Shas'o Kais

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Dawn of War logo.jpg This article is part of the Dawn of War Player's Guide.
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Dawn of War Commander Unit
Shas'o Kais
Shaso Kais.jpg
Race Tau
Version Dark Crusade v1.2
Build Info
Tau commander icon.jpg
Hotkey C
Build Cost Resource requisition.gif 250 Resource power.gif 55  Resource cap infantry.gif 0
Build Time 50 s
Built From Tau Barracks
Unit Size 1
Requires Nothing
Limit 1
Unit Stats
Hitpoints 1000/2
Armour Commander
Morale 500/12/500
Unit Mass 25
Move Speed 16
Sight Radius 25 (30 with Advanced Sensor Array) (detection 30 with Advanced Sensor Array)
Attachable No
Weapons
Ranged Burst Cannon
Melee Burst Cannon (melee)



Contents

Shas'o Kais

"Surrender human! If not for you, then for the Greater Good."

Shas'o Kais (Shas as a member of the Fire Caste, 'o for his rank of commander) has been tasked by Ethereal Aun'el Shi'ores with recapturing the new Kronus colony from the myriad forces that invade its surface. If they will not serve the Greater Good, they must be destroyed.

Shas'o Kais is a poster Tau commander. Strong yet merciful, he offers his enemies one, if not two, chances to surrender. At the same time, he also looks out for his troops, a feature uncommon in the Imperium of Man.

Tactics

At a glance, Shas'o Kais is one of the weaker Metamap commanders; he lacks firepower beyond what's available to the Tau Commander outside a normak Skirmish match. However, he is still remarkably potent in his own right. With high firepower and the ability to rain down punishment from afar, Kais can provide reliable offense and can keep solo enemy units stun-locked. When upgraded fully, he is easily one of the game's most utilitarian commanbders, boasting high durability, the ability to jump-jet, and high survivability due to access to drones. When he gets Infiltration, he is easily one of the most useful commander units in the game, able to wreak havoc on enemies whilst denying them the ability to retaliate.

When upgrading Kais, upgrading his weapons are important; they are what gives him such firepower against later threats. It is recommended to go for the Flamer and Missile Launcher immediately; these weapons will round out Kais' weapon load and make him capable of taking on just about any enemy you can encounter. The Missile Launcher is particularly valuable, as it can keep enemy commander units stun-locked. After obtaining the essential weapon upgrades, it's recommended either going for the remainder of his weapon ugprades (for max firepower) or for his Jetpack and Infiltration upgrade in order to make him a better harass unit. The helmet upgrade, shield drone, and armor upgrade all boost his survivability even further and make Kais one of the toughest commanders in Dark Crusade to actually kill, despite a relatively low HP count.

Regardless of where you put him, it's important to keep Kais out of close-combat. Use his mobility and snare traps to keep away from enemy close-combat units, as his massive firepower can't really be brought to bear if he's being assaulted. He is also rather easy to bring down if he's isolated - so if at all possible, keep him backed up at all times - Ideally with either Stealthsuits (if he has Infiltration) or Crisis Suits (if he doesn't).

Notes: unlike a normal Tau commander, Shas'O doesn't have a melee attack. This enables him to use maximum firepower from his ranged weapons when equipped with his wargear even when enemies close in on melee.

Squad Leaders

Maximum Squad Leaders Allowed: 2

Shield Drone

Shield Drone
Tau shield drone icon.jpg Cost Resource requisition.gif 0 Resource power.gifBuild Time 5 s
Requirements Shield Drone
Effects Gives access to the Energy Shield ability. Same unit statistics as a Firewarrior Squad Shield Drone.

Gun Drone

Gun Drone
Tau drone squad icon.jpg Cost Resource requisition.gif 0 Resource power.gifBuild Time 5 s
Requirements Gun Drone
Effects Same unit statistics as a drone from the Drone Squad.

Abilities

Snare Trap

Snare Trap Hotkey: N
Tau snare trap icon.jpg Requires Nothing
Target Types Infantry, Heavy Infantry, Commander, Monster, Vehicle
Range 20
Area of effect 4 Cooldown time 10 s
Cost Resource power.gif 35 
Effects Places a Snare Trap at the targeted spot on the ground. The trap can be attacked and destroyed as normal, however it is Infiltrated after 8 seconds. When activated, enemy units within its area of effect have their weapons cooldown tripled and lose 90% of their movement speed for 15 s. This destroys the snare trap.

Troops with Teleport or Jump ability can use it to escape the effects of the trap.

Target Acquired

Target Acquired Hotkey: G
Tau target acquired icon.jpg Requires Nothing
Target Types Infantry, Heavy Infantry, Commander, Monster Medium
Range 35
Area of effect 0 Cooldown time 120 s
Effects An instant high powered attack from Shas'o Kais inflicting damage on the target.
Damage Values
Infantry Vehicles Buildings Daemons Base Damage
Low Med High H.Med H.Hi Cmdr Low Med High Air Low Med High Med High Morale Min Max Min.D
200 200 200 200 200 200 - - - - - - - 200 - 75 200 200 200

Jump

Jump Packs Hotkey: J
Jump.jpg Requires Jetpack Wargear
Target Types Self
Range 50
Area of effect 0 Cooldown time 45 s
Effects Shas'o Kais quickly jumps over any intervening terrain to another location. At full charge Shas'o Kais will have two jumps available, requiring 90 s total to charge.

Infiltration

Infiltration
Infiltrate Icon.jpg Requires Stealth Field
Target Types Self
Range 0
Area of effect 0 Cooldown time Passive ability
Effects This unit is permanently infiltrated. It cannot be seen by most units but can still fire on enemy units.

Weapons

Burst Cannon

Burst Cannon
RangedStance icon bw.jpg Damage Per Second Values
Infantry Vehicles Buildings Daemons Morale Base Damage
Low Med High H.Med H.Hi Cmdr Low Med High Air Low Med High Med High DPS Base Min Max Min.D
Initial DPS: 23.1 34.7 34.7 30.8 27.0 19.3 11.6 7.0 7.0 NA 19.3 7.7 7.0 23.1 7.0 5.3 15 100 120 10

Cost Default Weapon Range 40 Setup Time 0 s
Build Time Default Weapon Accuracy 70% Refire Rate 1 s
Area of Effect 0 Requires Nothing


Weapon Upgrades

All upgrades can be completed. However the Burst Cannon gets replaced by the Fusion Blaster, which in turn gets replaced by the Plasma Rifle. The Flamer and Missile Pods remain unaffected.

Flamer

Flamer
TauWargearFlamer icon.jpg Damage Per Second Values
Infantry Vehicles Buildings Daemons Morale Base Damage
Low Med High H.Med H.Hi Cmdr Low Med High Air Low Med High Med High DPS Base Min Max Min.D
Initial DPS: 7.5 15.0 13.8 11.3 25.0 6.3 2.0 2.0 2.0 NA 6.3 3.8 2.0 8.8 2.0 20 15 10 15 1

Cost See Flamer Range 15 Setup Time 0 s
Build Time None Accuracy 100% Refire Rate 0.5 s
Area of Effect 5 Requires Flamer

Missile Pods

Missile Pods
TauWargearMissilePod icon.jpg Damage Per Second Values
Infantry Vehicles Buildings Daemons Morale Base Damage
Low Med High H.Med H.Hi Cmdr Low Med High Air Low Med High Med High DPS Base Min Max Min.D
Initial DPS: 10.5 10.5 10.5 10.5 10.5 10.5 50.5 36.4 18.2 NA 22.8 13.7 10.5 10.5 13.7 8.8 25 100 160 15

Cost See Missile Pods Range 10-45 Setup Time 0 s
Build Time None Accuracy 70% Refire Rate 1 s
Area of Effect 2.5 Requires Missile Pods
Notes This weapon does knockback (30-50 force).

Fusion Blaster

Fusion Blaster
TauWargearFusionBlaster icon.jpg Damage Per Second Values
Infantry Vehicles Buildings Daemons Morale Base Damage
Low Med High H.Med H.Hi Cmdr Low Med High Air Low Med High Med High DPS Base Min Max Min.D
Initial DPS: 28.7 24.4 30.1 17.5 17.5 35.9 57.4 50.2 18.7 NA 28.7 21.5 17.5 50.2 17.5 5.3 15.1 185 225 25

Cost See Fusion Blaster Range 20 Setup Time 0 s
Build Time None Accuracy 70% Refire Rate 1 s
Area of Effect 0 Requires Fusion Blaster

Plasma Rifle

Plasma Rifle
TauWargearPlasmaRifle icon.jpg Damage Per Second Values
Infantry Vehicles Buildings Daemons Morale Base Damage
Low Med High H.Med H.Hi Cmdr Low Med High Air Low Med High Med High DPS Base Min Max Min.D
Initial DPS: 57.8 115.5 96.3 115.5 96.3 57.8 77.0 77.0 38.5 NA 38.5 38.5 38.5 57.8 57.8 7 20 250 300 25

Cost See Plasma Rifle Range 40 Setup Time 0 s
Build Time None Accuracy 70% Refire Rate 1 s
Area of Effect 0 Requires Plasma Rifle

Wargear

Flamer

Flamer
TauWargearFlamer icon.jpg Requires Nothing
Effects Permanently equips Shas'o Kais with the Flamer

Fusion Blaster

Fusion Blaster
TauWargearFusionBlaster icon.jpg Requires Nothing
Effects Permanently replaces Shas'o Kais's Burst Cannon with the Fusion Blaster

Plasma Rifle

Plasma Rifle
TauWargearPlasmaRifle icon.jpg Requires Fusion Blaster
Effects Permanently replaces Shas'o Kais's Fusion Blaster with the Plasma Rifle

Missile Pods

Missile Pods
TauWargearMissilePod icon.jpg Requires Nothing
Effects Permanently equips Shas'o Kais with Missile Pods

Advanced Sensor Array

Advanced Sensor Array
TauAdvancedSensor icon.jpg Requires Nothing
Effects </b>
  • Increases Shas'o Kais's health by 100
  • Increases sight range of Shas'o Kais by 5
  • Gives Shas'o Kais a detection radius of 30

Iridium Armor

Iridium Armor
Tau IridiumArmor icon.jpg Requires Nothing
Effects </b>
  • Increases Shas'o Kais's health by 500
  • Decreases physical damage taken by Shas'o Kais by 33%

Jetpack

Jetpack
Tau Jetpack icon.jpg Requires Nothing
Effects Enables Shas'o Kais's Jump ability

Stealth Field

Stealth Field
Tau StealthField icon.jpg Requires Nothing
Effects Enables Shas'o Kais's Infiltration ability

Shield Drone

Shield Drone
Tau wargearShieldDrone icon.jpg Requires Nothing
Effects Enables Shas'o Kais to add Shield Drones to his squad.

Gun Drone

Gun Drone
Tau GunDrone icon.jpg Requires Shield Drone Wargear
Effects Enables Shas'o Kais to add Gun Drones to his squad.


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