg Damage Per Second Values
Infantry Vehicles Buildings Daemons Morale Base Damage
Low Med High H.Med H.Hi Cmdr Low Med High Air Low Med High Med High DPS Base Min Max Min.D
Initial DPS: 24.6 39.0 32.8 29.1 22.9 23.6 28.1 14.8 0.7 NA 20.5 10.9 0.7 24.0 8.8 0.4 1 82 103 1

Cost See Shuriken Pistol Range 25 Setup Time 0 s
Build Time None Accuracy 70% (100% w/ Guide which increases the DPS by 42.9%) Refire Rate 1 s
Area of Effect 0 Requires Shuriken Pistol

Twin Shuriken Pistol

Twin Shuriken Pistol
Eldar Twinshurikenpistol icon.jpg Damage Per Second Values
Infantry Vehicles Buildings Daemons Morale Base Damage
Low Med High H.Med H.Hi Cmdr Low Med High Air Low Med High Med High DPS Base Min Max Min.D
Initial DPS: 35.2 55.6 46.9 41.7 32.7 33.9 40.3 21.1 0.7 NA 29.3 15.6 0.7 34.3 12.6 0.4 1 122 143 1

Cost See Twin Shuriken Pistol Range 25 Setup Time 0 s
Build Time None Accuracy 70% (100% w/ Guide which increases the DPS by 42.9%) Refire Rate 1 s
Area of Effect 0 Requires Twin Shuriken Pistol

Witchblade

Witchblade
Eldar Witchbladesp icon.jpg Damage Per Second Values
Infantry Vehicles Buildings Daemons Morale Base Damage
Low Med High H.Med H.Hi Cmdr Low Med High Air Low Med High Med High DPS Base Min Max Min.D
Initial DPS: 58.4 86.4 58.4 93.4 68.7 89.8 26.7 28.0 107.5 NA 38.9 20.0 20.0 68.0 107.5 30.5 75 93.75 121.25 20

Cost See Witchblade Range Melee Setup Time 0 s
Build Time None Accuracy 100% Refire Rate 1 s
Area of Effect 0 Requires Witchblade

Singing Spear

Singing Spear
Eldar Singingspear icon.jpg Damage Per Second Values
Infantry Vehicles Buildings Daemons Morale Base Damage
Low Med High H.Med H.Hi Cmdr Low Med High Air Low Med High Med High DPS Base Min Max Min.D
Initial DPS: 82.8 122.6 82.8 132.5 97.4 127.3 37.8 39.7 152.5 NA 55.2 14.8 10.0 96.5 152.5 30.5 75 143.75 161.25 10

Cost See Singing Spear Range Melee Setup Time 0 s
Build Time None Accuracy 100% Refire Rate 1 s
Area of Effect 0 Requires Singing Spear

Researchable Upgrades

Fleet of Foot Research

Fleet of Foot Research Hotkey: F
Fleetoffoot research icon.jpg Cost Resource requisition.gif 50 Resource power.gif 50  Research Time 60 s
Researched From Webway Assembly
Requires Nothing
Effects Activates the Fleet of Foot ability for Guardian Squads, Ranger Squads, Howling Banshee Squads, Dark Reaper Squads, Fire Dragon Squads, Farseer, and the Seer Council.

Imbue: Fortune

Imbue: Fortune Hotkey: F
Fortune icon.jpg Cost Resource requisition.gif 100 Resource power.gif 50  Research Time 45 s
Researched From Soul Shrine
Requires Nothing
Effects Imbues Farseer Taldeer with the Fortune aura.

Imbue: Eldritch Storm

Imbue: Eldritch Storm Hotkey: S
Farseerabilityresearch3 icon.jpg Cost Resource requisition.gif 150 Resource power.gif 50  Research Time 70 s
Researched From Soul Shrine
Requires Nothing
Effects Imbues Farseer Taldeer with the ability to cast Eldritch Storm.

Farseer Veteran Upgrade

Farseer Veteran Upgrade Hotkey: H
Farseerhealth1 icon.jpg Cost Resource requisition.gif 100 Resource power.gif 25  Research Time 45 s
Researched From Soul Shrine
Requires Nothing
Effects </b>
  • Increases Farseer Taldeer's health by 400.
  • Increases Farseer Taldeer's health regeneration rate by 3 HP/sec.
  • Decreases Farseer Taldeer's ability recharge time by 10%.
  • Increases Warlock health by 150 to 400.
  • Increases Harlequin health by 150 to 775.

Farseer Hero Upgrade

Farseer Hero Upgrade Hotkey: H
Farseerhealth2 icon.jpg Cost Resource requisition.gif 125 Resource power.gif 50  Research Time 60 s
Researched From Soul Shrine
Requires Farseer Veteran Upgrade
Effects </b>
  • Increases Farseer Taldeer's health by a further 400.
  • Increases Farseer Taldeer's health regeneration rate by a further 3 HP/sec.
  • Decreases Farseer Taldeer's ability recharge time by a further 10% (19% total).
  • Increases Warlock health by a further 150 to 550.
  • Increases Harlequin health by a further 150 to 925.

Wargear

Witchblade

Witchblade
Eldar Witchbladesp icon.jpg Requires Nothing
Effects Permanently equips Farseer Taldeer with a Witchblade

Singing Spear

Singing Spear
Eldar Singingspear icon.jpg Requires Witchblade
Effects Permanently equips Farseer Taldeer with a Singing Spear

Shuriken Pistol

Shuriken Pistol
Eldar Shurikenpistol icon.jpg Requires Nothing
Effects Permanently equips Farseer Taldeer with a Shuriken Pistol

Twin Shuriken Pistol

Twin Shuriken Pistol
Eldar Twinshurikenpistol icon.jpg Requires Shuriken Pistol
Effects Permanently equips Farseer Taldeer with a Twin Shuriken Pistol

Ghosthelm

Ghosthelm
Eldar Ghosthelm icon.jpg Requires Nothing
Effects </b>
  • Increases the health of Farseer Taldeer by 100
  • Decreases the ability recharge time of Farseer Taldeer by 25%
  • Increases the sight radius of Farseer Taldeer by 20

Wraithbone Armor

Wraithbone Armor
Eldar Wraithbonearmor icon.jpg Requires Nothing
Effects Increases the health of Farseer Taldeer by 600

Gauntlets of Isha

Gauntlets of Isha
Eldar Gauntlets icon.jpg Requires Nothing
Effects </b>
  • Increases the health of Farseer Taldeer by 250
  • Decreases the ability recharge time of Farseer Taldeer by 20%

Runes of Warding

Runes of Warding
Eldar Warding icon.jpg Requires Nothing
Effects </b>
  • Increases the health of Farseer Taldeer by 300
  • Decreases the ranged physical and morale damage taken by Farseer Taldeer by 25%

Runes of Witnessing

Runes of Witnessing
Eldar Witnessing icon.jpg Requires Nothing
Effects </b>
  • Gives Farseer Taldeer a detection radius of 40
  • Decreases the ability recharge time of Farseer Taldeer by 20%

Rune Aura

Rune Aura
Eldar Runeaura icon.jpg Requires Nothing
Effects </b>
  • Enables Farseer Taldeer's Rune Aura
  • Enables Farseer Taldeer's Rune Aura attack: 10 range, 100% accuracy, 1 s reload, 25 morale damage, 12.5 morale dps

Dawn of War Single Player Units

Dawn of War Single Player Units
Dawn of War
Gabriel Angelos Isador Akios Mordecai Toth Carus Brom Orkamungus Macha Bale Sindri Myr
Winter Assault
Chaplain Varnus General Sturnn Warlord Gorgutz Farseer Taldeer Lord Crull
Dark Crusade
Space Marines Chaos Eldar Orks Imperial Guard Tau Necrons
  • Farseer Taldeer
Soulstorm
Space Marines Chaos Eldar Orks Imperial Guard Tau Necrons Dark Eldar Sisters of Battle


The Dawn of War Player's Guide

The Dawn of War Player's Guide - Thought of the day: Knowledge is power, guard it well.
Space Marines Chaos Eldar Orks Imperial Guard Tau Necrons Dark Eldar Sisters of Battle

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